Search found 66 matches

by ArchDoomer
Fri Jun 13, 2025 12:21 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom TRIPLE UPDATE is out!

Well, I'm really excited. I'll test it right away. Thanks!!
by ArchDoomer
Wed Jun 04, 2025 11:57 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom is on the works once again!

Jeeeeeeeesssssssssssss!!!!!!!!!!
by ArchDoomer
Tue Jun 03, 2025 12:07 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Thank you for your reply!
by ArchDoomer
Tue Jun 03, 2025 12:05 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 827
Views: 154629

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

Will there be further development of the mod? I love it... :-) Life has been pretty busy but I wouldn't mind coming back and finishing up what I need to do with the mod :-) Maybe I'll get back to it in the next little bit. I would be thrilled (and I'm sure many others in the community would be too ...
by ArchDoomer
Sat May 31, 2025 1:55 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

I'm already looking forward to a new version!! 😊 PS: When I play with various graphics mods, including relightning, my PC stutters massively as soon as I fire the BFG, for example, and the beams target multiple enemies. This seems to have a significant impact on the entire hardware. Perhaps there's a ...
by ArchDoomer
Thu May 29, 2025 12:11 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86721

Re: Angled Doom v0.8, ADP v2.1 and AD Lite v1.1

Yeah. Welcome back buddy!!
by ArchDoomer
Wed May 28, 2025 1:13 pm
Forum: Script Library
Topic: Zemmy's Universal Flinching
Replies: 2
Views: 1474

Re: Zemmy's Universal Flinching

Looks interesting. Falling flinch, too?
by ArchDoomer
Mon May 26, 2025 3:26 pm
Forum: Graphic/Audio Patches
Topic: UndeadHUD
Replies: 24
Views: 11049

Re: UndeadHUD

Love it. My No1 HUD mod even in 2025 and way more compatible to different weapon mods than other HUDs! Thank you.
by ArchDoomer
Fri May 16, 2025 1:19 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442805

Re: [3.4!] FINAL DOOMER +

If this mod development is even alive, I want to suggest the RustGuy weapon set, reusing some old beta content from Doom too! Bare Melee, I have no idea for it... knife maybe? Chainsaw could be the Shield Saw, based on Doom The Dark Ages Shotgun could be the Bayonet, altfire does melee Super ...
by ArchDoomer
Thu May 15, 2025 8:26 am
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 827
Views: 154629

Re: Faspons [JULY 20 2023] - Now Monster Pack Compatible!

Will there be further development of the mod? I love it... :-)
by ArchDoomer
Sun Apr 27, 2025 3:14 am
Forum: General
Topic: Looking for a Monster Pack?
Replies: 144
Views: 169282

Re: Looking for a Monster Pack?

Thank you very much!
by ArchDoomer
Fri Apr 25, 2025 12:40 am
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 358
Views: 140905

Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)

Crudux Cruo wrote: ↑Thu Apr 24, 2025 2:16 pm Just wanted to come back and say i've really liked how this mod has shaped up. It's a hard choice to choose between weapons of saturn and beautiful doom and this, really well balanced fun Vanilla+ mod.
Absolutely!! πŸ‘πŸ»πŸ‘πŸ»
by ArchDoomer
Mon Apr 21, 2025 11:04 pm
Forum: Script Library
Topic: [ZScript] Global Footsteps Proof-of-Concept
Replies: 10
Views: 9648

Re: [ZScript] Global Footsteps Proof-of-Concept

Sounds good and seems to work. I edited the file as suggested, and the steps and other sounds sound as they should. For editing, I recommend the Notepad++ Editor ! Thank you very much! If the problem occurs again, I'll let you know... Here is the edited file for those who have difficulty editing ...
by ArchDoomer
Mon Apr 21, 2025 1:35 pm
Forum: Script Library
Topic: [ZScript] Global Footsteps Proof-of-Concept
Replies: 10
Views: 9648

Re: [ZScript] Global Footsteps Proof-of-Concept

Sounds good and seems to work. I edited the file as suggested, and the steps and other sounds sound as they should. For editing, I recommend the Notepad++ Editor ! Thank you very much! If the problem occurs again, I'll let you know... Here is the edited file for those who have difficulty editing ...

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