Search found 31 matches
- Sat Nov 09, 2024 2:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
- Replies: 172
- Views: 81967
Re: Space Cats Saga+ (1.3) New Class Doomguy!
Fantastic work Timmy - love the new class.
- Wed Aug 07, 2024 1:34 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 611
- Views: 176015
Re: ARACNOCIDE 2.8 (Updated 06/AUG/24)
Looking forward to seeing the changes!
- Mon Jul 01, 2024 9:09 am
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 152
- Views: 57240
Re: War Rooster v1.3 (20/08/2022)
Hitting the map key works like Cosmobyte said - there's also a handy universal hud mod you should check out.
viewtopic.php?t=78361
- Mon Jul 01, 2024 9:07 am
- Forum: Gameplay Mods
- Topic: Octane Violence v1 (First release 01/07/24)
- Replies: 21
- Views: 5938
Re: Octane Violence v1 (First release 01/07/24)
Nice weapon set - all the weapons felt very straightforward and balanced. They're all still strong enough so that swapping to another weapon when emptying a mag didn't feel like working with a weaker weapon.
- Mon Apr 01, 2024 5:08 pm
- Forum: Gameplay Mods
- Topic: Operation Terminal - Better than rotting on a hard drive.
- Replies: 10
- Views: 5786
Re: Operation Terminal - Better than rotting on a hard drive.
This is kinda fun... Does the AUG jam?
- Mon Apr 01, 2024 3:57 pm
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9272
Re: Pour Liberté!
You're a machine, dude.
- Tue Oct 24, 2023 10:46 am
- Forum: Gameplay Mods
- Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
- Replies: 146
- Views: 42729
Re: FlexiHUD - a universal, extremely flexible HUD mod
I really like the hitmarker feature in this mod - but is there a plan to add a feedback for when an enemy is killed? Also, some mods like Trailblazer and Guncaster have resources (scrap and gold respectively) - could mechanics like those be accounted for? Greatly enjoying this, btw.
- Mon Oct 23, 2023 1:20 pm
- Forum: Gameplay Mods
- Topic: FlexiHUD - a universal, extremely flexible HUD mod (3.0.0 released)
- Replies: 146
- Views: 42729
Re: FlexiHUD - a universal, extremely flexible HUD mod
I really don't mean to be pesty, but... "Script error, "UniversalFlexibleHUD-main.pk3:menudef.txt" line 26: Unknown keyword 'UFHResetCCMD'" This is when it's launched by itself. Found the Issue, "UFHResetCCMD" was used instead of"JGPHUDResetCCMD" in menudef.txt Seconding this EDIT: Replacing all ...
- Tue Oct 17, 2023 11:02 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 19973
Re: Outback Anarchy - Anarchy in the U.A.C.
This scratches so many sweet spots for me - it's not even fair lol. The guns are surprisingly powerful and I love that. I'm a big fan of how the Glock and Uzi are positioned (may get flak for this, but over the years I've come to dislike centered weapons). Just how the weapons are held says a lot ...
- Tue Oct 17, 2023 10:52 am
- Forum: Gameplay Mods
- Topic: Raging Bull - Push It To The Limit
- Replies: 65
- Views: 26551
Re: Raging Bull - Push It To The Limit
This mod is tons of fun to play. The weapons hit hard, fast, and feel like they're ripped from a Miami Vice Doomclone that never got the recognition it should've. My only request/suggestion is a Cayate mod menu option for Torres. The voicework is fun and fits the theme of the mod, but sometimes it ...
- Fri Oct 13, 2023 10:49 am
- Forum: Gameplay Mods
- Topic: [Doom] Super Shotgun Guy
- Replies: 2
- Views: 1869
Re: [Doom] Super Shotgun Guy
OP really said, "it doesn't hurt enough'.
Actually an interesting idea. Should offer a pretty substantial challenge.
Actually an interesting idea. Should offer a pretty substantial challenge.
- Wed Oct 04, 2023 2:31 pm
- Forum: Gameplay Mods
- Topic: YORU NO SEI - NAKU-NARU 2 !
- Replies: 35
- Views: 14605
Re: YORU NO SEI - NAKU-NARU 2 !
Played around with the mod for awhile and I've got some thoughts as well: 1. The weapons are punchy and very smoothly animated -- however, there does feel like they need to be stronger. This is just a personal opinion, but if a mod has reload mechanics, then I think they can turn up the power a bit ...
- Sun Sep 24, 2023 10:54 pm
- Forum: Gameplay Mods
- Topic: YORU NO SEI - NAKU-NARU 2 !
- Replies: 35
- Views: 14605
Re: YORU NO SEI - NAKU-NARU 2 !
Beautiful animation and sprite work.
- Sun Apr 02, 2023 8:16 am
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9272
Re: Pour Liberté!
Dang man, how big is your mod portfolio?? This looks cool.
Going to give this a whirl at some point.
Going to give this a whirl at some point.
- Fri Mar 31, 2023 8:21 am
- Forum: Gameplay Mods
- Topic: [NSFW] Succubus' Doom v0.4 beta [13/6/2023]
- Replies: 55
- Views: 40015
Re: [NSFW] Succubus' Doom 0.1
Pro Succubus Doom when, Civvie?