Search found 66 matches
- Fri Jun 13, 2025 12:21 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom TRIPLE UPDATE is out!
Well, I'm really excited. I'll test it right away. Thanks!!
- Wed Jun 04, 2025 11:57 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom is on the works once again!
Jeeeeeeeesssssssssssss!!!!!!!!!!
- Tue Jun 03, 2025 12:07 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
Thank you for your reply!
- Tue Jun 03, 2025 12:05 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 827
- Views: 154629
Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Will there be further development of the mod? I love it... :-) Life has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the mod :-) Maybe I'll get back to it in the next little bit. I would be thrilled (and I'm sure many others in the community would be too ...
- Sat May 31, 2025 1:55 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
I'm already looking forward to a new version!! π PS: When I play with various graphics mods, including relightning, my PC stutters massively as soon as I fire the BFG, for example, and the beams target multiple enemies. This seems to have a significant impact on the entire hardware. Perhaps there's a ...
- Thu May 29, 2025 12:11 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86721
Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1
Yeah. Welcome back buddy!!
- Wed May 28, 2025 1:13 pm
- Forum: Script Library
- Topic: Zemmy's Universal Flinching
- Replies: 2
- Views: 1474
Re: Zemmy's Universal Flinching
Looks interesting. Falling flinch, too?
- Mon May 26, 2025 3:26 pm
- Forum: Graphic/Audio Patches
- Topic: UndeadHUD
- Replies: 24
- Views: 11049
Re: UndeadHUD
Love it. My No1 HUD mod even in 2025 and way more compatible to different weapon mods than other HUDs! Thank you.
- Fri May 16, 2025 1:19 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 442805
Re: [3.4!] FINAL DOOMER +
If this mod development is even alive, I want to suggest the RustGuy weapon set, reusing some old beta content from Doom too! Bare Melee, I have no idea for it... knife maybe? Chainsaw could be the Shield Saw, based on Doom The Dark Ages Shotgun could be the Bayonet, altfire does melee Super ...
- Thu May 15, 2025 8:26 am
- Forum: Gameplay Mods
- Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
- Replies: 827
- Views: 154629
Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Will there be further development of the mod? I love it... 

- Mon Apr 28, 2025 3:03 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1392
- Views: 333046
- Sun Apr 27, 2025 3:14 am
- Forum: General
- Topic: Looking for a Monster Pack?
- Replies: 144
- Views: 169282
Re: Looking for a Monster Pack?
Thank you very much!
- Fri Apr 25, 2025 12:40 am
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 358
- Views: 140905
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Absolutely!!Crudux Cruo wrote: βThu Apr 24, 2025 2:16 pm Just wanted to come back and say i've really liked how this mod has shaped up. It's a hard choice to choose between weapons of saturn and beautiful doom and this, really well balanced fun Vanilla+ mod.
- Mon Apr 21, 2025 11:04 pm
- Forum: Script Library
- Topic: [ZScript] Global Footsteps Proof-of-Concept
- Replies: 10
- Views: 9648
Re: [ZScript] Global Footsteps Proof-of-Concept
Sounds good and seems to work. I edited the file as suggested, and the steps and other sounds sound as they should. For editing, I recommend the Notepad++ Editor ! Thank you very much! If the problem occurs again, I'll let you know... Here is the edited file for those who have difficulty editing ...
- Mon Apr 21, 2025 1:35 pm
- Forum: Script Library
- Topic: [ZScript] Global Footsteps Proof-of-Concept
- Replies: 10
- Views: 9648
Re: [ZScript] Global Footsteps Proof-of-Concept
Sounds good and seems to work. I edited the file as suggested, and the steps and other sounds sound as they should. For editing, I recommend the Notepad++ Editor ! Thank you very much! If the problem occurs again, I'll let you know... Here is the edited file for those who have difficulty editing ...