Search found 52 matches
- Sat Jun 14, 2025 11:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
- Replies: 13
- Views: 1619
Re: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
Dumb question, but would it be possible to combine all three of your Wolfenstein TCs into one singular experience?
- Sun May 04, 2025 10:42 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333444
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Yeah fair enough. Unfortunately those sorts of things will always have to be tailored for personal use rather than distribution. I actually have my own set of Doom music in a similar vein. I tried putting it up for 24 hours, but I was told that aside from the copyright issue, the download didn't ...
- Sat May 03, 2025 11:12 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333444
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Yeah, it's a copyright issue. I literally just gutted the songs from another mod and just dumped the songs I used from the mod into it after renaming each one and editing the LANGUAGE.txt file. I did the same thing for my Abney Park music mod, which was just supposed to be a general purpose ...
- Fri May 02, 2025 4:01 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333444
Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Too bad I can't share my '80s fantasy metal music mod, because it goes GREAT with Walpurgis. Especially with either an apropos map pack and/or a vanilla graphics map pack with the Hexen II texture mod.
- Thu Apr 24, 2025 5:22 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333444
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Oh, shit! Did someone watch the evil tape again?
- Sun Apr 06, 2025 11:24 am
- Forum: Levels
- Topic: DOOM+ V1.4.1: Thy Flesh Continued!
- Replies: 11
- Views: 1920
Re: DOOM+ V1.4.1: Thy Flesh Continued!
Copy-pasted from my post on the Doomworld topic (which has pictures): This looks so awesome! I'm a sucker for map packs that reimagine old Doom maps. I mess around with mods and mod loadouts, and I decided to try this with Disaster Jester Declassified, Hell From Earth and a Wolfenstein 3D texture ...
- Sun Mar 23, 2025 7:27 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122504
- Thu Feb 13, 2025 10:00 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Textures Replacing Stock Doom2 Textures
- Replies: 17
- Views: 15133
- Mon Feb 10, 2025 8:55 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41238
Re: DOOMablo: a looter-shooter DOOM (v0.2.0a - I guess it's Path of Doomxile now)
So far, the only real issue I've had with the menu is that I can't use my controller to navigate it.
- Fri Feb 07, 2025 2:17 pm
- Forum: Graphic/Audio Patches
- Topic: How do I make music and texture replacement mods?
- Replies: 2
- Views: 750
Re: How do I make music and texture replacement mods?
With the music replacement mods, I was thinking of doing something like one of those many, many, MANY randomizers where it'll basically play a random song when a level loads up and there's the option to skip tracks. Are all these based on a singular mod or would I need to basically gut one of these ...
- Thu Feb 06, 2025 9:49 pm
- Forum: Gameplay Mods
- Topic: Hex fantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
- Replies: 7
- Views: 5197
Re: Hex fantasy 2.4 monster mod and Fantasy weapons v 0.1 for Doom and Hexen
This works QUITE well when paired with the Mage Apprentice weapons pack, especially when using the Hexen II texture pack on any map that uses vanilla graphics (I turned it loose on Maps of Chaos and Doom II Minus Doom). Someone PLEASE tell me there's a fantasy-themed music mod, particularly fantasy ...
- Fri Jan 31, 2025 2:12 pm
- Forum: Graphic/Audio Patches
- Topic: How do I make music and texture replacement mods?
- Replies: 2
- Views: 750
How do I make music and texture replacement mods?
I recently found a steampunk-themed map pack (can't remember the name, but it's part of the Doomer Project Board series) and I'd love to throw in a music replacement mod, naturally with tracks from bands like Abney Park and Vernian Project. I also have a few other ideas for music replacement mods ...
- Thu Jan 30, 2025 10:43 am
- Forum: Gameplay Mods
- Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
- Replies: 70
- Views: 39955
Re: Doosk, aka Dusk weapons rip. 5th Anniversary update coming soon
Am I right to assume that the included texture mod only works with the included map? I've tried using the texture mod without the included map, hoping to give a Dusk aesthetic to Doom (or more specifically, Doom Fusion).
- Wed Jan 29, 2025 8:40 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Textures Replacing Stock Doom2 Textures
- Replies: 17
- Views: 15133
Re: Blood Textures Replacing Stock Doom2 Textures
The original poster isn't active anymore. Don't know if anyone else has this and if they'd be able to re-upload this.
EDIT: found it! viewtopic.php?p=1245769#p1245769
EDIT: found it! viewtopic.php?p=1245769#p1245769
- Wed Jan 29, 2025 8:10 pm
- Forum: Levels
- Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
- Replies: 7
- Views: 5233
Re: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
How can I use the RE4 texture mod on regular Doom, or does it only work on this map?