Search found 10 matches

by FGsouL
Thu Sep 25, 2025 12:46 pm
Forum: Gameplay Mods
Topic: HEC - Automatic corpse cleaner for GZDoom
Replies: 3
Views: 762

Re: HEC - Automatic corpse cleaner for GZDoom

This sounds pretty good for massive and slaughter maps especialy for lower spec PCs. Well done :)
by FGsouL
Thu Sep 11, 2025 4:47 pm
Forum: Graphic/Audio Patches
Topic: Universal Ambience 1.7 - Dynamic map sounds (not music)
Replies: 16
Views: 9323

Re: Universal Ambience 1.7 - Dynamic map sounds (not music)

Great mod but some maps and wads have massive fps drop and stuttering audio.
by FGsouL
Thu Sep 04, 2025 7:01 am
Forum: Script Library
Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Replies: 65
Views: 46831

Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)

Gotta say thanks for BOTH improving and ruining Classic (I and II) Doom for me! Improving because the movement is the most tight i ever experienced in an FPS game, like on par with Trepang2 or Doom Eternal or something. It also can be paired with JP Mobility: Jump-Started to add wall climbing and ...
by FGsouL
Thu Sep 04, 2025 6:41 am
Forum: Script Library
Topic: [Coding] Smooth fluids
Replies: 44
Views: 31013

Re: [Coding] Smooth fluids

Unfortunately, no. Every frame of the animations had to be manually added in and that meant explicitly defining what was there and using it. This mod has a bad track record of compatibility with other mods that affect floor fluid textures, and there isn't much that can be done about that until some ...
by FGsouL
Wed Sep 03, 2025 9:49 am
Forum: Script Library
Topic: [Coding] Smooth fluids
Replies: 44
Views: 31013

Re: [Coding] Smooth fluids

Thank you Rachael. Is there anyway adding brightmaps to theese smooth liquids? Mod kills bmaps by bmaps plus.
by FGsouL
Tue Sep 02, 2025 7:00 pm
Forum: Graphic/Audio Patches
Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Replies: 3
Views: 2845

Re: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2

Thats it! This is mandatory if you want to listen Doom 2's remix ost especialy after map10. Thank you a lot! :)
by FGsouL
Sun Sep 03, 2023 8:17 am
Forum: Resources
Topic: Universal target dummy with damage numbers
Replies: 2
Views: 1864

Re: Universal target dummy with damage numbers

THis doesnt work with LZDoom right?
by FGsouL
Sun Sep 03, 2023 8:05 am
Forum: Gameplay Mods
Topic: Damage HUD Indicators v1.0 (09/01/2023)
Replies: 17
Views: 6184

Re: Damage HUD Indicators v1.0 (09/01/2023)

Oh finally someone made it! Thanks buddy! Doesnt work with LZDoom but I will test it with GZDoom when I got my new pc
by FGsouL
Sat Aug 05, 2023 5:12 pm
Forum: Gameplay Mods
Topic: Doom 2 Tweaked - Rebalancing Doom 2 [V1.0]
Replies: 7
Views: 3564

Re: Doom 2 Tweaked - Rebalancing Doom 2 [V1.0]

Hey CCC! You are the first modder who made bfg work as modern bfg I guess so thank you so much for that! Im mostly using beautiful doom but your mod downt work with it :( any idea how to work this with beautiful doom? I really needed modern bfg for classic doom for years!
by FGsouL
Tue Nov 08, 2022 5:42 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.9.0 released
Replies: 61
Views: 31873

Re: GZDoom 4.9.0 released

I always copy paste inside of ini file of older version to newest version for make my settings instantly ready for new version. Is it a healthy way or can break some stuff in new versions? Also When you play game as windowed ( not in main menu),you cant use right top icons of window with 4.9.0,it ...

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