Search found 9 matches
- Sat Jun 01, 2024 9:25 pm
- Forum: Levels
- Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
- Replies: 7
- Views: 4489
Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
I have completed all 36 Maps of the MegaWAD.
- Tue Nov 21, 2023 11:05 pm
- Forum: Technical Issues
- Topic: GZDooM stuck at Deathmatch Starts.
- Replies: 8
- Views: 1503
Re: GZDooM stuck at Deathmatch Starts.
At last, I found the solution! I always use ZDL3 for playing DooM stuff, I was not aware that I accidentally switched the Game mode to "AltDeathmatch", now I turned it back to "Singleplayer". Problem solved!
- Tue Nov 21, 2023 10:29 pm
- Forum: Technical Issues
- Topic: GZDooM stuck at Deathmatch Starts.
- Replies: 8
- Views: 1503
Re: GZDooM stuck at Deathmatch Starts.
And where could I find the "autoexec.cfg" at? It is not in the main GZDooM directory.
- Tue Nov 21, 2023 9:59 pm
- Forum: Technical Issues
- Topic: GZDooM stuck at Deathmatch Starts.
- Replies: 8
- Views: 1503
Re: GZDooM stuck at Deathmatch Starts.
Apparently, the engine itself is enabling the "deathmatch" command line parameters at launch, despite the fact that I never input any CMD line params in the first place.
- Tue Nov 21, 2023 9:29 pm
- Forum: Technical Issues
- Topic: GZDooM stuck at Deathmatch Starts.
- Replies: 8
- Views: 1503
Re: GZDooM stuck at Deathmatch Starts.
There is no WAD, it happens every time I launch GZDooM and it still happens no matter what. Again, are there any solutions to this?
- Thu Nov 16, 2023 7:30 pm
- Forum: Technical Issues
- Topic: GZDooM stuck at Deathmatch Starts.
- Replies: 8
- Views: 1503
GZDooM stuck at Deathmatch Starts.
Hey there, when playing on the current version of GZDooM, I kept getting a console crash when entering a custom WAD that has no Deathmatch starts. I tried disabling it from the command console and .ini file, but it still does not work. Are there any solutions to my problem?
- Sat Jan 28, 2023 8:56 pm
- Forum: Technical Issues
- Topic: HeXeN Crashes on MAP01 (No Mods Loaded)
- Replies: 10
- Views: 921
Re: HeXeN Crashes on MAP01 (No Mods Loaded)
I deleted the "skins" folder, and it finally works. Thank you so much for the helpful suggestions.
- Fri Jan 27, 2023 6:24 pm
- Forum: Technical Issues
- Topic: HeXeN Crashes on MAP01 (No Mods Loaded)
- Replies: 10
- Views: 921
Re: HeXeN Crashes on MAP01 (No Mods Loaded)
Well, usually, I run it with ZDL 3 v1.1. The 'skins' folder is for DooM II's "Master Levels" and "No Rest For The Living" Expansions. The filesize of my "gzdoom.ini" file is too big to attach, weighing in at 223 KB.
- Thu Jan 26, 2023 8:38 pm
- Forum: Technical Issues
- Topic: HeXeN Crashes on MAP01 (No Mods Loaded)
- Replies: 10
- Views: 921
HeXeN Crashes on MAP01 (No Mods Loaded)
When I started playing HeXen: Beyond Heretic, it crashed on MAP01. This has been a problem with me recently, and I want to know what I did wrong to make it crash like this. Device name LAPTOP-FS9Q9GR3 Processor AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx 2.30 GHz Installed RAM 16.0 GB (15.8 GB ...