So, I was playing through TNT using Relite and PB and this happened when trying to go to "MAP17: Processing Area".
Search found 10 matches
- Fri Jan 24, 2025 5:55 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98263
- Fri Sep 20, 2024 9:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
- Replies: 18
- Views: 7762
Re: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
I'm using DOOM Launcher
- Wed Sep 18, 2024 5:52 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
- Replies: 18
- Views: 7762
Re: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
I see. I guess its because I was on the DOOM.WAD instead of DOOM2.WAD, which I didn't know was required. Seems to be working under DOOM2 instead.
- Tue Sep 17, 2024 5:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
- Replies: 18
- Views: 7762
Re: ZPack Rejuvenated: Random Maps for GZDoom | v2.0 released
Question. Is it normal to not see the Hell Knights? After the first map, they become completely invisible for me, so I literally can't see them. I'm using the latest version of GZDoom (4.12.2) on Linux. Using the Vulkan for hardware rendering. Not sure why this is happening, so kinda stuck. EDIT ...
- Thu Mar 30, 2023 10:34 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0158b - optimizations
Sorry it took me so long to get back to you on this. I actually posted it earlier, but it was probably missed. Either way, here is the current output. This is with the latest version of PB and your mod. TITLEMAP - PB_Introduction VM execution aborted: division by zero. Called from hd_relighting ...
- Thu Mar 30, 2023 12:17 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0158b - optimizations
Sorry it took me so long to get back to you on this. I actually posted it earlier, but it was probably missed. Either way, here is the current output. This is with the latest version of PB and your mod. TITLEMAP - PB_Introduction VM execution aborted: division by zero. Called from hd_relighting ...
- Mon Mar 27, 2023 4:09 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0158b - optimizations
I wanted to know if your mod works with Project Brutality for you, Doomer. I'm starting to wonder if maybe I need to reset my configuration and redownload PB instead of trying to understand why it's not working and submitting bug reports for a problem that I might be the only one having.
- Sun Mar 19, 2023 12:20 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0156b - many improvements
I think the map in question is the title screen, not sure, but also, I changed it and it went to a different line now. It now says: TITLEMAP - PB_Introduction VM execution aborted: division by zero. Called from hd_relighting_EventHandler.WorldThingSpawned at relighting v4.0156b.zip:zscript/hd ...
- Sat Mar 18, 2023 1:04 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0156b - many improvements
This was the error in full: TITLEMAP - PB_Introduction VM execution aborted: division by zero. Called from hd_relighting_EventHandler.WorldLoaded at relighting v4.0156b.pk3:zscript/hd_relighting.zs, line 1270 To be clear, I disabled everything else except for PB and relighting to be sure there wasn ...
- Sat Mar 18, 2023 12:42 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149118
Re: Relighting v4.0156b - many improvements
I just joined the forums and I wanted to say, I love what I'm seeing. Even tried it out and it's amazing. However, I can't seem to get it to work with Project Brutality. I get the same error that Ginji23 got about the division by 0 and I did change the code to what you suggested, but did not work. I ...