Search found 23 matches
- Sun Aug 24, 2025 8:12 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: NotBlood Support?
- Replies: 6
- Views: 4367
Re: NotBlood Support?
This would be amazing! Features like changes hitscan into projectile, alt attacks for weapons - for what I notice its just fork strong attack making this weapons finally worth sth. Also changes like number of enemies, their behaviour, health, speed, speed of projectiles! All that is in notBlood ...
- Tue May 27, 2025 8:04 am
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
- Replies: 108
- Views: 24437
Re: SoM's GunBonsai Addons and Patches (May 24, 2025)
Still need to look into this. Going to assume off the top of my head that PB2.1 does something different then PB3.X for ammo. Also, sorry for the dumb question, but you have selected Ammo Reserves as a Player Upgrade, correct? Obviously :D the option to choose upgrade shows and yes I obviously ...
- Sat May 10, 2025 7:26 pm
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
- Replies: 108
- Views: 24437
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? A hundred and forty years later, I'm back. So I looked into my code, I ...
- Mon Mar 31, 2025 10:10 am
- Forum: Gameplay Mods
- Topic: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
- Replies: 108
- Views: 24437
Re: SoM's GunBonsai Addons and Patches (March 6, 2025)
Hi this mods/patches are amazing - especially Ammo Reserves. It usually works great with any mod but somehow it doesn't work with project brutality at all. Hud for it doesn't show and ammo not going to reserves. Can it be fixed? Also almost all weapons in project brutality is projectile base yet ...
- Fri Aug 30, 2024 9:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 75
- Views: 83351
Re: Re-Blood | Relase | v 0.1
Can sb upload up to date version? Or 0.3 is newest?
- Wed Dec 06, 2023 10:43 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149914
Re: Relighting v4.0165b - blurry shadows w/ rlassets
Really love the idea but some mods become unplayable - Ashes afterglow. Its lagging really badly even after disabling most of its features.
- Wed Nov 22, 2023 10:40 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1443
- Views: 338430
Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]
looks realy good - although elfish girl hold the kniefe/dagger(?) in really strange way 

- Wed Nov 01, 2023 1:52 pm
- Forum: Graphic/Audio Patches
- Topic: Magna Carta: A Weapons Reanimation mod for Preacher
- Replies: 2
- Views: 2870
Re: Magna Carta: A Weapons Reanimation mod for Preacher
This looks really nice. Only pity it doesn't have any extra fun features like reload or alt firing - since it already use blood style....
. Also why fist is consider loud weapon?

- Wed Nov 01, 2023 11:01 am
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 72342
Re: Ultra-Crispy (25/07/19) I update... again!
Love the shotguns. Would be really nice for others "normal" weapons to have magazine/clips and nice "reload" animation. Option do add reload option on press button not auto reload like now?
- Sun Oct 29, 2023 10:08 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413888
Re: Colourful Hell 1.00
"Doesn't" work with Samsara Reincarnation - you can play with it but killing doesn't count, so exp also is not counted... 

- Sun Oct 29, 2023 5:52 am
- Forum: Graphic/Audio Patches
- Topic: New Upscale Release - AniDoom - All Commercial Doom Versions
- Replies: 2
- Views: 3097
Re: New Upscale Release - AniDoom - All Commercial Doom Versions
Looks nice but it would be even better if it could upscale voxels 

- Tue Oct 17, 2023 11:43 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1200
- Views: 447593
Re: [3.4!] FINAL DOOMER +
This is really interesting, what it's missing is reloads for weapons, some alt fire mode, maybe scope/zoom/aim option... other than this it's excellent mod with nice variety.
- Wed Oct 11, 2023 3:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 92014
Re: Venturous Release
Looks and feels amazing - pity its have no reload weapons
- Mon Oct 02, 2023 9:28 am
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60551
Re: Doom Exp
Will this be updated to work with new versions of gzdoom? Or are there commands to work around it?
- Sat Sep 30, 2023 4:16 pm
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 273718
Re: HXRTC Project Golden Edition Plus R14 (1 Jun 2023)
What about other options like disabling some weapons from appearing - like in brutal doom/project brutality? Some other way to make it more reasonable to cycle through weapons - wheel to cycle trough PB have it for weapons mods: silencer,auto etc?