Search found 24 matches

by CacoTwoShoes
Thu Nov 14, 2024 11:19 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)

A tiny (non-)issue: loading the mod on top of Spectacle Creep spawns the pistol hand in the main menu cutscene, aiming at yourself, the Doomguy, in the distance. Apparently the mod loads an actual map to serve as the background. Chaingun muzzle flash looks really nice and flashy with all the empty ...
by CacoTwoShoes
Fri Nov 08, 2024 3:52 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)

/EDIT/ I can no longer view neither the post I was replying to, nor my initial reply. I tried logging out or viewing the thread in a private tab, nothing helped so I'm confused an re-posting it just in case. I can perfectly see the below repost, though, so I'm not really sure what has just happened ...
by CacoTwoShoes
Fri Nov 08, 2024 3:45 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition (07/11/24)

+Added CVAR for stronger Chaingun (buffs its rate of fire to match Doom 64s Chaingun). This greatly improves a tactic that I use against small groups of 2-4 revenants or arachnotrons ambushing me in tight spaces. Normally I would fire the chaingun at one of them while maneuvering around the target ...
by CacoTwoShoes
Tue Nov 05, 2024 1:38 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition

it just removes the 3 tic delay Oh, now I do feel the difference! I mistakenly thought the option would significantly (like 20% or something) speed up the whole reload cycle. How would you like the idea of such purely cosmetical options as - Plasma rifle always triggers gibbing (no actual gibbing ...
by CacoTwoShoes
Mon Nov 04, 2024 3:49 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition

Another welcome addition would be "ejected casings despawn the moment they hit the floor" Added. Thank you a lot! I cannot express my gratitude. Speaking of the "Responsive weapons" option, is it just my brain playing tricks on me or it doesn't actually affect the fire rate of Pistol & Shotgun, as ...
by CacoTwoShoes
Thu Aug 15, 2024 4:48 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 18920

Re: Smooth Weapons Enhanced - Dae's Edition

Hi @Daedalus, I would like to make a feature request: an "Always gibs no matter the target" option at least for BFG and Rocket Launcher. NashGore NEXT in theory allows for any monster to get gibbed in a very generic but spectacular fashion, even the corpses are optionally gibbable. I think ...
by CacoTwoShoes
Mon Mar 06, 2023 8:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 352682

Re: RELEASE: Wolfenstein 3D TC Version 3.0

All bosses seem to have a 100% pain chance instead of 0% (GZDoom 4.10)

I've just summoned and knifed to death Hitler, Hans, Trans, Death Knight...
by CacoTwoShoes
Mon Mar 06, 2023 1:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 352682

Re: RELEASE: Wolfenstein 3D TC Version 3.0

When I turn on dynamic lights, the game starts lagging horribly on E4L2 yet maintains 90+ FPS on E6L3 as well as on pretty much any other lights-heavy map. Turning off "Lights affect sprites" and "Lights affect particles" changes nothing. Is E4L2 somehow special in terms of sector partitioning and ...
by CacoTwoShoes
Sun Feb 26, 2023 10:09 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18270

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.2]

A few more thoughts on differentiating Parias’ area-of-effect attacks: Serpent Staff: instead of dealing instant damage in a sector-shaped area in front of the player, places a timed venom curse on the ground that deals damage over time and slows down the enemies. Cursed enemies continue taking d ...
by CacoTwoShoes
Sat Feb 25, 2023 7:06 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18270

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.2]

Parias’ necromantic-looking weapons like the serpent staff and the wraithverge suggest he’s spent at least some time in Traductus’ service since the Church’s fall so this very well may stand true also for Deidolon who might even no longer remain entirely human after serving a corrupted Menelkir on wh ...
by CacoTwoShoes
Sat Feb 25, 2023 2:26 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18270

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.2]

I found a bug. Since Deidolon shares Menelkir’s actor class, he too spurts green ooze whenever hit by an Afrit’s fireball with the latest Nashgore 1.01. I'm not even sure whether the player character is supposed to shed blood at all. BTW it would be cool to have custom assets and BLUDTYPE def ...
by CacoTwoShoes
Fri Feb 24, 2023 3:39 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 18270

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.2]

This mod has revived my interest in Hexen since so many years. In 2023, vanilla feels tedious and repetitive in the combat department. Too much (un)necessary weapon switching as well. Vanilla Hexen tried hard to be something different but never truly departed from the Doom formula while not being ...
by CacoTwoShoes
Sun Dec 25, 2022 6:24 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 352682

Re: Wolfenstein 3D TC (Version 3.0) Final Beta Release!

Pedantically recreating Wolf3d source code behavior in ZScript is God’s work.
by CacoTwoShoes
Sat Dec 24, 2022 9:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 352682

Re: Wolfenstein 3D TC (Version 3.0) Final Beta Release!

increased damage to inactive enemies, and from enemies who are not in the players FOV
Oh by the way, wasn't it the hit chance and not the damage boosted for the offscreen enemies? It kinda imitated dodging the bullet if my memory is correct.
by CacoTwoShoes
Sat Dec 24, 2022 8:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 352682

Re: Wolfenstein 3D TC (Version 3.0) Final Beta Release!

So, I may have *just* added the handling for increased damage to inactive enemies, and from enemies who are not in the players FOV :innocent:. From what I remember patrolling enemies too take the extra damage as long as they are unaware of the player’s presence. I chose to hard-code the c ...

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