Search found 59 matches

by Jareth247
Thu Nov 06, 2025 7:17 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 137
Views: 29444

Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Neat! Now if only I knew how to do... all of that. Went ahead and created a mini-addon for you. You can find the download for it on the first post, under Mini-Addons. It's called "Ultra Crispy RC Lump". Awesome. Thanks! I've got a bunch of mod combinations in Delta Touch that use Ultra Crispy and ...
by Jareth247
Thu Oct 23, 2025 8:50 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 84
Views: 25998

Re: What’s Happening With UZDoom?

How well will it run compared to GZDoom? PLEASE tell me it'll run faster on my Loki Zero than GZDoom. That's mostly why I typically play Doom mods via Delta Touch on my Retroid Pocket 5. UZ is literally GZDoom, so it will comparably. There will be changes ofcourse, but it will be in the same ...
by Jareth247
Wed Oct 22, 2025 7:38 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 84
Views: 25998

Re: What’s Happening With UZDoom?

How well will it run compared to GZDoom? PLEASE tell me it'll run faster on my Loki Zero than GZDoom. That's mostly why I typically play Doom mods via Delta Touch on my Retroid Pocket 5.
by Jareth247
Wed Oct 22, 2025 7:31 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 137
Views: 29444

Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Neat! Now if only I knew how to do... all of that.
by Jareth247
Tue Oct 21, 2025 12:26 pm
Forum: Gameplay Mods
Topic: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Replies: 137
Views: 29444

Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Is there something for Ultra Crispy, or mods with dual-wielding weapons in general, where the single- and duel-wielding versions of each weapon aren't regarded as separate weapons? Like, if I get a Pistol to Level 5 and end up getting a second Pistol for dual-wielded Pistols. If the individual ...
by Jareth247
Tue Oct 14, 2025 11:47 am
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.2 / ReMixer 1.2.2 (Out now!)
Replies: 98
Views: 67717

Re: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)

How hard would it be to make a texture mod that reskins vanilla maps with class-specific textures? Much like how Remixer swaps out vanilla monsters with class-specific replacements.
by Jareth247
Fri Sep 05, 2025 10:05 am
Forum: Levels
Topic: DOOM: Skirmisher
Replies: 9
Views: 3210

Re: DOOM: Skirmisher

It seems the download is missing.
by Jareth247
Sat Jun 14, 2025 11:07 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein: Ruins of Tyranny - TC - Release 1.0!
Replies: 15
Views: 3067

Re: Wolfenstein: Ruins of Tyranny - TC - Release Candidate

Dumb question, but would it be possible to combine all three of your Wolfenstein TCs into one singular experience?
by Jareth247
Sun May 04, 2025 10:42 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 343414

Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]

Yeah fair enough. Unfortunately those sorts of things will always have to be tailored for personal use rather than distribution. I actually have my own set of Doom music in a similar vein. I tried putting it up for 24 hours, but I was told that aside from the copyright issue, the download didn't ...
by Jareth247
Sat May 03, 2025 11:12 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 343414

Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]

Yeah, it's a copyright issue. I literally just gutted the songs from another mod and just dumped the songs I used from the mod into it after renaming each one and editing the LANGUAGE.txt file. I did the same thing for my Abney Park music mod, which was just supposed to be a general purpose ...
by Jareth247
Fri May 02, 2025 4:01 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 343414

Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]

Too bad I can't share my '80s fantasy metal music mod, because it goes GREAT with Walpurgis. Especially with either an apropos map pack and/or a vanilla graphics map pack with the Hexen II texture mod.
by Jareth247
Thu Apr 24, 2025 5:22 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 343414

Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]

Oh, shit! Did someone watch the evil tape again?
by Jareth247
Sun Apr 06, 2025 11:24 am
Forum: Levels
Topic: DOOM+ V1.4.1: Thy Flesh Continued!
Replies: 11
Views: 2513

Re: DOOM+ V1.4.1: Thy Flesh Continued!

Copy-pasted from my post on the Doomworld topic (which has pictures): This looks so awesome! I'm a sucker for map packs that reimagine old Doom maps. I mess around with mods and mod loadouts, and I decided to try this with Disaster Jester Declassified, Hell From Earth and a Wolfenstein 3D texture ...
by Jareth247
Sun Mar 23, 2025 7:27 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 125514

Re: Treasure Tech (NEW 1.2 RELEASE!)

RevanGarcia wrote: Sun Mar 23, 2025 6:13 pm Wasn't there a short custom campaign for this mod?
Yeah, Treasure Tech Land.

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