Search found 73 matches

by ArchDoomer
Mon Oct 20, 2025 2:42 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 147953

Re: Zagemod (v1.7 RELEASED, pg 26)

silentzora wrote: โ†‘Mon Oct 20, 2025 2:22 pm
ArchDoomer wrote: โ†‘Mon Oct 20, 2025 1:06 pm I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
Not yet, but I'll consider it. I'm working on the next version, it's got a few new monsters implemented. I'll definitely add it to the list for later.
:wub:
by ArchDoomer
Mon Oct 20, 2025 1:06 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 147953

Re: Zagemod (v1.7 RELEASED, pg 26)

I'm not sure if I've asked this question before: but is there a standalone version of the ZAGEmod monsters? I love them!
by ArchDoomer
Fri Sep 26, 2025 11:07 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 117
Views: 142582

Re: Complex DooM (UPDATED 10/01/22)

Yeah. Here's big interest, too!! And: whats with the standalone monsterpack? Is there any out there?
Kind regards
by ArchDoomer
Thu Sep 25, 2025 4:40 am
Forum: General
Topic: Question: Clip based reload mod
Replies: 0
Views: 115

Question: Clip based reload mod

Hello. I'm looking for a mod that makes weapon reloading clip-based rather than bullet-based. Is there such a thing out there? The "Accessories to Murder" mod uses something like this, for example.
Regards
by ArchDoomer
Tue Aug 26, 2025 12:22 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452275

Re: [3.4!] FINAL DOOMER +

That sounds fantastic! I like all your ideas. Who will take on the challenge and upgrade Final Doomer+ to the next level? For me, it would be a bit like Christmas (and for many in the community, I'm sure). ๐Ÿ˜
Best regards
by ArchDoomer
Thu Jul 10, 2025 11:46 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 397
Views: 147953

Re: Zagemod (v1.7 RELEASED, pg 26)

I don't want to sound like a smartass, but wouldn't it be a good idea to update the first post? Anyway, so much time and effort went into this. So, at this point: thank you so much for this great mod!

Kind regards
by ArchDoomer
Fri Jun 20, 2025 11:51 pm
Forum: Shaders
Topic: Liquid Texture Pack V7.0.1 (Updated = 8/6/2025)
Replies: 7
Views: 11047

Re: Liquid Texture Pack V7.0.1 (Updated = 8/6/2025)

Absolutely remarkable. Thank you so much! :wub:
by ArchDoomer
Fri Jun 13, 2025 12:21 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91323

Re: Angled Doom TRIPLE UPDATE is out!

Well, I'm really excited. I'll test it right away. Thanks!!
by ArchDoomer
Wed Jun 04, 2025 11:57 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91323

Re: Angled Doom is on the works once again!

Jeeeeeeeesssssssssssss!!!!!!!!!!
by ArchDoomer
Tue Jun 03, 2025 12:07 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91323

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Thank you for your reply!
by ArchDoomer
Tue Jun 03, 2025 12:05 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 156458

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

Will there be further development of the mod? I love it... :-) Life has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the mod :-) Maybe I'll get back to it in the next little bit. I would be thrilled (and I'm sure many others in the community would be too ...
by ArchDoomer
Sat May 31, 2025 1:55 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91323

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

I'm already looking forward to a new version!! ๐Ÿ˜Š PS: When I play with various graphics mods, including relightning, my PC stutters massively as soon as I fire the BFG, for example, and the beams target multiple enemies. This seems to have a significant impact on the entire hardware. Perhaps there's a ...
by ArchDoomer
Thu May 29, 2025 12:11 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 91323

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Yeah. Welcome back buddy!!
by ArchDoomer
Wed May 28, 2025 1:13 pm
Forum: Script Library
Topic: Zemmy's Universal Flinching
Replies: 2
Views: 1699

Re: Zemmy's Universal Flinching

Looks interesting. Falling flinch, too?
by ArchDoomer
Mon May 26, 2025 3:26 pm
Forum: Graphic/Audio Patches
Topic: UndeadHUD
Replies: 24
Views: 11587

Re: UndeadHUD

Love it. My No1 HUD mod even in 2025 and way more compatible to different weapon mods than other HUDs! Thank you.

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