Search found 166 matches
- Sat Jun 28, 2025 2:41 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 164
- Views: 77621
Re: AEoD 6.66 Alpha 8 (11/20/2018)
Yes, the problem is in the force cube, the same happened on MAP03 (Wormhole) in TNT. Is there a way to deactivate the cube?
- Fri Jun 27, 2025 10:51 am
- Forum: Gameplay Mods
- Topic: AEoD 6.66 Alpha 8 (11/20/2018)
- Replies: 164
- Views: 77621
Re: AEoD 6.66 Alpha 8 (11/20/2018)
Alpha 8.1, the latest SVN GZDOOM build. DOOM2 MAP10 (Refueling Base). I triggered the exit with Pentagram of Protection (the black one) and Force Cube simultaneously, then upon entering the next map GZDOOM reliably crashed before autosaving. If both powerups expire before triggering the exit, no ...
- Thu Jun 26, 2025 5:35 pm
- Forum: Bugs [GZDoom]
- Topic: 4.13 This Music Track No Loger Works
- Replies: 20
- Views: 3436
Re: 4.13 This Music Track No Loger Works
Still the same in 4.15pre303, in my case the only way to make all tracks load correctly was to convert them to Ogg Vorbis.
- Wed Nov 20, 2024 5:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 255604
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Even more, rocket jumping can be used for other shortcuts, e. g. reaching the secret exit in Arid Abode or taking the first Big Coin in Pyro Pyramid.
- Thu Oct 10, 2024 3:12 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415168
Re: Colourful Hell 1.01 now with zandro friendly version included
Was that archvile performing an attack on a monster at that moment? Archviles immediately switch target if damaged during the attack, this behavior can be a consequence.
- Fri Jan 19, 2024 3:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 255604
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Recently I found a HUGE shortcut in Venom Villa. Right at the beginning, stand near the left side of the main building, face away from its wall, look straight down, press "5" and perform a careful rocket jump backwards, as high as possible, continuously pressing back. If everything is done correctly ...
- Thu Sep 14, 2023 4:01 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
A question on the card "Spiderdemon hurts if you look at it for a long time". It sucks health, but not armor. Is this intentional?
- Tue Sep 12, 2023 4:28 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
If an arch-vile resurrects a dead assassin monster, the resurrected monster does not obtain assassin properties. Is it by design?
- Sat Sep 09, 2023 3:58 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
Does this mod work with Heretic, Hexen or Strife? Other Doom-based games, like Hacx, Chex Quest or Harmony?
- Thu Sep 07, 2023 2:28 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
A suggestion on all cards that make monsters fire random projectiles. Use all projectile types EXCEPT (!) cyberdemon rockets. These rockets can easily make levels unbeatable.
- Wed Sep 06, 2023 4:37 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
What card makes cacoes immediately fly up to the ceiling, like balloons?
- Wed Sep 06, 2023 4:16 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
But why does it display "non-ZDOOM detected"? I am using GZDOOM 4.11 pre-release version.That's what Grace of Lilith does. Its working as intended
- Wed Sep 06, 2023 3:49 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
"Cacodemon projectiles are partially invisible": yes, they are almost invisible, but still light up nearby flats. Why?
- Wed Sep 06, 2023 3:20 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
I got this card again, it's "Grace of Lilith", now its name is visible.
It displays:
INDEX ENTRY637:CHANGES MANYNFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NON-ZDOOM DETECTED. PLEASE START IN REGULAR ZDOOM (three times)
WHOAMI
TIER: 5
It displays:
INDEX ENTRY637:CHANGES MANYNFDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NON-ZDOOM DETECTED. PLEASE START IN REGULAR ZDOOM (three times)
WHOAMI
TIER: 5
- Wed Sep 06, 2023 2:44 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 467471
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
One more strange bug. DOOM II, MAP18 (Courtyard). I took a card that randomly gives demons various properties (makes them big, fast etc.), but I got garbage instead of its name and description. Random characters, then something like "please use original ZDOOM" three or four times, then random ...