Search found 207 matches

by AliciaPendragon
Sat Mar 15, 2025 6:55 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 6790

Re: Rust and Bones - (v1.3) Mar/15

Any chance you'll add an upgrade for the revolver, super shotgun and machine gun

alongside maybe a rare chance to find a plasma rifle and/or bfg?
by AliciaPendragon
Mon Mar 03, 2025 7:30 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 21883

Re: [v1.1] The False Angel - Fight Like Hell ... with Style!

Eagerly awaiting 1.2, whenever that will be Oh, The False Angel... I have not restarted the development for this mod yet, but I do have plans for it. I am still planning to release it... some day. the style wheel only shows 3 assasin and 1 guardian styles, how i fix that? GZDoom v4.14 and beyond ...
by AliciaPendragon
Sat Mar 01, 2025 5:34 pm
Forum: Gameplay Mods
Topic: Rust and Bones - (v1.5) Mar/23
Replies: 25
Views: 6790

Re: Rust and Bones (First release (1/Mar/25)

oooooo

I'll have to give this a try
by AliciaPendragon
Sat Mar 01, 2025 4:31 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212574

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

> Added an option where Rayne can dismantle heavy weapons while she is near one and uses the upgrade kit (thanks Irrevenant!) LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I no longer need to use IDKA to fully upgrade my guns I can now do it legit! Thank you!! As a Rayne main this makes me very ...
by AliciaPendragon
Tue Feb 25, 2025 12:47 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212574

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

I dont remember her having a ammo cap that was less then Blasko in 3.0... I just checked out of curiosity in case I forgot to mention it in the changelog, and seems like I was right, she always had a lower ammo cap than BJ. Either way, I'm planning to add more cvars for the mod to increase ...
by AliciaPendragon
Mon Feb 24, 2025 12:44 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212574

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

I dunno if this is fixed in 4.0.1, but when I was playing the 4.0, I have noticed that the LKW heavy upgrade still had the outdated message of "Lasers will leave flame blobs where they hit" or something like that, I don't remember exactly how it is written, I just know it was still there. I have to ...
by AliciaPendragon
Sun Feb 23, 2025 10:31 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212574

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

Fucking peak mod

though question, will you include a cvar to give Rayne her old ammo cap back even under cheats?
by AliciaPendragon
Wed Jan 22, 2025 8:50 pm
Forum: Gameplay Mods
Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
Replies: 12
Views: 4339

Re: Disaster Jester: Classified - Bubblegum and Bloodshed

Neat
As for how to unleash Mayhem Mode?
by AliciaPendragon
Tue Jan 21, 2025 11:18 pm
Forum: Gameplay Mods
Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
Replies: 12
Views: 4339

Re: Disaster Jester: Classified - Bubblegum and Bloodshed

any reccomended monster mods and mapsets for this?
by AliciaPendragon
Tue Jan 21, 2025 8:14 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 459271

Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!

Sorry if this is dumb, but how do you get wild cards to appear? You can find them via if there's a wall texture that's misaligned. If you have the setting in your map screen enabled that allows you to see doors or switches you can more easily find them. Go over to them and press and then the ...
by AliciaPendragon
Thu Dec 12, 2024 8:47 am
Forum: Gameplay Mods
Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Replies: 106
Views: 26220

Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)

will this be useable with other monster mods or will this have its own seperate or intergated monster mod?
by AliciaPendragon
Wed Dec 11, 2024 11:49 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 35880

Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)

I love the monsters here. Its perfectly paired with mods like Red Spiral '93 so far. Though I have a question Is it possible to add a CVAR that allows the melee zombies to spawn more often and in larger numbers? As I'd love to see them more often and in larger groups to add to that horror feeling ...
by AliciaPendragon
Wed Dec 11, 2024 8:33 pm
Forum: Gameplay Mods
Topic: Red Spiral '93 - Hell is a state of mind
Replies: 46
Views: 18252

Re: Red Spiral '93 - Hell is a state of mind

Congrats on the Cacowad win!

And honestly, if you dont mind brutal challenge, Xim's GZDoom 3 monsters fit very well with this
by AliciaPendragon
Sun Dec 01, 2024 10:38 pm
Forum: Abandoned/Dead Projects
Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Replies: 83
Views: 36439

Re: [1.3b] Dwelling Sin - RE-Styled Gameplay Mod for Doom

Been back in a survival horror mood Any reccomended maps for this? I'm aware to keep away from slaughtermaps, but I wanna know what maps I should play this with And any reccomended monster mods? Also will you add an option that allows gun to be loaded straight from the ammo boxes instead of ...
by AliciaPendragon
Wed Nov 13, 2024 3:02 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 217273

Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

A_D_M_E_R_A_L wrote: Wed Nov 13, 2024 5:17 am
AliciaPendragon wrote: Tue Nov 12, 2024 11:52 am Any plans to EVPify the Legacy of Rust stuff?
Not really
Damn. Would've been cool to have the Legacy of Rust stuff alongside everything but thank you for answering.

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