Search found 19 matches
- Sun Jun 01, 2025 12:27 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 37451
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Sorry about another post so soon, but I need help with something. I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages. I don't know how to make that possible. Help will be much appreciated. Open with Slade. Go to menudef.txt. Line 6 looks like this ...
- Thu May 29, 2025 5:58 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 37451
Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Sorry about another post so soon, but I need help with something.
I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages.
I don't know how to make that possible. Help will be much appreciated.
I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages.
I don't know how to make that possible. Help will be much appreciated.
- Thu May 29, 2025 10:09 am
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 37451
Re: [minimod][v0.11.0-beta] 10.5x - enemy number multiplier (+divider)
v0.11.0-beta This is a beta release, meaning that it may contain bugs. Bleeding edge! If you find a bug, please let me know! New: - kill marker: when the multiplier is < 1.0, the enemies that are about to die when alerted now have a special icon above their heads. - per type multipliers: if main ...
- Wed May 21, 2025 2:05 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167120
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
That stack trace is weird as hell! What pistol start mod are you using? My best guess here is that you were wielding an SPAS-15 with Rapid Fire on your way out of the level, the pistol start mod deleted it and replaced it with a Five-Seven, and Rapid Fire ended up trying to execute a psprite state ...
- Sun Mar 16, 2025 3:42 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
- Replies: 195
- Views: 44746
Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)
I was playing this earlier today and had a thought: Why not add gun bonsai integration? Given this mod adds things like variable spread, reload speed, and mag sizes, those could be added to gun bonsai's weapon level up list as options. Also, I'd like to report a minor bug related to that: When ...
- Sun Mar 16, 2025 3:03 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
- Replies: 195
- Views: 44746
Re: DOOMablo: a looter-shooter DOOM (v0.2.2a - Your eardrums should be safe now)
Doomablo is very chaotic in Colorful Hell+ but on the healthbars, it shows their names in a weird way. Are you able to fix it?
- Sun Mar 16, 2025 1:19 pm
- Forum: Gameplay Mods
- Topic: [Early] Colourfull Hell - Arsenal v11 (Benellus rune)
- Replies: 71
- Views: 23315
Re: [Early] Colourfull Hell - Arsenal v11 (Benellus rune)
It would be nice if there was Colorful Hell+ Compatibility... I hope you plan to make it happen.
- Sun Mar 16, 2025 1:06 pm
- Forum: Gameplay Mods
- Topic: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
- Replies: 47
- Views: 19883
Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
I love this mod. The feature I found the most interesting is the letters that drop from Black and White monsters, and depending on their secondary color the letter will also have that color, Example: Red X dropped from Red Benellus, Devil of Shotguns. However, they don't do anything. I certainly ...
- Sat Mar 15, 2025 12:21 pm
- Forum: Gameplay Mods
- Topic: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
- Replies: 47
- Views: 19883
Re: (CH+) Colourful Hell Plus! Pre-release 4 (Woah!)
I love this mod. The feature I found the most interesting is the letters that drop from Black and White monsters, and depending on their secondary color the letter will also have that color, Example: Red X dropped from Red Benellus, Devil of Shotguns. However, they don't do anything. I certainly ...
- Fri Feb 16, 2024 9:37 pm
- Forum: General
- Topic: Any mods that mix other mods?
- Replies: 0
- Views: 308
Any mods that mix other mods?
Here's the situation, I had a mod that does just that, but it doesn't work on newer versions of GZDoom. It's called mix and match. Mods like that are VERY RARE. I hope there's still more mods like that. Let me know if you found anything like that. Any help would be much appreciated, and I mean ...
- Tue Jan 09, 2024 11:59 am
- Forum: Gameplay Mods
- Topic: [minimod][v1.0.0-beta] Final Custom Doom
- Replies: 50
- Views: 55736
Re: [v0.5.0] Ultimate Custom Doom
Please! PLEASE!!! For the love of God! Fix this bug!
I'm sorry for my attitude, It's just that I can't enjoy playing God Complex with Ultimate Custom Doom with this bug.
I'm sorry for my attitude, It's just that I can't enjoy playing God Complex with Ultimate Custom Doom with this bug.
- Wed Dec 27, 2023 10:14 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167120
Re: [0.10.5] Gun Bonsai -- everything-compatible weapon upgrading
I must say, This mod has improved. But there's a problem, a big one. When I get the Juggler upgrade, when I try to get a new upgrade, The game just crashes completely. Here's the error.
- Sun Sep 24, 2023 7:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 292
- Views: 132072
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
There's your culprit. NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1. So yeah... The solution to this problem is to load Compendium before DoomRL Monsters. From the manual : Use the following load order: 1. WadSmoosh and/or The Sentinel's Lexicon - PvE mapset ...
- Fri Sep 22, 2023 8:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 292
- Views: 132072
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
I'm still not finding the culprit in Rebalance. The Nightmare Baron's projectiles (from DoomRPG Monsters) is named "NBAB". One of these mods (or even a mapset!) could be using a similar sprite name for their purposes. So.. Probably start by removing some mods to find the culprit. :) That could work ...
- Wed Sep 20, 2023 5:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 292
- Views: 132072
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Might I ask what mods you're using so I can help you find the culprit mod? Mods and levels if applicable. Let’s see… I got: Target Spy Damnums Ultimate Custom Doom Flashlight++ War Trophies 10.5x Mix n’ match Doom Test Map Mod Menu Gearbox Doom RLA Doom RLA Monsters Doom RLA Extended LegenDoom Lite ...