Search found 47 matches

by Psycho
Wed Sep 02, 2009 7:04 am
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: Forever-WIP Psycho's Weapons.

Unless you've been modding for a long time (several years, to be more specific), you really won't make something that will be remembered. You always have to start small. Everyone's tried something big and all of those attemps broke their knees while trying to stand. I guess you are right. Well ...
by Psycho
Tue Sep 01, 2009 9:11 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: Forever-WIP Psycho's Weapons.

PROTIP: Don't give up on a project unless it's completely hopeless (aka a community project with no participants) or you're just not having fun with making it. Just because it's crap at the moment doesn't mean you can't fix it. It is a weapon mod, after all. I have other ideas and such I just don't ...
by Psycho
Tue Sep 01, 2009 7:24 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons [Demo Available]

No problem. less work for me. You can be as hard assed as you like as long as you give some opinion about the mod. 8-) I shall oblige. Please remove the long sword; that appears to have been taken from my ww-htic mod (which is not finished or properly released yet). I am aware that the weapon was ...
by Psycho
Sun Aug 30, 2009 9:21 am
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons [Demo Available]

Actually no, you can't, because the terms I posted in regards to that rifle stated that I'll only let you use my resources if you include some maps, not just to paste into another weapon mod. Ok I will look for something else. Easter egg or no, I'd prefer that you remove it. Sorry to be a hard-ass ...
by Psycho
Sat Aug 29, 2009 9:23 pm
Forum: Resources
Topic: [Weapons] Weasel's Arms Dealery
Replies: 49
Views: 9804

Re: [Weapons] Weasel's Arms Dealery

Links are dead :(
by Psycho
Sat Aug 29, 2009 9:15 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons [Demo Available]

I realise this is unfinished and you intend to change some of the weapons, but some of these weapons are just cut and paste from other mods. Mainly the mancubus arms and wild weasels lugar. The lugar especially, it still uses the altfire reload just like weasels. And try and find resources that ...
by Psycho
Sat Aug 29, 2009 6:34 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons [Demo Available]

The No Doom3 damage link is borken. That's odd, it works for me, I tried it on both my pc and my ipod touch so it should work. Maybe maintenance at filefront? Pretty cool, although, the unmaker crashes with skulltag, I only tried the latest beta. Thanks, I'm not worried about skulltag, that's why I ...
by Psycho
Sat Aug 29, 2009 4:39 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons [Demo Available]

Damage wrote:Looks promising, if those are monsters from the beastiary, try to modify them a little, change things up a bit.
I did. All of them. I think.
by Psycho
Sat Aug 29, 2009 3:38 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

Re: WIP Psycho's weapons

Pisstepank wrote: i love that skorpion ! maybe make it like we can add a silencer to it too ?
Sure why not!
by Psycho
Sat Aug 29, 2009 12:23 pm
Forum: Abandoned/Dead Projects
Topic: WIP Psycho's Weapons.
Replies: 21
Views: 3451

WIP Psycho's Weapons.

Hey all. This mod is the first mod I have ever worked on and I really wanted to finish it but I just get too lazy so I'm releasing what I have done so I can force myself to keep going. The mod is called Psycho's weapons includes reloading, weapon whipping, bullet shells and all that fancy jazz. Also ...
by Psycho
Fri Jul 10, 2009 7:42 am
Forum: Abandoned/Dead Projects
Topic: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Replies: 54
Views: 8965

Re: (WIP)Perfect Zero Weapons Mod! Full Mod Now in Progress!

watever. ima help u make the sniper u been yappin about. wait, y r we talkin to eachother in forums when we can speak face to face??? weird :| :?: If i were X-CrAzYkOoL-X right now, I would be pretty annoyed. Anyway I'm coming back from vacation in a couple days when I will start working again and ...
by Psycho
Fri Jul 10, 2009 7:30 am
Forum: Abandoned/Dead Projects
Topic: Tour Of Duty IV: Modern Engagement
Replies: 33
Views: 2972

Re: Line Of Duty: Modern Engagement

I always imagined making a doom mod that had iron sights. I'm thinking of making one called TacDoom. Noone steal that name!
by Psycho
Mon Jun 15, 2009 3:40 pm
Forum: Abandoned/Dead Projects
Topic: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Replies: 54
Views: 8965

Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

I think it would be great but it's a little to big IMO. Nice concept.


EDIT: I'm leaving on vacation for 4 weeks so I wont be around. Good luck on your mod.
by Psycho
Mon Jun 15, 2009 9:21 am
Forum: Abandoned/Dead Projects
Topic: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Replies: 54
Views: 8965

Re: WIP:Perfect Zero Weaps! New Weapon: FAC-16 with M60

M60 It's big and bulky but it's fun to use in groups of easy zombies. And the spike is great for stopping oncoming enemies. This would be fun with realistic recoil. But ACS is damn annoying to learn. FAC-16 To be honest I just don't see the point of this gun because it's just like the superdragon ...
by Psycho
Sun Jun 14, 2009 7:22 pm
Forum: Abandoned/Dead Projects
Topic: (WIP)Perfect Zero Weapons Mod! Beta #1 Released!
Replies: 54
Views: 8965

Re: WIP:Perfect Zero Weaps! New Weapon: SuperDragon (quick, eh)

Falcon - Fun, Sprites are ok

SuperDragon - Fun, Grenade very fun Sprites are ok

Plasma Rifle - Awsome But in the sprites I can see a little bit of white.


I don't really have a format for rating stuff but I like what I am seeing. Very nice work.

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