Search found 1194 matches

by Reisal
Tue Apr 21, 2026 12:36 am
Forum: Off-Topic
Topic: ChatGPT scraping the forums
Replies: 0
Views: 119

ChatGPT scraping the forums

I've noticed this looking at the "Who's online" page minutes ago since this post, is this something that should be blocked, given how anti-AI the Doom community in general is?
by Reisal
Tue Apr 21, 2026 12:25 am
Forum: Resources
Topic: BouncyTEM's music albums: New - Terra Infernus, a Doom 2 Tribute
Replies: 12
Views: 3601

Re: BouncyTEM's music albums: New - Terra Infernus, a Doom 2 Tribute

Overall, this is quite nice. Digging the dark theme! Can mix and match this stuff into a music PK3, or even do the same *and* sprinkle in PSX Doom/Doom 64 extended tracks as well.
by Reisal
Sat Jan 17, 2026 4:43 pm
Forum: General
Topic: UnknDoomer's corner of ultra silence - Short WAD Reviews / Longplays / Hints
Replies: 216
Views: 61765

Re: UnknDoomer's corner of ultra silence - Short WAD Reviews / Longplays / Hints

If this is still going on, I would recommend my maps for play, (See: https://www.doomworld.com/profile/1255-reisal/?tab=field_core_pfield_1 ) starting at May 2009 while skipping over the "Ultra" series, "Simple as Cheese" and "Santo's House" (unless you'd like to take a look at the recreation of my ...
by Reisal
Sat Jan 17, 2026 3:50 pm
Forum: General
Topic: Re: Is UZDoom a good source port, or should I stick with GZDoom?
Replies: 2
Views: 720

Re: Is UZDoom a good source port, or should I stick with GZDoom?

I am going to pay attention to its development (as everyone interested in the project) so when the time comes, I will be switch, with GZDoom as a fallback port. For now, I am using GZDoom but also am looking forward to what UZDoom will provide in the future. As for GZDoom, I don't know what Graf has ...
by Reisal
Thu Nov 06, 2025 5:06 am
Forum: Gameplay Mods
Topic: Dynamic music mod - (DoomDynMus enchanced fork)
Replies: 19
Views: 4996

Re: Dynamic music mod - (DoomDynMus enchanced fork)

I would love to throw in my collection of Dan Terminus, Perturbator and Dance With The Dead tracks into this so I don't need to keep using my compiled MIDI WADs for music, assuming this is something I can do as well. Curating what plays then changes when it goes between no combat and combat as ...
by Reisal
Sun Oct 26, 2025 9:57 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 141
Views: 48601

Re: What’s Happening With UZDoom?

I didn't even know drama went down since I don't browse the forums too often, but I am looking forward to seeing what the development of UZDoom will be like.
by Reisal
Mon Jul 15, 2024 11:36 am
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 17
Views: 21633

Re: NashGore NEXT v1.0

Given I've used the previous NashGore mods in the past, what major changes does this version have compared to the other ones?
by Reisal
Thu Apr 20, 2023 7:42 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 50855

Re: Changes In Forum Administration

This is the best possible action to take in regarding the debacle that has happened recently. Thank you.
by Reisal
Thu Apr 20, 2023 1:07 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 88799

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

In the nearly 30 years (IE around 1995-1996) I've been playing, modding and mapping for this game, never would I have thought something of this magnitude unravel and be both disappointed and disgusted on how this was handled in general. I sincerely hope that in light of this that we can move on and ...
by Reisal
Mon Jan 30, 2023 11:57 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 146801

Re: Maps of Chaos - Overkill RC1 out!

As long as you are having fun, that's what counts :)
by Reisal
Wed Apr 27, 2022 11:16 am
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 144700

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Hexen content is pretty minimal at this point and has a long way to go still, Heretic has some support but neither are as fleshed out as Doom and Doom 2 (incl. Final Doom). There's some experimentation with other things, such as Chex Quest 3, HacX 1.2 and Harmony, but don't expect guaranteed results ...
by Reisal
Mon Apr 25, 2022 6:33 am
Forum: Levels
Topic: Maps of Chaos - Overkill RC1 out!
Replies: 337
Views: 146801

Re: Maps of Chaos - Overkill RC1 out!

I don't plan on altering either, sorry!
by Reisal
Sat Mar 19, 2022 4:41 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 799

Re: Screenshot resolution cut in half on GZDoom 4.7.x

It is on 1.0. and it looks like the Custom Pixel Scaling was left on 1280x540 for some reason.

No idea how it got to that but changing it to my 21:9 ratio resolution fixed it.
by Reisal
Sat Mar 19, 2022 12:21 pm
Forum: Technical Issues
Topic: Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)
Replies: 7
Views: 799

Screenshot resolution cut in half on GZDoom 4.7.x (FIXED)

I am running native 2560x1080 resolution with GZDoom 4.7.1 (and few earlier versions) but ever since I moved to Win10 last August, my screenshot resolution was cut in half. Not sure what's causing this problem of mine..

Problem appears to be resolved now.
by Reisal
Tue Mar 01, 2022 3:05 pm
Forum: Creation, Conversion, and Editing
Topic: OBSIDIAN - Please Check https://obsidian-level-maker.github.io/ For Future Updates
Replies: 197
Views: 144700

Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

If I didn't say this earlier in the thread..

It's great to see this getting more attention, given having evolved from ObAddon to Obsidian..

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