Search found 10 matches

by HorseJockey
Thu Apr 20, 2023 9:40 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 45855

Re: Changes In Forum Administration

I haven't made any comments yet and I need to get this out of my head. I have been a lurker on these forums for almost 20 years, I have seen it all and I remember it all. I feel as I read these posts and the fallout from this that everyone tends to forget that they are dealing with people, their ...
by HorseJockey
Mon Jan 02, 2023 7:41 am
Forum: Off-Topic
Topic: The Force Engine - New Dark Forces Sourceport
Replies: 17
Views: 5614

Re: The Force Engine - New Dark Forces Sourceport

Anyone got this to work as a drop-in replacement for the OG Steam game, so that we could get Steam to track play time? If you go to "Steam/SteamApps/Common/Dark Forces/Dosbox", rename Dosbox.exe to something else (I always default to dosbox.exe.old). Copy your Force Engine install to the dosbox ...
by HorseJockey
Tue Dec 20, 2022 7:36 pm
Forum: Script Library
Topic: The Fake Jump!
Replies: 7
Views: 2512

Re: The Fake Jump!

I love this, it solves a problem I could have sworn only I had. Great work!!!
by HorseJockey
Tue Dec 06, 2022 2:03 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.10.0 released
Replies: 23
Views: 30021

Re: GZDoom 4.10.0 released

Marisa the Magician wrote: Mon Dec 05, 2022 1:22 pm Actually it's Frame 0000 A 0 "name:frame"
Thanks Marisa, appreciate it.
by HorseJockey
Sun Dec 04, 2022 11:12 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.10.0 released
Replies: 23
Views: 30021

Re: GZDoom 4.10.0 released

Awesome, thanks for all your hard work. "Allow assigning IQM frames by animation name plus frame offset." Does this mean that we can now write the name of the animation we have in the action editor of Blender in Modeldef? So instead of: FrameIndex 0000 A 0 0 we can write: (Name of Action Editor ...
by HorseJockey
Sat Dec 03, 2022 4:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iteration 000: Halloween 2022 (Doom 2 Partial TC)
Replies: 4
Views: 1697

Re: Iteration 000: Halloween 2022 (Doom 2 Partial TC)

Thanks J, appreciate it. When I originally made this I gave myself 7 days to finish it, with feature creep and some "slight" time mismanagement I didn't have as much time to put into the weapons as I would have liked. Since then I have gone back in and adjusted the enemies, added a ranged attack to ...
by HorseJockey
Wed Nov 30, 2022 6:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iteration 000: Halloween 2022 (Doom 2 Partial TC)
Replies: 4
Views: 1697

Re: Iteration 000: Halloween 2022 (Doom 2 Partial TC)

I wasn't planning on a Christmas version, but that's not a bad idea. Maybe with Krampus as the end boss :).
by HorseJockey
Sun Nov 27, 2022 11:06 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.9.0 released
Replies: 61
Views: 29945

Re: GZDoom 4.9.0 released

Just wanted to say how excited I am about IQM finally being introduced. It will open so many doors as far as modding and game development. I have been playing with it in the dev builds and it makes life so much easier for animating, thanks to all involved!
by HorseJockey
Sun Nov 27, 2022 11:04 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201225

Re: New Member Introductions

Hey all, long time forum lurker. I have been playing Doom since around 96', I have been making demo projects and maps for doom for years and never released anything. I just recently decided that I was going to start releasing the things I make, as I figured what's the point if they are just sitting ...
by HorseJockey
Sun Nov 27, 2022 9:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iteration 000: Halloween 2022 (Doom 2 Partial TC)
Replies: 4
Views: 1697

Iteration 000: Halloween 2022 (Doom 2 Partial TC)

Edit: Any and all feedback greatly appreciated for anyone who has played or finished this. Hey all, long time lurker even registered for an account a while ago but never posted. I have been making levels and demo projects with the GZDoom engine for a long time but never released anything. Got to a ...

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