Search found 9 matches
- Sun Jan 22, 2023 6:10 pm
- Forum: Abandoned/Dead Projects
- Topic: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)
- Replies: 51
- Views: 57505
Re: THE SPACE PIRATE: First Hunt Demo (NEW UPDATE: v0.2, 12/11/2022)
3XGbqtygER0 Hey Marty! I've been keeping my eyes on TSP for some years and I'm loving the new reboot, weapon design and direction. So far, I've been on a hodge-podge mix-and-mash style of gameplay shenanigans, and TSP is so far the only, and solid dystopian-shooter mod out right now. I like the ...
- Wed Nov 16, 2022 6:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
- Replies: 7
- Views: 3120
Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic
[imgur]http://user-images.githubusercontent.com/33589559/202177051-7ec71121-8438-4f3e-8ac7-6a09815020af.png[/imgur] I have procured a version of EDGE64 that runs perfectly on the EDGE Classic engine. This newer download includes Update 2.5 which introduces the armor progression system (loose), rolls ...
- Tue Nov 08, 2022 6:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
- Replies: 7
- Views: 3120
Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic
Do not use the Launcher. I am not sure why it was included in the engine's files in the first place. You must drag it onto the EDGE application, not the EDGE Launcher or Launcher application. Also! Make sure the file is properly extracted and its not just being dragged and dropped from the archive ...
- Tue Nov 08, 2022 1:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
- Replies: 7
- Views: 3120
Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic
I simply cant get this to work at all,i tried dragging the "EDGE64.epk" file into the EDGE.EXE,EDGE Launcher and LAUNCHER.EXE and nothing worked,am i doing something wrong? Try and download the new update in the link. There is a custom version of EDGE from my personal files that should get things ...
- Tue Nov 08, 2022 3:22 am
- Forum: Gameplay Mods
- Topic: GBA Doom Green Blood--- Properly done.
- Replies: 11
- Views: 2804
Re: GBA Doom Green Blood--- Properly done.
Not bad
I've played quite a bit of GBA Doom, and even patched the OG release with the ips that makes it an all-around decent portable port. Who would have thought green would look this good!

- Mon Nov 07, 2022 5:04 pm
- Forum: Off-Topic
- Topic: Eternal doom - fps or platformer?
- Replies: 8
- Views: 1341
Re: Eternal doom - fps or platformer?
I personally found Eternal's platforming mechanics super engaging and fun to try out. This is coming from someone that played through both Metroid Prime and Echoes in its heyday on the Gamecube. So you could imagine my thrill getting to relive those moments again. Doom Eternal is a FPS first and ...
- Mon Nov 07, 2022 1:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
- Replies: 7
- Views: 3120
Re: EDGE64 - Doom 64 inspired Total Conversion for EDGE/EDGE Classic
What version of EDGE are you using? I can load it up and try to figure it out for you!
EDIT: I've updated the main post to include the built in engine that I've tweaked to work for EDGE64. Let me know if anything happens or strange occurrences that may pop up.
EDIT: I've updated the main post to include the built in engine that I've tweaked to work for EDGE64. Let me know if anything happens or strange occurrences that may pop up.
- Mon Nov 07, 2022 2:28 am
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201232
Re: New Member Introductions
I'm CHUTZCRAFT, previously named RUNSABER and have been using ZDoom since 2008 before the Skulltag transition to Zandronum. That is sort of how I got into all of this, really! Modding is a very spare hobby of mine, as I would prefer to make maps over tickering with code. However, it made me a better ...
- Mon Nov 07, 2022 2:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
- Replies: 7
- Views: 3120
EDGE64 - Doom 64 inspired Total Conversion for EDGE Classic [UPDATE]
https://imgur.com/aIOJGKP.png Welcome to EDGE64 (previously 3DGE64). This project has been in development since the year of 2015. It all started with learning how the EDGE sourceport worked, and to find a port to modify that had features that were easy to understand and use. DECORATE, ACS and now ...