Search found 23 matches

by mike3k
Sun Aug 24, 2025 8:12 am
Forum: Closed Feature Suggestions [Raze]
Topic: NotBlood Support?
Replies: 6
Views: 4367

Re: NotBlood Support?

This would be amazing! Features like changes hitscan into projectile, alt attacks for weapons - for what I notice its just fork strong attack making this weapons finally worth sth. Also changes like number of enemies, their behaviour, health, speed, speed of projectiles! All that is in notBlood ...
by mike3k
Tue May 27, 2025 8:04 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 108
Views: 24437

Re: SoM's GunBonsai Addons and Patches (May 24, 2025)

Still need to look into this. Going to assume off the top of my head that PB2.1 does something different then PB3.X for ammo. Also, sorry for the dumb question, but you have selected Ammo Reserves as a Player Upgrade, correct? Obviously :D the option to choose upgrade shows and yes I obviously ...
by mike3k
Sat May 10, 2025 7:26 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 108
Views: 24437

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? A hundred and forty years later, I'm back. So I looked into my code, I ...
by mike3k
Mon Mar 31, 2025 10:10 am
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Replies: 108
Views: 24437

Re: SoM's GunBonsai Addons and Patches (March 6, 2025)

Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? Also almost all weapons in project brutality is projectile base yet ...
by mike3k
Fri Aug 30, 2024 9:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 75
Views: 83351

Re: Re-Blood | Relase | v 0.1

Can sb upload up to date version? Or 0.3 is newest?
by mike3k
Wed Dec 06, 2023 10:43 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149914

Re: Relighting v4.0165b - blurry shadows w/ rlassets

Really love the idea but some mods become unplayable - Ashes afterglow. Its lagging really badly even after disabling most of its features.
by mike3k
Wed Nov 22, 2023 10:40 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1443
Views: 338430

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]

looks realy good - although elfish girl hold the kniefe/dagger(?) in really strange way :D
by mike3k
Wed Nov 01, 2023 1:52 pm
Forum: Graphic/Audio Patches
Topic: Magna Carta: A Weapons Reanimation mod for Preacher
Replies: 2
Views: 2870

Re: Magna Carta: A Weapons Reanimation mod for Preacher

This looks really nice. Only pity it doesn't have any extra fun features like reload or alt firing - since it already use blood style.... :). Also why fist is consider loud weapon?
by mike3k
Wed Nov 01, 2023 11:01 am
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 72342

Re: Ultra-Crispy (25/07/19) I update... again!

Love the shotguns. Would be really nice for others "normal" weapons to have magazine/clips and nice "reload" animation. Option do add reload option on press button not auto reload like now?
by mike3k
Sun Oct 29, 2023 10:08 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 413888

Re: Colourful Hell 1.00

"Doesn't" work with Samsara Reincarnation - you can play with it but killing doesn't count, so exp also is not counted... :(
by mike3k
Sun Oct 29, 2023 5:52 am
Forum: Graphic/Audio Patches
Topic: New Upscale Release - AniDoom - All Commercial Doom Versions
Replies: 2
Views: 3097

Re: New Upscale Release - AniDoom - All Commercial Doom Versions

Looks nice but it would be even better if it could upscale voxels :)
by mike3k
Tue Oct 17, 2023 11:43 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1200
Views: 447593

Re: [3.4!] FINAL DOOMER +

This is really interesting, what it's missing is reloads for weapons, some alt fire mode, maybe scope/zoom/aim option... other than this it's excellent mod with nice variety.
by mike3k
Wed Oct 11, 2023 3:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 92014

Re: Venturous Release

Looks and feels amazing - pity its have no reload weapons
by mike3k
Mon Oct 02, 2023 9:28 am
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60551

Re: Doom Exp

Will this be updated to work with new versions of gzdoom? Or are there commands to work around it?
by mike3k
Sat Sep 30, 2023 4:16 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 273718

Re: HXRTC Project Golden Edition Plus R14 (1 Jun 2023)

What about other options like disabling some weapons from appearing - like in brutal doom/project brutality? Some other way to make it more reasonable to cycle through weapons - wheel to cycle trough PB have it for weapons mods: silencer,auto etc?

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