Any chance you'll add an upgrade for the revolver, super shotgun and machine gun
alongside maybe a rare chance to find a plasma rifle and/or bfg?
Search found 207 matches
- Sat Mar 15, 2025 6:55 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 6790
- Mon Mar 03, 2025 7:30 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 21883
Re: [v1.1] The False Angel - Fight Like Hell ... with Style!
Eagerly awaiting 1.2, whenever that will be Oh, The False Angel... I have not restarted the development for this mod yet, but I do have plans for it. I am still planning to release it... some day. the style wheel only shows 3 assasin and 1 guardian styles, how i fix that? GZDoom v4.14 and beyond ...
- Sat Mar 01, 2025 5:34 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 25
- Views: 6790
Re: Rust and Bones (First release (1/Mar/25)
oooooo
I'll have to give this a try
I'll have to give this a try
- Sat Mar 01, 2025 4:31 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212574
Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
> Added an option where Rayne can dismantle heavy weapons while she is near one and uses the upgrade kit (thanks Irrevenant!) LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I no longer need to use IDKA to fully upgrade my guns I can now do it legit! Thank you!! As a Rayne main this makes me very ...
- Tue Feb 25, 2025 12:47 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212574
Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein
I dont remember her having a ammo cap that was less then Blasko in 3.0... I just checked out of curiosity in case I forgot to mention it in the changelog, and seems like I was right, she always had a lower ammo cap than BJ. Either way, I'm planning to add more cvars for the mod to increase ...
- Mon Feb 24, 2025 12:44 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212574
Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein
I dunno if this is fixed in 4.0.1, but when I was playing the 4.0, I have noticed that the LKW heavy upgrade still had the outdated message of "Lasers will leave flame blobs where they hit" or something like that, I don't remember exactly how it is written, I just know it was still there. I have to ...
- Sun Feb 23, 2025 10:31 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212574
Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein
Fucking peak mod
though question, will you include a cvar to give Rayne her old ammo cap back even under cheats?
though question, will you include a cvar to give Rayne her old ammo cap back even under cheats?
- Wed Jan 22, 2025 8:50 pm
- Forum: Gameplay Mods
- Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
- Replies: 12
- Views: 4339
Re: Disaster Jester: Classified - Bubblegum and Bloodshed
Neat
As for how to unleash Mayhem Mode?
As for how to unleash Mayhem Mode?
- Tue Jan 21, 2025 11:18 pm
- Forum: Gameplay Mods
- Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
- Replies: 12
- Views: 4339
Re: Disaster Jester: Classified - Bubblegum and Bloodshed
any reccomended monster mods and mapsets for this?
- Tue Jan 21, 2025 8:14 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 459271
Re: [6.3a] Corruption Cards - 200+ cards! New Collector mode!
Sorry if this is dumb, but how do you get wild cards to appear? You can find them via if there's a wall texture that's misaligned. If you have the setting in your map screen enabled that allows you to see doors or switches you can more easily find them. Go over to them and press and then the ...
- Thu Dec 12, 2024 8:47 am
- Forum: Gameplay Mods
- Topic: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
- Replies: 106
- Views: 26220
Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
will this be useable with other monster mods or will this have its own seperate or intergated monster mod?
- Wed Dec 11, 2024 11:49 pm
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 67
- Views: 35880
Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
I love the monsters here. Its perfectly paired with mods like Red Spiral '93 so far. Though I have a question Is it possible to add a CVAR that allows the melee zombies to spawn more often and in larger numbers? As I'd love to see them more often and in larger groups to add to that horror feeling ...
- Wed Dec 11, 2024 8:33 pm
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 18252
Re: Red Spiral '93 - Hell is a state of mind
Congrats on the Cacowad win!
And honestly, if you dont mind brutal challenge, Xim's GZDoom 3 monsters fit very well with this
And honestly, if you dont mind brutal challenge, Xim's GZDoom 3 monsters fit very well with this
- Sun Dec 01, 2024 10:38 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 83
- Views: 36439
Re: [1.3b] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Been back in a survival horror mood Any reccomended maps for this? I'm aware to keep away from slaughtermaps, but I wanna know what maps I should play this with And any reccomended monster mods? Also will you add an option that allows gun to be loaded straight from the ammo boxes instead of ...
- Wed Nov 13, 2024 3:02 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 492
- Views: 217273
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Damn. Would've been cool to have the Legacy of Rust stuff alongside everything but thank you for answering.