Search found 35 matches

by Scotty
Tue Jan 30, 2018 7:16 pm
Forum: Levels
Topic: Project: Kate. (v1.1)
Replies: 33
Views: 11432

Re: Project: Kate. (v1.1)

I tend to visit zdoom every couple of months or so to see if anything cool or interesting happened, if there are any new mods or cool developments. But I saw this project on the board and I thought oh cool, this is going to be dope! Then I actually opened it and felt shitty all day. I've been ...
by Scotty
Wed Mar 16, 2016 11:13 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

I'm going to drop out too. I got really sick a few days ago and I haven't been up for much. I'll catch you on the next one.
by Scotty
Sat Mar 12, 2016 6:07 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Just keep going with it dude, it's better than what I have so far. This isn't about your map being amazing, it's about getting kick-started and getting SOMETHING done.
by Scotty
Thu Mar 10, 2016 9:16 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

mumblemumble wrote: Just wish I could figure out how to make the water surface transparent =x
You can make your water with 3d floors. That has an option to set the floor's alpha.
by Scotty
Wed Mar 09, 2016 7:55 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 27892

Re: [V1.1] ZERO TOLERANCE 2016

I'm giving this a play, good job with the update so far! I've noticed a few small bugs. If you altfire to reload the Xanadu, Raiden, Bouncer, or Genova, it'll put up an error message saying "Jump target 'WeaponReady' not found in [weapon]" It's not game-breaking or anything and the weapons still ...
by Scotty
Wed Mar 09, 2016 9:38 am
Forum: Editing (Archive)
Topic: [Confused] A_CustomPunch parameters?
Replies: 8
Views: 738

Re: [Confused] A_CustomPunch parameters?

Do you have the latest version of ZDoom? Check and make sure you don't have an older version because some of those parameters were added in 2.8.1 just a couple of weeks ago.
by Scotty
Tue Mar 08, 2016 3:54 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Wooooah, slow down turbo! I'm calling shenanigans. You've got twice the amount of sectors that 90% of the participants have put together.

I'm anxious though, I'll be in your boat here in a few hours.
by Scotty
Mon Mar 07, 2016 10:14 pm
Forum: Editing (Archive)
Topic: Creating an artificial pickup
Replies: 2
Views: 310

Re: Creating an artificial pickup

If you're using ACS, you can just do something like FadeTo when you give the players the items.

This is just an example, but you can do something like this:

Code: Select all

FadeTo(255, 255, 255, 0.2, 0.1);
Delay(4);
FadeTo(0, 0, 0, 0, 0.1);
by Scotty
Mon Mar 07, 2016 7:38 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

@Wiw
Dancso speaks the truth. I had no ideas for a while, just scribbles in doom builder. I made one that I liked a little while ago and I'm rolling with it. Just keep on it! The point of the project is to make something. As long as it isn't a maze of cyberdemons, you're on the right track.
by Scotty
Fri Mar 04, 2016 12:34 am
Forum: Resources
Topic: [ACS] Laser-guided rocket launcher
Replies: 6
Views: 2024

[ACS] Laser-guided rocket launcher

Here's a really, really ACS-heavy laser-guided rocket launcher. This handles multiple rockets with ease, and the code is very heavily commented. I made the original version of this back in 2009, it was intended for Skulltag. I made a singleplayer version and gave it to a few clanmates. Then I tried ...
by Scotty
Tue Mar 01, 2016 11:47 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93280

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Can't wait to stare at a blank grid for 4 weeks and turn in a square.
by Scotty
Fri Feb 12, 2016 1:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99700

Re: Memoirs of Magic

I admit, I'm stumped. You may want to create a thread in the editing subforum to get some more eyes on your issue.
by Scotty
Fri Feb 12, 2016 10:49 am
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99700

Re: Memoirs of Magic

Oh yes, maybe one of you guys can help me out of something. They is a certain 3D projectiles I am working on, and I need it to adjust to he pitch of the player when its fired out; Anyone have any suggestions on how I can do that? Check out the PITCHFROMMOMENTUM or the INHERITACTORPITCH MODELDEF ...
by Scotty
Thu Feb 04, 2016 10:50 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896350

Re: The "How do I..." Thread

Zoom: M4A1 A 0 A_JumpIfInventory("M203Loaded",0,1) Goto Ready M1M2 AB 2 M1M2 C 5 M23F A 0 A_AlertMonsters M23F A 1 Bright A_PlayWeaponSound("MGL/Fire") M23F B 1 Bright A_FireCustomMissile("40mmGrenadeProjectile",0,0,4,2,0) M1M2 C 6 M1M2 CBA 2 Goto Ready Replaced it with the Zoom option. but it ...
by Scotty
Thu Feb 04, 2016 7:59 pm
Forum: Editing (Archive)
Topic: More Map building Help
Replies: 10
Views: 414

Re: More Map building Help

edward850 wrote:
Frost1620 wrote:Is there a way to make the road part of the horizon
A screenshot will not show us what you're trying to do, here.
I think he wants to turn that into this using a line_horizon:
wat.png
I don't think it's possible.

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