Search found 36 matches

by Muppi
Mon Nov 13, 2023 12:26 am
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
Replies: 658
Views: 261846

Re: High Noon Drifter v1.2 - Between God, the Devil, and a .500

The ammo system does not work with GZDoom 4.11.3
by Muppi
Sat Apr 29, 2023 11:24 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87067

Re: DoomDynMus - a dynamic music mod

Remember that some custom maps will change the music tracks in the same way my mod does, so they conflict. The map I am playing does not have music. Easiest solution is to just bind "Random track group button" and press it when music doesn't play (or type "dmus_random" into console). Thanks, it ...
by Muppi
Sat Apr 29, 2023 5:02 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87067

Re: DoomDynMus - a dynamic music mod

Just tested with the Serious Sam pack and it works, though not with the doom 2016 and DeusEx packs.
by Muppi
Sat Apr 29, 2023 4:56 am
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87067

Re: DoomDynMus - a dynamic music mod

Did you go to the option menu via DoomDynMus option and see if the setting is on by "music shuffle behavior" and the setting is on "At start of each level" and not "never"? Yes, it is not "never". My load order is correct but I still have the issue. Also I am using d2rebuildt https://forum.zdoom ...
by Muppi
Fri Apr 28, 2023 11:07 pm
Forum: Gameplay Mods
Topic: DoomDynMus - a dynamic music mod
Replies: 177
Views: 87067

Re: DoomDynMus - a dynamic music mod

Is there anyway for it to always play music ? I am playing with the Darkforces remastered music pack and until I see a monster no music plays.
by Muppi
Wed Apr 26, 2023 10:49 am
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2137
Views: 297014

Re: Aliens: The Ultimate Doom

A bug I found is that switches which are triggered by shooting dont work when loading it with the mod. Please fix this, it really interferes with the flow of having to noclip to where the button is supposed to give me access to.
by Muppi
Mon Mar 20, 2023 7:37 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 181
Views: 152709

Re: Doom Runner (yet another graphical Doom launcher)

Pressing the first 2-3 letters on the keyboard while the Preset list is active should make it jump to that preset. To me it feels really janky, and I would really like if it was stored, to give me some time to think. Just a tiny field under the presets section will do, if possible regexp would make ...
by Muppi
Mon Mar 20, 2023 1:15 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 181
Views: 152709

Re: Doom Runner (yet another graphical Doom launcher)

Please add a search feature
by Muppi
Mon Mar 20, 2023 1:04 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

This is why I don't mess with GZD dev builds.
Sadly there is no native build for arch linux, so I have to compile it myself.
by Muppi
Sun Mar 19, 2023 9:36 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

try without ccpatch
Thanks it works!
by Muppi
Sun Mar 19, 2023 9:33 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Could you test it on MAP25 "Bloodfalls" of Doom 2. It most commonly errors there afaik. Also what stuff should I check? Again, zero issues. Check your load order, what version of the mod you're running (latest is 2.9c) and what mods you use alongside it. Ran it again with only EVP, EVP-CC, and CC ...
by Muppi
Sat Mar 18, 2023 10:21 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Just tested it on base doom 2. It works perfectly.
by Muppi
Sat Mar 18, 2023 10:07 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

[imgur]https://i.imgur.com/LXEqBty.png[/imgur]
Is my load order.

I will update once I run with 2.9c.
by Muppi
Sat Mar 18, 2023 9:12 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

A_D_M_E_R_A_L wrote: Fri Mar 17, 2023 6:46 pm
Muppi wrote: Fri Mar 17, 2023 9:27 am I am using 4.11pre. Same error with 4.10 too.
Nothing on my end, latest version runs fine on 4.10. Double check your stuff.
Could you test it on MAP25 "Bloodfalls" of Doom 2. It most commonly errors there afaik. Also what stuff should I check?
by Muppi
Fri Mar 17, 2023 9:27 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 493
Views: 218425

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

I am using 4.11pre. Same error with 4.10 too.

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