Search found 19 matches

by Zaibatsu64
Sat Oct 05, 2024 10:22 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Thanks for your continued work on your mod. It's amazing and gets better every update. It definitely deserves more attention.
by Zaibatsu64
Sat Sep 14, 2024 10:30 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

It's excellent as always. Another significant step forward. The colorization is the standout feature this time. It looks great, and the lighting has generally improved. The additional menu options are also welcome. I've been getting visually pleasing results by cranking the texture and flat lights ...
by Zaibatsu64
Wed Aug 14, 2024 1:28 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Ray tracing would definitely be interesting, particularly if it was simplified to help match the gritty pixel art style. This mod is amazing though. The changes you've made to the bleeding colours in the latest update have had excellent results. Indoor rooms can now be flooded with the colour of the ...
by Zaibatsu64
Tue Aug 06, 2024 9:45 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Yes, it is an incredible mod and it deserves a lot more attention. Each update makes it progressively better and I'm often amazed at how good the maps can look. Hopefully some other people will provide some feedback for Hey Doomer. I've noticed that sometimes the sky colour sectors don't always ...
by Zaibatsu64
Fri Aug 02, 2024 12:56 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

It looks great!

Thank you for your hard work.
by Zaibatsu64
Sat Jul 27, 2024 12:43 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Interesting and good observations. What maps are these? I would have to see these in action to troubleshoot fully, but here are a few ideas. Overall lighting is controlled by AD and bias lighting menu options before color is applied. In the first lighter sectors closest to the sky sector should ...
by Zaibatsu64
Sat Jul 27, 2024 6:29 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Wow!! Thanks for your comments! I'm not a photographer or anything similar, but it seems that your observations about color are generally correct. Perhaps menu options to clamp color effect is one solution. ReLite applies color to sectors with ceiling flats that are lights and outside sectors; a ...
by Zaibatsu64
Sat Jul 27, 2024 2:27 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Great work as always! This astonishingly clever mod deserves a lot more attention. There's one issue I notice, although I'm not sure that it could be easily resolved. Imagine that you had two sectors of equivalent brightness or value, and one of the sectors had coloured light. The brightness of that ...
by Zaibatsu64
Sun Jun 30, 2024 10:38 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

I'm very interested in your progress and excited to see that you're continuing to work on this mod! The brightmaps worked really well, although it's good to see that you're working on a more universal solution. One thing I would have liked to have seen, which it appears that you have now implemented ...
by Zaibatsu64
Fri Nov 24, 2023 12:50 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Fantastic work as always. This method for lighting maps is a real accomplishment. I've noticed an issue with the latest version. Light sources from wall textures are only fully illuminated if there is a light texture on the opposite wall. This seems to be related to the new flattened spotlights ...
by Zaibatsu64
Thu Nov 23, 2023 2:59 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

Fantastic work as always. This method for lighting maps is a real accomplishment. I've noticed an issue with the latest version. Light sources from wall textures are only fully illuminated if there is a light texture on the opposite wall. This seems to be related to the new flattened spotlights, and ...
by Zaibatsu64
Sat Nov 04, 2023 2:02 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

The new versions get better and better; this is truly superb and such a clean and elegant solution to relighting levels. It transforms the atmosphere of the maps and looks genuinely fantastic. Thank you for your continued hard work!
by Zaibatsu64
Mon Oct 23, 2023 1:18 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 98252

Re: ReLite

The screenshots look wonderful, your work on this mod is truly impressive. Looking forward to the next update!
by Zaibatsu64
Mon Jan 30, 2023 2:24 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149104

Re: Relighting v4.0152b - smarter lighting

Hi, I was wondering if it's possible to take a look at this issue. In the screenshot below, we can see that the tower has some architectural elements with a ceiling texture. The colour of the sector is then derived from the ceiling texture which looks strange in this example. https://imgur.com/a ...
by Zaibatsu64
Sun Jan 29, 2023 2:18 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149104

Re: Relighting v4.0152b - smarter lighting

Hi, I was wondering if it's possible to take a look at this issue. In the screenshot below, we can see that the tower has some architectural elements with a ceiling texture. The colour of the sector is then derived from the ceiling texture which looks strange in this example. https://imgur.com/a ...

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