Search found 53 matches
- Thu Apr 17, 2025 5:52 am
- Forum: Gameplay Mods
- Topic: [WiP] Digital Weapon Mod v1.2
- Replies: 35
- Views: 14706
Re: [WiP] Digital Weapon Mod v1.1
Just so you know, it appears HeavySwag basically stole your mod and is effectively passing it off as his own since you're not credited as []Dot anywhere from what I've seen. He's kinda known for this sort of behavior, but since he doesn't frequent the ZDoom Forums or Doomworld it's all too easy to ...
- Thu Mar 27, 2025 7:11 am
- Forum: Gameplay Mods
- Topic: Beta - I Can't Believe Its Not Vanilla Redux
- Replies: 4
- Views: 1971
Re: Beta - I Can't Believe Its Not Vanilla Redux
Good work here, I've played a few episodes with this and can attest to it really improving monsters without making them OP. I personally like having them be a little faster too, and appreciate that you can disable hell nobles reflecting projectiles when enraged - the idea is good but makes bouncy ...
- Thu Feb 20, 2025 1:54 pm
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 140053
Re: Weapons of Saturn
Saw this had gotten a small update a little while back and figured I'd showcase it, as I've had a good amount of fun with this mod! Hearing that you're even considering following up on it is a treat. 
- Sat Nov 02, 2024 4:15 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic IV
- Replies: 15
- Views: 4203
Re: Nightmare Logic IV
Almost forgot sharing the showcase I had recorded. This might just be the best entry in the series yet!
- Fri Oct 18, 2024 5:58 pm
- Forum: Gameplay Mods
- Topic: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
- Replies: 26
- Views: 9520
Re: Dino Crisis 2 Weapons Mod! (v1 Release 01/05/2024)
I don't know if this is the best place for it, but the "Bug" threads seem to be only for native Doom and GZDoom. All other Dr. Cosmobyte mods I've downloaded have run properly. Thank you in advance, and I'll gladly move this if I need to. Not Cosmo but this issue is pretty common, though it's on ...
- Tue Sep 24, 2024 8:15 am
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 5303
Re: Doom Encounter Assault Recon
I've played this mod and the other ones you made. I didn't want to say anything, but this, I have to come out and just say it. Nearly everything is janky. Just wanna say you're not alone. I've tried out many mods by Kalensar and all of them were equally janky and not a lot of fun to actually play ...
- Sat Sep 14, 2024 10:48 am
- Forum: Gameplay Mods
- Topic: [WIP] Sun Damage Omen : Version 0.7c
- Replies: 93
- Views: 27324
Re: [WIP] Sun Damage Omen : Version 0.7c
Gonna necrobump this because it took me a whole 7 years to fall in love with this mod. It also planted the seed for my love of making big, sprawling concrete playgrounds to kill a bunch of monsters in. DoukDouk, thank you so much for making Sun Damage Omen. I know it's not quite what you hoped it ...
- Sun Sep 08, 2024 5:24 pm
- Forum: Gameplay Mods
- Topic: Forlorn Future V1.2.1
- Replies: 8
- Views: 8062
Re: Forlorn Future, a futuristic gameplay mod.
Hello and welcome back! I wasn't sure I was going to record a showcase for this mod so quickly, but it's so good it definitely deserves the shoutout. :) I'm not sure if I good all the information right, so I do apologize if I'm missing something or made a mistake. Here it is: V2yA6Hw37N8 Keep your ...
- Tue Aug 13, 2024 12:51 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36878
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
the only bug I encuntered was with how wall sprites are rendered when their offsets are changed. [snip] I'm talking about more general bugs such as random FPS drops, mods which use a fading animation not playing said animation in full, crashes to desktop, etc. I kept seeing this happen with mods ...
- Fri Aug 09, 2024 5:39 pm
- Forum: General
- Topic: Vanilla-style Weapon Reskins/Mods
- Replies: 1
- Views: 847
Re: Vanilla-style Weapon Reskins/Mods
Fancy seeing you here. ;) I think you might want to ask this over at Doomworld instead, you might find something here but the rule of thumb is this is (or was) the place where you can expect to see pretty extensive gameplay changes to the game. DW is more about Doom for what it is rather than what ...
- Fri Aug 09, 2024 3:50 pm
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36878
Re: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
Thanks for clarifying. I'll wait until the sourceport's stable again, 4.12 gave me a lot of issues with performance and bugs so I downgraded to 4.11.3.
- Wed Aug 07, 2024 9:24 am
- Forum: Gameplay Mods
- Topic: [WIP][Enhancer Mod] 64k + [1.2] we got a lot of stuff going on under the hood. updated 7/24
- Replies: 134
- Views: 36878
- Wed Aug 07, 2024 7:33 am
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 46
- Views: 19248
Re: Red Spiral '93 - Hell is a state of mind
Same here. I played through the entirety of Jade Earth with Project Malice and Project MSX with a few mods on top over a few days and never noticed any issue with the fodder or random encounter-type monsters.
- Sun Aug 04, 2024 4:23 pm
- Forum: Gameplay Mods
- Topic: Showtime!!! A magical adventure for Doom 2 (v.2.1 100 Outfits Updated 10/20/25))
- Replies: 26
- Views: 11397
Re: Showtime!!! A magical adventure for Doom 2 (v.1.03 Weapon upgrades + New tome 08/01/24)
I have no idea how to generate a thumbnail here. Could you (cherub) please link it so that people can see the thumbnail? To embed vids, just copy this: [youtube][/youtube] Copy the video's ID, which is 6VSK8Uvj-R4 in this case, and paste it between the brackets. [youtube]6VSK8Uvj-R4[/youtube] If ...
- Tue Jul 30, 2024 4:04 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 627
- Views: 180921
Re: ARACNOCIDE 2.7 (Announcement page 39)
Yeah, anon had a point. The magnetic accelerator was pretty miserable to use. Happy to hear that'll be adjusted in the next update. 
