Search found 491 matches
- Sun Sep 14, 2025 2:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP ] Monster Mash
- Replies: 37
- Views: 14883
Re: [WIP ] Monster Mash
Random Update from the dead. Added Chex Quest Character. -Berserk / Adrenaline changes some melee weapon attacks. Frosted Weapons have a melee attack. XtF-L_aY614 after updating to the latest GzDoom, some errors have occurred and tried to fix them as best I could, as always any reports of errors ...
- Mon Oct 10, 2022 1:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP ] Monster Mash
- Replies: 37
- Views: 14883
Re: [WIP ] Monster Mash
*** -0.0V *** - Some Bug Fixes - Duke Talk fixed / Weapon alterations - Custom HUD faces for most classes - Score System - Removed Unfinished maps. - Unreal Class fix : Sounds and Hires Sprites - Fighter class fix - Chaos sword rework to elemental sword with functional attacks. Zoom key to raise ...
- Tue Aug 09, 2022 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
Added a weapons preview video to first post. Weapons have different characteristics or functions to have a customize load out persay. Some weapons fire in burst fire mode, some semi auto, some are silent, other have high caliber piercing rounds, and others are just fast firing bullet hoses. Some ...
- Mon Aug 08, 2022 1:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
** 0.09 ** - Menu, Font and Title screen changes - Added reloading system - Pump action shotgun and bolt rifle dont need a "reload" but most pistols, smgs and semi auto / automatic rifles have a drop down style reload or use manual reload key at convenience, Heavy weapons like chaingun, flamethrower ...
- Tue Aug 02, 2022 1:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
*** 0.08 *** Moved the chaingun and the Machinegun to heavy weapons class, added more WW II style toys for the automatics class - Ally2 can drop a Thompson and SS elite can drop a stg-44 ( not in map yet but can be summoned and can appear if you play through the doom 2 part as random spawns ...
- Sat Jul 30, 2022 1:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
*** 0.07 *** Added a weapons limiter, melee weapons take no inventory space, but you can only hold 1 pistol, longarm ( rifle or shotgun ), 1 Automatic weapon, and 1 heavy weapon at a time. The SoD is considered an ultimate weapon, and does not take inventory space. Space Aged Weapons cheated in do ...
- Sun Jul 24, 2022 3:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
** 0.06 ** Customized HUD for both full screen and not, full mugshots with xdeath frames, also included mutant face when you get mutated. Keys fit better on hud and stat bar. No more all ammo counter on stat bar as your not wearing a special helmet that counts your ammo for you, just the ammo for ...
- Thu Jul 21, 2022 8:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
Yes, it's something I'm looking into, as I've felt that as well, and still adjusting damage values. Thank you for the feedback.
- Tue Jul 19, 2022 2:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
** 0.05 Hotfix **
Weapons work as intended. Explosions and melee attacks no longer cause headshot damage and gives you the proper score for gibbing or melee attacks.
Weapons work as intended. Explosions and melee attacks no longer cause headshot damage and gives you the proper score for gibbing or melee attacks.
- Mon Jul 18, 2022 11:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
*** 0.04 *** Video Teaser : U-eolF1RxR0 Headshot deaths for most baddies up to Uber Solders, the uber solders do not have head exploding sprites, just uses normal death sprites, but uses the choking on their own blood sound to know you got the points for a headshot. Knife attacks if not hit in the ...
- Sun Jul 17, 2022 5:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
Yes, that's one of the issues I'm facing, as it also cleared alot of my tags and polyobject numbers when I saved it from my other mod to a new one... but I work 6 days out of the week, and only get a few hours a day to goof off, so it helps when I get feedback from others, as I don't always get all ...
- Sun Jul 17, 2022 2:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
Well, i was not expecting someone to dissect my map, the texture issue in map editor is because of how I set it up in doom builder and where to find my textures as I am still fixing errors I made.... however, I am using gzdoom on True Color SW Render, not Hardware Accelerated in my video render ...
- Sun Jul 17, 2022 2:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
*0.03 out now* Fixes Texture issues, Adds scoring system : Killing gets you score points, picking up loot gives you score points, destroying experiments and equipment also nets you some score. Adjusted weapon damages to do slightly more for both player and some badies. Fixed the grenadier so he ...
- Fri Jul 15, 2022 5:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Nazis Suck
- Replies: 17
- Views: 4694
Re: [WIP] Nazis Suck
Thank you, for me, I'm not sure why, but only door on floor 2 before the death knight is missing textures on the door tracks. Working on fixing the door opening, but this map was originally in a different wad and in the process of taking it out, have made some errors. I appreciate the feed back and ...
- Fri Jul 15, 2022 11:05 am
- Forum: Scripting
- Topic: Simple hud scoreboard.
- Replies: 5
- Views: 542
Re: Simple hud scoreboard.
so, as simple line adds what I needed to the sbarinfo. DrawNumber 20, "HUDFONT_DOOM", GREY, SCORE, fillzeros,-10,0,0; ramon.dexter, thank you, with that line of code, i get the score counter in the right corner of my screen, and it functions perfectly. just needs the proper placements and tweeking ...