Search found 157 matches
- Sun Mar 23, 2025 9:27 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1214
- Views: 127880
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
Buddy, i don't like to be that guy, but let me give you some friendly advice: Look at the last post's date before resurrecting the thread.
You've been necroposting a lot lately. Don't take it to heart, but it really makes people think the mods gained updates or announcements from the OG authors ...
- Sat Mar 22, 2025 7:46 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1214
- Views: 127880
Re: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
It's not dead indeed. However, it's been a while since i last saw Endless around, both here at ZDF and on his Steam account. Since he's M.I.A. for more than a year now (he last login here was back in november 2017) i guess i'm the only one left to keep it alive - and i do want to keep it alive ...
- Sat Mar 22, 2025 3:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: D E U S: prototype
- Replies: 2
- Views: 4305
Re: D E U S: prototype
Huh, anyone test this mod? This one is absolutely blast to play. Hopfully, you will finish this mod one day.
- Thu Mar 20, 2025 5:52 am
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 86
- Views: 105868
Re: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Hello, is there any way to remove that death screen prevents you to play the game normally after resurrection? Also sliders for dash, jump power would be nice.
- Tue Mar 18, 2025 7:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Happy Time Circus 3
- Replies: 42
- Views: 14604
Re: [WIP] Happy Time Circus 3
Myhouse.wad has some few tricks that can be applied to this mod here too. I can't play that wad with other gameplay mod for some reasons, while I can do it just fine with same old Circus maps.
- Tue Mar 18, 2025 11:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Happy Time Circus 3
- Replies: 42
- Views: 14604
Re: [WIP] Happy Time Circus 3
2 years later: No One Wants To Play With The Clown Anymore. This is a quote from a movie character. Please, come back to this map sometimes.
- Tue Mar 18, 2025 9:35 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.7 Episode 7 Release
- Replies: 184
- Views: 108488
Re: Venturous 1.6 Release
Waiting to see this on the first page of Cacowards 2025, and also Machaward.
It received an honorable mention at the 2023 Cacowards, so not sure if it's eligible again, even though it has doubled in size since then.
I believe so, I play through the game; see the credits and knowing that ...
- Tue Mar 18, 2025 1:48 am
- Forum: Gameplay Mods
- Topic: Disaster Jester: Classified - Bubblegum and Bloodshed
- Replies: 12
- Views: 4843
Re: Disaster Jester: Classified - Bubblegum and Bloodshed
I get goosebumps the first time looking at her portrait in character selection menu. Anyways, great mod and very smooth to play.
- Mon Mar 17, 2025 7:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.7 Episode 7 Release
- Replies: 184
- Views: 108488
Re: Venturous 1.6 Release
Waiting to see this on the first page of Cacowards 2025, and also Machaward.
- Mon Mar 17, 2025 5:46 am
- Forum: Gameplay Mods
- Topic: Red Spiral '93 - Hell is a state of mind
- Replies: 45
- Views: 21268
Re: Red Spiral '93 - Hell is a state of mind
Woo I played this mod with Ghoul's Forest 2 old map, and have a blast.
- Sun Mar 16, 2025 7:49 pm
- Forum: Gameplay Mods
- Topic: Doom Mower v2: Skulltag was a good source port *sip*
- Replies: 49
- Views: 55323
Re: Doom Mower v2: Skulltag was a good source port *sip*
Hello, plz anyone can help me to make this addon working with MyHouse.wad? I'm using GZdoom 4.10.0 and original Myhouse.wad (not the one that gets fixed for latest Gzdoom version).
Got "VM execution aborted:..." error, no other mods loaded and mod order is: Myhouse.wad, DMower_v2, DMower_MH patch.
Got "VM execution aborted:..." error, no other mods loaded and mod order is: Myhouse.wad, DMower_v2, DMower_MH patch.
- Sun Mar 16, 2025 6:57 pm
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 145
- Views: 194114
Re: Looking for a Monster Pack?
About dead links of D3 monster pack, people can still download it here:
https://static.allfearthesentinel.com/w ... nemies.pk3
https://static.allfearthesentinel.com/w ... nemies.pk3
- Tue Mar 11, 2025 4:33 am
- Forum: Gameplay Mods
- Topic: N/A
- Replies: 7
- Views: 25272
Re: Monster Packs Collection
11/3/2025: Quick update and a clean Doom-style monster pack for Terminator.
- Tue Mar 04, 2025 6:05 pm
- Forum: Developer Blog
- Topic: So - yes - some mods broke in 4.14.0.
- Replies: 20
- Views: 10673
Re: So - yes - some mods broke in 4.14.0.
Edit: I have created a separated folder for GZDoom 4.10.0 mods:
- Slayer's Rampage 2.0
- Guncaster
- Spaghetti Weapons
Some wads such as:
- MyHouse.wad
I will add list of breaking things here if find any.
- Slayer's Rampage 2.0
- Guncaster
- Spaghetti Weapons
Some wads such as:
- MyHouse.wad
I will add list of breaking things here if find any.
- Mon Mar 03, 2025 2:55 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 643
- Views: 221119
Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
You got on that pretty quickly, goodness, and thanks for opening up the slot 8 dismantling for Rayne, she's proving quite fun. Can still confirm that enemies get broken from grabbing, it was taking damage from another enemy at the time and ended up intangible so it had to be ignored, though I ...