Search found 36 matches
- Mon Nov 13, 2023 12:26 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 261846
Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500
The ammo system does not work with GZDoom 4.11.3
- Sat Apr 29, 2023 11:24 am
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 87067
Re: DoomDynMus - a dynamic music mod
Remember that some custom maps will change the music tracks in the same way my mod does, so they conflict. The map I am playing does not have music. Easiest solution is to just bind "Random track group button" and press it when music doesn't play (or type "dmus_random" into console). Thanks, it ...
- Sat Apr 29, 2023 5:02 am
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 87067
Re: DoomDynMus - a dynamic music mod
Just tested with the Serious Sam pack and it works, though not with the doom 2016 and DeusEx packs.
- Sat Apr 29, 2023 4:56 am
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 87067
Re: DoomDynMus - a dynamic music mod
Did you go to the option menu via DoomDynMus option and see if the setting is on by "music shuffle behavior" and the setting is on "At start of each level" and not "never"? Yes, it is not "never". My load order is correct but I still have the issue. Also I am using d2rebuildt https://forum.zdoom ...
- Fri Apr 28, 2023 11:07 pm
- Forum: Gameplay Mods
- Topic: DoomDynMus - a dynamic music mod
- Replies: 177
- Views: 87067
Re: DoomDynMus - a dynamic music mod
Is there anyway for it to always play music ? I am playing with the Darkforces remastered music pack and until I see a monster no music plays.
- Wed Apr 26, 2023 10:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 297014
Re: Aliens: The Ultimate Doom
A bug I found is that switches which are triggered by shooting dont work when loading it with the mod. Please fix this, it really interferes with the flow of having to noclip to where the button is supposed to give me access to.
- Mon Mar 20, 2023 7:37 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152709
Re: Doom Runner (yet another graphical Doom launcher)
Pressing the first 2-3 letters on the keyboard while the Preset list is active should make it jump to that preset. To me it feels really janky, and I would really like if it was stored, to give me some time to think. Just a tiny field under the presets section will do, if possible regexp would make ...
- Mon Mar 20, 2023 1:15 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 181
- Views: 152709
Re: Doom Runner (yet another graphical Doom launcher)
Please add a search feature
- Mon Mar 20, 2023 1:04 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Sadly there is no native build for arch linux, so I have to compile it myself.This is why I don't mess with GZD dev builds.
- Sun Mar 19, 2023 9:36 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Thanks it works!try without ccpatch
- Sun Mar 19, 2023 9:33 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Could you test it on MAP25 "Bloodfalls" of Doom 2. It most commonly errors there afaik. Also what stuff should I check? Again, zero issues. Check your load order, what version of the mod you're running (latest is 2.9c) and what mods you use alongside it. Ran it again with only EVP, EVP-CC, and CC ...
- Sat Mar 18, 2023 10:21 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Just tested it on base doom 2. It works perfectly.
- Sat Mar 18, 2023 10:07 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
[imgur]https://i.imgur.com/LXEqBty.png[/imgur]
Is my load order.
I will update once I run with 2.9c.
Is my load order.
I will update once I run with 2.9c.
- Sat Mar 18, 2023 9:12 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Could you test it on MAP25 "Bloodfalls" of Doom 2. It most commonly errors there afaik. Also what stuff should I check?A_D_M_E_R_A_L wrote: ↑Fri Mar 17, 2023 6:46 pmNothing on my end, latest version runs fine on 4.10. Double check your stuff.
- Fri Mar 17, 2023 9:27 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218425
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
I am using 4.11pre. Same error with 4.10 too.