Search found 23 matches

by Shroomie
Sun Jan 26, 2025 11:51 am
Forum: Gameplay Mods
Topic: Jumping Flash Doom [2.0] The monster update!
Replies: 20
Views: 11091

Re: Jumping Flash Doom [2.0] The monster update!

i kinda wish this were done in a way that all the non-primary-weapon weapons were bound to mouse2, i think it'd be cool to have it be like this instead of having to switch back to the laser after using the other weapons
by Shroomie
Tue Feb 13, 2024 3:20 pm
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83096

Re: Rampancy - [2.0]

Rowsol wrote: Wed Feb 07, 2024 11:04 pm It makes the robots harder. Some gain unique abilities, others just move faster.
i mean yeah, but there's multiple different options.
by Shroomie
Wed Feb 07, 2024 5:51 pm
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83096

Re: Rampancy - [2.0]

what's with the "Robot Difficulty" option? i can't really tell what does what or why.
by Shroomie
Tue Jan 23, 2024 5:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: TREASURE TECH LAND (Demo #1 Available!)
Replies: 29
Views: 28167

Re: TREASURE TECH LAND (Demo #1 Available!)

oh totally, just check the guy's twitter https://twitter.com/superultra64, while i wouldn't call it a very massive trove of updates and new info, it is obvious that SuperUltra is cooking something massive.
by Shroomie
Thu Jul 20, 2023 1:30 pm
Forum: General
Topic: Any Doom WADs/Total Conversions that encourage thinking?
Replies: 2
Views: 858

Any Doom WADs/Total Conversions that encourage thinking?

I'm currently on the webpage for Thatcher's Techbase and it says that arcade edition is partly about "thinking as little as humanly possible," are there any good wads/total conversions that aim for the opposite of this? low-thought games are great but i do prefer it when my action games require me ...
by Shroomie
Sat May 20, 2023 1:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 17789

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

hey, so uhh, i'm one of those weirdos who isn't too comfortable with gore, is there a way to turn off the gore bundled with the mod(s)?


i mean, like turn it down to the point where it's about as gorey as original doom games
by Shroomie
Fri May 12, 2023 6:10 pm
Forum: Gameplay Mods
Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
Replies: 226
Views: 89683

Re: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

I don't really plan on changing Samus' view height since we already have a considerable amount of assets and my maps would have to be changed. This would also mess with vanilla maps and other maps in general. i mean, it isn't too important for complete map compatibility, i'm a treasure tech lady ...
by Shroomie
Sat Apr 22, 2023 3:34 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you) :) damn it i've been trying on and off to get this to work ...
by Shroomie
Thu Apr 20, 2023 1:11 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you) :) damn it i've been trying on and off to get this to work ...
by Shroomie
Wed Apr 05, 2023 12:33 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such. i'm not in the mood to work unfinished software, but! if/when ...
by Shroomie
Tue Apr 04, 2023 9:14 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

[/quote] This launcher works on Mac: https://github.com/FreaKzero/ssgl-doom-launcher/releases/tag/v1.1.1 Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash ...
by Shroomie
Tue Apr 04, 2023 4:32 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

axredneck wrote: Tue Apr 04, 2023 3:19 pm I personally use a launcher to load multiple mods at once.
https://github.com/Youda008/DoomRunner
i need one that works on mac.
by Shroomie
Tue Apr 04, 2023 1:56 pm
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

Re: how to open mapmods with gameplay mods

can someone help, please?
by Shroomie
Mon Apr 03, 2023 11:08 am
Forum: Technical Issues
Topic: how to open mapmods with gameplay mods
Replies: 10
Views: 1454

how to open mapmods with gameplay mods

so i *really* like treasure tech, and i want to play it with some map mods! but, i dont really know how. i've tried it with myhouse, as well as exomoon, on top of others, but the 'new game' option just sends me to hell on earth. the same thing happens when i try to load them with *only* precise ...
by Shroomie
Sat Mar 25, 2023 11:47 am
Forum: Technical Issues
Topic: having issues with getting doom to play on mac
Replies: 13
Views: 1972

Re: having issues with getting doom to play on mac

wildweasel wrote: Fri Mar 24, 2023 9:50 pm It should be added to the terminal command you use to run GZDoom. For example:

Code: Select all

./GZDoom.app/Contents/MacOS/gzdoom +vid_preferbackend 1
it works! thank you so much.

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