Search found 19 matches
- Sat Oct 05, 2024 10:22 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Thanks for your continued work on your mod. It's amazing and gets better every update. It definitely deserves more attention.
- Sat Sep 14, 2024 10:30 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
It's excellent as always. Another significant step forward. The colorization is the standout feature this time. It looks great, and the lighting has generally improved. The additional menu options are also welcome. I've been getting visually pleasing results by cranking the texture and flat lights ...
- Wed Aug 14, 2024 1:28 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Ray tracing would definitely be interesting, particularly if it was simplified to help match the gritty pixel art style. This mod is amazing though. The changes you've made to the bleeding colours in the latest update have had excellent results. Indoor rooms can now be flooded with the colour of the ...
- Tue Aug 06, 2024 9:45 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Yes, it is an incredible mod and it deserves a lot more attention. Each update makes it progressively better and I'm often amazed at how good the maps can look. Hopefully some other people will provide some feedback for Hey Doomer. I've noticed that sometimes the sky colour sectors don't always ...
- Fri Aug 02, 2024 12:56 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
It looks great!
Thank you for your hard work.
Thank you for your hard work.
- Sat Jul 27, 2024 12:43 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Interesting and good observations. What maps are these? I would have to see these in action to troubleshoot fully, but here are a few ideas. Overall lighting is controlled by AD and bias lighting menu options before color is applied. In the first lighter sectors closest to the sky sector should ...
- Sat Jul 27, 2024 6:29 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Wow!! Thanks for your comments! I'm not a photographer or anything similar, but it seems that your observations about color are generally correct. Perhaps menu options to clamp color effect is one solution. ReLite applies color to sectors with ceiling flats that are lights and outside sectors; a ...
- Sat Jul 27, 2024 2:27 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Great work as always! This astonishingly clever mod deserves a lot more attention. There's one issue I notice, although I'm not sure that it could be easily resolved. Imagine that you had two sectors of equivalent brightness or value, and one of the sectors had coloured light. The brightness of that ...
- Sun Jun 30, 2024 10:38 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
I'm very interested in your progress and excited to see that you're continuing to work on this mod! The brightmaps worked really well, although it's good to see that you're working on a more universal solution. One thing I would have liked to have seen, which it appears that you have now implemented ...
- Fri Nov 24, 2023 12:50 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Fantastic work as always. This method for lighting maps is a real accomplishment. I've noticed an issue with the latest version. Light sources from wall textures are only fully illuminated if there is a light texture on the opposite wall. This seems to be related to the new flattened spotlights ...
- Thu Nov 23, 2023 2:59 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
Fantastic work as always. This method for lighting maps is a real accomplishment. I've noticed an issue with the latest version. Light sources from wall textures are only fully illuminated if there is a light texture on the opposite wall. This seems to be related to the new flattened spotlights, and ...
- Sat Nov 04, 2023 2:02 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
The new versions get better and better; this is truly superb and such a clean and elegant solution to relighting levels. It transforms the atmosphere of the maps and looks genuinely fantastic. Thank you for your continued hard work!
- Mon Oct 23, 2023 1:18 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 98252
Re: ReLite
The screenshots look wonderful, your work on this mod is truly impressive. Looking forward to the next update!
- Mon Jan 30, 2023 2:24 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149104
Re: Relighting v4.0152b - smarter lighting
Hi, I was wondering if it's possible to take a look at this issue. In the screenshot below, we can see that the tower has some architectural elements with a ceiling texture. The colour of the sector is then derived from the ceiling texture which looks strange in this example. https://imgur.com/a ...
- Sun Jan 29, 2023 2:18 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 149104
Re: Relighting v4.0152b - smarter lighting
Hi, I was wondering if it's possible to take a look at this issue. In the screenshot below, we can see that the tower has some architectural elements with a ceiling texture. The colour of the sector is then derived from the ceiling texture which looks strange in this example. https://imgur.com/a ...