Search found 35 matches
- Tue Jan 30, 2018 7:16 pm
- Forum: Levels
- Topic: Project: Kate. (v1.1)
- Replies: 33
- Views: 11432
Re: Project: Kate. (v1.1)
I tend to visit zdoom every couple of months or so to see if anything cool or interesting happened, if there are any new mods or cool developments. But I saw this project on the board and I thought oh cool, this is going to be dope! Then I actually opened it and felt shitty all day. I've been ...
- Wed Mar 16, 2016 11:13 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I'm going to drop out too. I got really sick a few days ago and I haven't been up for much. I'll catch you on the next one.
- Sat Mar 12, 2016 6:07 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Just keep going with it dude, it's better than what I have so far. This isn't about your map being amazing, it's about getting kick-started and getting SOMETHING done.
- Thu Mar 10, 2016 9:16 am
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
You can make your water with 3d floors. That has an option to set the floor's alpha.mumblemumble wrote: Just wish I could figure out how to make the water surface transparent =x
- Wed Mar 09, 2016 7:55 pm
- Forum: Gameplay Mods
- Topic: [17-03-17] ZERO TOLERANCE UPGRADE
- Replies: 79
- Views: 27892
Re: [V1.1] ZERO TOLERANCE 2016
I'm giving this a play, good job with the update so far! I've noticed a few small bugs. If you altfire to reload the Xanadu, Raiden, Bouncer, or Genova, it'll put up an error message saying "Jump target 'WeaponReady' not found in [weapon]" It's not game-breaking or anything and the weapons still ...
- Wed Mar 09, 2016 9:38 am
- Forum: Editing (Archive)
- Topic: [Confused] A_CustomPunch parameters?
- Replies: 8
- Views: 738
Re: [Confused] A_CustomPunch parameters?
Do you have the latest version of ZDoom? Check and make sure you don't have an older version because some of those parameters were added in 2.8.1 just a couple of weeks ago.
- Tue Mar 08, 2016 3:54 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Wooooah, slow down turbo! I'm calling shenanigans. You've got twice the amount of sectors that 90% of the participants have put together.
I'm anxious though, I'll be in your boat here in a few hours.
I'm anxious though, I'll be in your boat here in a few hours.
- Mon Mar 07, 2016 10:14 pm
- Forum: Editing (Archive)
- Topic: Creating an artificial pickup
- Replies: 2
- Views: 310
Re: Creating an artificial pickup
If you're using ACS, you can just do something like FadeTo when you give the players the items.
This is just an example, but you can do something like this:
This is just an example, but you can do something like this:
Code: Select all
FadeTo(255, 255, 255, 0.2, 0.1);
Delay(4);
FadeTo(0, 0, 0, 0, 0.1);
- Mon Mar 07, 2016 7:38 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
@Wiw
Dancso speaks the truth. I had no ideas for a while, just scribbles in doom builder. I made one that I liked a little while ago and I'm rolling with it. Just keep on it! The point of the project is to make something. As long as it isn't a maze of cyberdemons, you're on the right track.
Dancso speaks the truth. I had no ideas for a while, just scribbles in doom builder. I made one that I liked a little while ago and I'm rolling with it. Just keep on it! The point of the project is to make something. As long as it isn't a maze of cyberdemons, you're on the right track.
- Fri Mar 04, 2016 12:34 am
- Forum: Resources
- Topic: [ACS] Laser-guided rocket launcher
- Replies: 6
- Views: 2024
[ACS] Laser-guided rocket launcher
Here's a really, really ACS-heavy laser-guided rocket launcher. This handles multiple rockets with ease, and the code is very heavily commented. I made the original version of this back in 2009, it was intended for Skulltag. I made a singleplayer version and gave it to a few clanmates. Then I tried ...
- Tue Mar 01, 2016 11:47 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93280
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Can't wait to stare at a blank grid for 4 weeks and turn in a square.
- Fri Feb 12, 2016 1:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99700
Re: Memoirs of Magic
I admit, I'm stumped. You may want to create a thread in the editing subforum to get some more eyes on your issue.
- Fri Feb 12, 2016 10:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99700
Re: Memoirs of Magic
Oh yes, maybe one of you guys can help me out of something. They is a certain 3D projectiles I am working on, and I need it to adjust to he pitch of the player when its fired out; Anyone have any suggestions on how I can do that? Check out the PITCHFROMMOMENTUM or the INHERITACTORPITCH MODELDEF ...
- Thu Feb 04, 2016 10:50 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896350
Re: The "How do I..." Thread
Zoom: M4A1 A 0 A_JumpIfInventory("M203Loaded",0,1) Goto Ready M1M2 AB 2 M1M2 C 5 M23F A 0 A_AlertMonsters M23F A 1 Bright A_PlayWeaponSound("MGL/Fire") M23F B 1 Bright A_FireCustomMissile("40mmGrenadeProjectile",0,0,4,2,0) M1M2 C 6 M1M2 CBA 2 Goto Ready Replaced it with the Zoom option. but it ...
- Thu Feb 04, 2016 7:59 pm
- Forum: Editing (Archive)
- Topic: More Map building Help
- Replies: 10
- Views: 414
Re: More Map building Help
I think he wants to turn that into this using a line_horizon:edward850 wrote:A screenshot will not show us what you're trying to do, here.Frost1620 wrote:Is there a way to make the road part of the horizon
I don't think it's possible.