Search found 15 matches
- Mon Dec 30, 2024 11:33 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod
The error was actually due to a corrupted file. I redownloaded it and everything works now. I apologize.
- Sat Dec 28, 2024 12:29 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod
GZDoom is crashing immediately when using EVP 3.1e on Debian. Is this just a linux bug or has the update borked EVP on Windows as well?
- Sun Dec 08, 2024 10:42 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 20028
Re: Outback Anarchy - D.I.Y. R.I.P.
I know that this will never happen, but it for some reason if you listen to a dipshit rando online, please add a rocket launcher alternative that works more like vanilla. I love every aspect of this mod except for the m80s. They make some maps infinitely more difficult if not impossible. Everything ...
- Sun Mar 03, 2024 12:11 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic III v1.3 (April 2nd, 2024)
- Replies: 23
- Views: 9181
Re: Nightmare Logic III v1 (March 1st, 2024)
I'm guessing that adding ADS for all weapons would be a ton of work and change the feel of the gameplay?
- Sun Mar 03, 2024 12:09 pm
- Forum: Levels
- Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
- Replies: 7
- Views: 4364
Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Awesome! I'll give it a go in a day or two when spring break starts.
- Fri Mar 01, 2024 5:12 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic V2.2 [28.03.22] New weapons!
- Replies: 120
- Views: 50624
Re: Nightmare Logic V2.2 [28.03.22] New weapons!
Another banger of a mod!
What values in the weapon zscript files would I have to change to modify accuracy? The guns, while immensely satisfying, are a bit too inaccurate for me.
What values in the weapon zscript files would I have to change to modify accuracy? The guns, while immensely satisfying, are a bit too inaccurate for me.
- Thu Feb 22, 2024 11:13 am
- Forum: Levels
- Topic: Doom Returns - FINAL PREVIEW [Megawad]
- Replies: 7
- Views: 4344
Re: Doom Returns - FINAL PREVIEW [Megawad]
Are you guys doing okay? Take as much time as you need to complete the wad, but please prioritize life first and foremost.
- Fri Feb 16, 2024 10:46 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Would it be possible to make a version for mbf21 source ports? I would love to play a stripped down version on DSDA-Doom.
Thank you for your hard work and great mod!
Thank you for your hard work and great mod!
- Mon Jan 29, 2024 6:22 pm
- Forum: Gameplay Mods
- Topic: Hexlin (Proof of concept demo) - Hexen, but linear
- Replies: 1
- Views: 1651
Re: Hexlin (Proof of concept demo) - Hexen, but linear
Dude, this looks amazing! I might actually be able to finish Hexen now.
- Wed Jan 24, 2024 9:15 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 84207
Re: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Is the next version still being worked on? I'm super excited for the 1.0 release.
- Fri Apr 21, 2023 6:48 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Thank you!BROS_ETT_311 wrote: ↑Sat Apr 15, 2023 12:22 amTry this - viewtopic.php?f=43&t=71333 ([Universal] Pistol Starter - More Inventory [Up 2/4/2021])
- Tue Apr 18, 2023 3:13 pm
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79964
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Rachael wrote: > You're right. I don't want to deal with this. And to be quite frank, you have no > right to DEMAND of me that I do. I've given what I can, and nothing I do ever will be > good enough for some people. That's too bad. It sucks. But frankly, I am too old to > care, I am way *way* past ...
- Fri Apr 14, 2023 11:02 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
A_D_M_E_R_A_L wrote: > [quote=SadCack post_id=1239260 time=1681437956 user_id=37878] > When I replaced 2.9c with 2.9d and tried to load up a save it crashed once > I killed a Caco. > Error States: VM execution aborted: array access out of bounds. Negative > current index = -1 > [/quote] > > Best to ...
- Thu Apr 13, 2023 8:05 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218486
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
When I replaced 2.9c with 2.9d and tried to load up a save it crashed once I killed a Caco.
Error States: VM execution aborted: array access out of bounds. Negative current index = -1
Error States: VM execution aborted: array access out of bounds. Negative current index = -1
- Thu Apr 13, 2023 7:48 pm
- Forum: Gameplay Mods
- Topic: 𝗧𝗼𝗿𝗺𝗮𝘁𝗲𝗿 𝟮: 𝗘𝗹𝗲𝗰𝘁𝗿𝗶𝗰 𝗕𝗼𝗼𝗴𝗮𝗹𝗼𝗼 [v2.3.0]
- Replies: 8
- Views: 4824
Re: Tormater 2: Electric Boogaloo
After playing for around 5 minutes, I can confidently say that this is a joke/shitpost mod that makes everything silly and over the top. Monsters are randomized into memes, windows 95 icons, and random other items/things. All weapons are all nonsense, with a chainsaw that won't start, and turtle ...