Search found 108 matches

by Zaratul
Fri Aug 19, 2022 10:55 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181352

Re: Fullscreen Statusbar Mod [v5.1.11]

Suggestion for adding all ammo HUD for Heretic. Like this: https://www.doomworld.com/files/file/16 ... -ammo-hud/
by Zaratul
Sat Aug 13, 2022 12:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 228
Views: 47032

Re: Hands of Necromancy [Full game released!]

Suggestion for (optional) all ammo counter on the hud.
by Zaratul
Sat Mar 26, 2022 3:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 228
Views: 47032

Re: Hands of Necromancy [Planned Release: 2022]

Heretic\Shadowcaster hybrid?! Sign me in! Looking forward to playing this. Btw this is gonna be free or not?
by Zaratul
Mon Jan 31, 2022 8:18 am
Forum: Feature Suggestions [Raze]
Topic: All Games: Fullscreen HUD additions?
Replies: 3
Views: 4008

Re: All Games: Fullscreen HUD additions?

I fully agree with Shockwave. Small non invasive all ammo hud to the right should be good!
by Zaratul
Mon Jan 31, 2022 6:53 am
Forum: Closed Bugs [Raze]
Topic: Shadow Warrior crashes
Replies: 5
Views: 1004

Re: Shadow Warrior crashes

I am using newest version of Raze. Its 1.4.1. version.

Edit: playing through half of full version levels. Zero crashes so far. I guess it was the OpenGL ES problem.
by Zaratul
Sun Jan 30, 2022 5:40 pm
Forum: Closed Bugs [Raze]
Topic: Shadow Warrior crashes
Replies: 5
Views: 1004

Re: Shadow Warrior crashes

Game is crashing in different levels, seems random. On the second lvl i got crash in the forklift area. Another crash was in next level, i was fighting group of reapers. I am using an OpenGL ES. Maybe i switch to vulcan.
by Zaratul
Sun Jan 30, 2022 5:00 pm
Forum: Closed Bugs [Raze]
Topic: Shadow Warrior crashes
Replies: 5
Views: 1004

Shadow Warrior crashes

SW is crashing in different places. I`m posting crash report in the attached file.
by Zaratul
Mon Aug 23, 2021 5:24 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646222

Re: (WIP) Ashes Afterglow- DEFCON 4

This is much better, thanks for that. :)
by Zaratul
Mon Aug 23, 2021 3:35 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646222

Re: (WIP) Ashes Afterglow- DEFCON 4

Like Herrman said. Right now one of ammo counters is obscuring weapon model. I agree, it should be above.
by Zaratul
Sun Mar 14, 2021 11:48 am
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 17360

Re: Tempered Arms for Hexen [Update v1.2]

Played the newest verstion: great stuff. This mod is in great place, something in between Hexen Rebalanced and Walpurgis. Not so many gamechangers like in Walpurgis and changes to classes are just a little above subtle Hexen Rebalanced mod. So far im 2 nitpicks, warrior sword+gauntlet swinging is a ...
by Zaratul
Sun Jan 03, 2021 6:30 pm
Forum: Gameplay Mods
Topic: minor doom tweaks
Replies: 54
Views: 15785

Re: minor doom tweaks

Playing this today, really great gameplay mod with lots of subtle changes. I have two suggestions:
-regeneration is controversial feature and IMO not really needed, it changes health balance too much
-tone down chaingunners please, they don`t need more buffs, IMO set it to vanilla behaviour
by Zaratul
Sun Oct 25, 2020 2:46 pm
Forum: Abandoned/Dead Projects
Topic: Spooktober Community Mapping Project [1.0.6]
Replies: 110
Views: 37734

Re: Spooktober Community Mapping Project [1.0.6]

Newest SVN version and sadly i have the same bug. Posting console text: called from MKdialoguehandler. Network Process ad Spooktober.PK3:zcript\marisa\dialogueseq.zsc, line 511
by Zaratul
Sun Oct 25, 2020 1:05 pm
Forum: Abandoned/Dead Projects
Topic: Spooktober Community Mapping Project [1.0.6]
Replies: 110
Views: 37734

Re: Spooktober Community Mapping Project [1.0.6]

Got a crash to main menu when talking to the Brother Marcus. Using newest GZDoom version 4.4.2.
by Zaratul
Sun Oct 18, 2020 8:01 am
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 57
Views: 17360

Re: Tempered Arms for Hexen [Update v0.8.0]

First time seeing this mod, i dont know how do i miss this stuff?! Walpurgis and Wrath of Cronos are great but i always wanted subtle gameplay mod for Hexen. Trying new weapons and all is so far really great but i have a couple of suggestions: -basic sword for fighter could use some recoloring, i ...
by Zaratul
Mon Aug 03, 2020 3:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394120

Re: (wip) Ashes 2063 TC - Back to Work

Sorry for bumping but i have 1 issue: my solar lantern has blinking light instead of static. My GZdoom settings are wrong or something?

Go to advanced search