Search found 10 matches
- Thu Sep 25, 2025 12:46 pm
- Forum: Gameplay Mods
- Topic: HEC - Automatic corpse cleaner for GZDoom
- Replies: 3
- Views: 762
Re: HEC - Automatic corpse cleaner for GZDoom
This sounds pretty good for massive and slaughter maps especialy for lower spec PCs. Well done 
- Thu Sep 11, 2025 4:47 pm
- Forum: Graphic/Audio Patches
- Topic: Universal Ambience 1.7 - Dynamic map sounds (not music)
- Replies: 16
- Views: 9323
Re: Universal Ambience 1.7 - Dynamic map sounds (not music)
Great mod but some maps and wads have massive fps drop and stuttering audio.
- Thu Sep 04, 2025 7:01 am
- Forum: Script Library
- Topic: Less Slippery Doom Movement (May 2018 ZScript rewrite)
- Replies: 65
- Views: 46831
Re: Less Slippery Doom Movement (May 2018 ZScript rewrite)
Gotta say thanks for BOTH improving and ruining Classic (I and II) Doom for me! Improving because the movement is the most tight i ever experienced in an FPS game, like on par with Trepang2 or Doom Eternal or something. It also can be paired with JP Mobility: Jump-Started to add wall climbing and ...
- Thu Sep 04, 2025 6:41 am
- Forum: Script Library
- Topic: [Coding] Smooth fluids
- Replies: 44
- Views: 31013
Re: [Coding] Smooth fluids
Unfortunately, no. Every frame of the animations had to be manually added in and that meant explicitly defining what was there and using it. This mod has a bad track record of compatibility with other mods that affect floor fluid textures, and there isn't much that can be done about that until some ...
- Wed Sep 03, 2025 9:49 am
- Forum: Script Library
- Topic: [Coding] Smooth fluids
- Replies: 44
- Views: 31013
Re: [Coding] Smooth fluids
Thank you Rachael. Is there anyway adding brightmaps to theese smooth liquids? Mod kills bmaps by bmaps plus.
- Tue Sep 02, 2025 7:00 pm
- Forum: Graphic/Audio Patches
- Topic: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
- Replies: 3
- Views: 2845
Re: SNDINFOs for the DOOM + DOOM II rerelease's remix tracks v2
Thats it! This is mandatory if you want to listen Doom 2's remix ost especialy after map10. Thank you a lot! 
- Sun Sep 03, 2023 8:17 am
- Forum: Resources
- Topic: Universal target dummy with damage numbers
- Replies: 2
- Views: 1864
Re: Universal target dummy with damage numbers
THis doesnt work with LZDoom right?
- Sun Sep 03, 2023 8:05 am
- Forum: Gameplay Mods
- Topic: Damage HUD Indicators v1.0 (09/01/2023)
- Replies: 17
- Views: 6184
Re: Damage HUD Indicators v1.0 (09/01/2023)
Oh finally someone made it! Thanks buddy! Doesnt work with LZDoom but I will test it with GZDoom when I got my new pc
- Sat Aug 05, 2023 5:12 pm
- Forum: Gameplay Mods
- Topic: Doom 2 Tweaked - Rebalancing Doom 2 [V1.0]
- Replies: 7
- Views: 3564
Re: Doom 2 Tweaked - Rebalancing Doom 2 [V1.0]
Hey CCC! You are the first modder who made bfg work as modern bfg I guess so thank you so much for that! Im mostly using beautiful doom but your mod downt work with it
any idea how to work this with beautiful doom? I really needed modern bfg for classic doom for years!
- Tue Nov 08, 2022 5:42 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.9.0 released
- Replies: 61
- Views: 31873
Re: GZDoom 4.9.0 released
I always copy paste inside of ini file of older version to newest version for make my settings instantly ready for new version. Is it a healthy way or can break some stuff in new versions? Also When you play game as windowed ( not in main menu),you cant use right top icons of window with 4.9.0,it ...