Search found 1190 matches

by Reisal
Thu Nov 06, 2025 5:06 am
Forum: Gameplay Mods
Topic: Dynamic music mod - (DoomDynMus enchanced fork)
Replies: 11
Views: 3012

Re: Dynamic music mod - (DoomDynMus enchanced fork)

I would love to throw in my collection of Dan Terminus, Perturbator and Dance With The Dead tracks into this so I don't need to keep using my compiled MIDI WADs for music, assuming this is something I can do as well. Curating what plays then changes when it goes between no combat and combat as ...
by Reisal
Sun Oct 26, 2025 9:57 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 81
Views: 12741

Re: What’s Happening With UZDoom?

I didn't even know drama went down since I don't browse the forums too often, but I am looking forward to seeing what the development of UZDoom will be like.
by Reisal
Mon Jul 15, 2024 11:36 am
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 17
Views: 17668

Re: NashGore NEXT v1.0

Given I've used the previous NashGore mods in the past, what major changes does this version have compared to the other ones?
by Reisal
Thu Apr 20, 2023 7:42 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 48044

Re: Changes In Forum Administration

This is the best possible action to take in regarding the debacle that has happened recently. Thank you.
by Reisal
Thu Apr 20, 2023 1:07 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 83193

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

In the nearly 30 years (IE around 1995-1996) I've been playing, modding and mapping for this game, never would I have thought something of this magnitude unravel and be both disappointed and disgusted on how this was handled in general. I sincerely hope that in light of this that we can move on and ...
by Reisal
Mon Jan 30, 2023 11:57 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 145435

Re: Maps of Chaos - Overkill RC1 out!

As long as you are having fun, that's what counts :)
by Reisal
Wed Apr 27, 2022 11:16 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 142432

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Hexen content is pretty minimal at this point and has a long way to go still, Heretic has some support but neither are as fleshed out as Doom and Doom 2 (incl. Final Doom). There's some experimentation with other things, such as Chex Quest 3, HacX 1.2 and Harmony, but don't expect guaranteed results ...
by Reisal
Mon Apr 25, 2022 6:33 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 145435

Re: Maps of Chaos - Overkill RC1 out!

I don't plan on altering either, sorry!
by Reisal
Sat Mar 19, 2022 4:41 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 783

Re: Screenshot resolution cut in half on GZDoom 4.7.x

It is on 1.0. and it looks like the Custom Pixel Scaling was left on 1280x540 for some reason.

No idea how it got to that but changing it to my 21:9 ratio resolution fixed it.
by Reisal
Sat Mar 19, 2022 12:21 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 783

Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)

I am running native 2560x1080 resolution with GZDoom 4.7.1 (and few earlier versions) but ever since I moved to Win10 last August, my screenshot resolution was cut in half. Not sure what's causing this problem of mine..

Problem appears to be resolved now.
by Reisal
Tue Mar 01, 2022 3:05 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 142432

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

If I didn't say this earlier in the thread..

It's great to see this getting more attention, given having evolved from ObAddon to Obsidian..
by Reisal
Thu Jan 13, 2022 4:30 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 95758

Re: Relighting Doom v1.0 [Updated 1/13/22] - Now With PLR

I like this concept, shall you wanna go for the semi-realistic gameplay mechanic.
by Reisal
Wed Dec 01, 2021 4:15 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 148369

Re: Zagemod (v1.5 In Development, pg 23)

Didn't think you could build mods as sophisticated like this :D
by Reisal
Wed Dec 01, 2021 1:10 am
Forum: Graphic/Audio Patches
Topic: Improved Keen + PSX dead bodies 4 doom 2
Replies: 7
Views: 7112

Re: Improved Keen

Rotational sprites for Keen? Pretty handy I'd say.
by Reisal
Sat Nov 06, 2021 3:18 pm
Forum: Graphic/Audio Patches
Topic: [Release] The D64ifier - Now modular and no longer in beta!
Replies: 85
Views: 39620

Re: [Release] The D64ifier... for D64ifying your game.

Been waiting/looking for something like this! Edit: Works wonderfully but the flashlight makes my GPU (RX 590 8GB) and CPU (Ryzen 7 3700X) struggle frameratewise. Some reason some monsters (Caco, Hell Knight) were not showing blood splats when shooting them. This is using latest version of GZDoom (4 ...

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