Search found 1771 matches

by Xim
Mon Jun 02, 2025 9:48 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38037
Views: 4647205

Re: [SPRITES] Spriting Carnival!!

Did a recolor of Nmn's Outcast Foot Soldier to make it look more like a Super Mutant from Fallout.

Credits: Nmn (sprite), Xim (re-color)
by Xim
Tue Mar 25, 2025 11:16 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121061

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

This is an amazing mod that I have loved playing with different maps. Incredible work on this! Thank you! I'm glad you're enjoying it! I kind of randomly took a break from zdoom modding for awhile, I've been trying to get back into it but I'm a little rusty over the months. But I do plan on making ...
by Xim
Sat Mar 01, 2025 6:06 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121061

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

Here's a list from Doomworld.
https://www.doomworld.com/forum/topic/1 ... nt-2711257

It's also pretty useful for any other 'total conversion' gameplay mods as well.
by Xim
Sat Jan 04, 2025 6:00 pm
Forum: Gameplay Mods
Topic: Wolf Reader
Replies: 3
Views: 3604

Re: Wolf Reader

This looks awesome, can't wait to try it out. Maybe something more can come from this some day.
by Xim
Sun Dec 15, 2024 5:27 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 36412

Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)

Some expanded melee zombies and such would be cool, yeah, both in having more types of them and just larger numbers. Hey thanks for the comment! I haven't done much work on this for a while. If I do come back to it I might be able to make some variations of the zombies like jawless versions you see ...
by Xim
Tue Dec 03, 2024 2:23 am
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121061

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

I managed to put together a DEHACKED version of Xim's Star Wars Doom. I hope you'll enjoy!

Download here from moddb!
by Xim
Wed Oct 02, 2024 10:48 pm
Forum: Gameplay Mods
Topic: Xim's Nuke-Um Weapons
Replies: 48
Views: 13305

Re: Xim's Nuke-Um Weapons

Does anyone still have this mod ? Edit: Nervermind, found it https://www.mediafire.com/file/5vj175gg5z11g1j/Xim-NukeWeaps.zip/file Hey thanks! Nice trip down memory lane. I wonder if I can update this. EDIT: Lol, yeah. Nothing major but I made it work again for the current gzdoom. I'd edit the ...
by Xim
Thu Aug 22, 2024 9:10 am
Forum: Gameplay Mods
Topic: Legacy of Rust weapons
Replies: 4
Views: 3691

Re: Legacy of Rust weapons

Just tried it out, this is great! I love the GLDEFs for it. A nice improvement from the dehacked versions which I tried out in GZDoom earlier. Just need to adjust the tags for the weapons, the incinerator doesn't have one so when selecting it with weapon tags displayed it shows "JGP_Incinerator ...
by Xim
Sat May 04, 2024 5:18 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121061

Re: Xim's Star Wars Doom - Updated (MAY/4/2024)

NEW UPDATE -Props, music and textures are now all in the main mod, 'lite version' can be downloaded without them -Prequel patch enemies are now included in the main mod, weapons and classes included as addon -New rebel foes: heavy trooper, pilot grenader, bothan spy, forest trooper, land speeder ...
by Xim
Tue Mar 12, 2024 1:06 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 121061

Re: Xim's Star Wars Doom - Updated (MAY/4/2023)

I don't know if you care about this but there is a clone era star wars mod in modb. I´m gonna put a link here just in case you are interested in putting a prequel enemie addon. https://www.moddb.com/mods/star-wars-ultimate-sandbox Already know about that and made a prequel patch about a year ago. ...
by Xim
Tue Jan 16, 2024 12:58 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 285039

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I'm pretty sure you can already do that with Wadsmoosh. Just run it twice with the wads you want to smoosh separately. The only thing you might need to do separately is the menu logo for each collection. On a small tangent, imagine the "Plutonia Complete Collection" with Plutonia 2 and both ...
by Xim
Sun Jan 14, 2024 7:09 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 285039

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself, Master Levels ...
by Xim
Fri Oct 27, 2023 2:55 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 36412

Re: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)

New update. Changes from last version: -New machinegun sprite by Sonik.O.Fan -New props addon -Made riot shield zombies appear less often -New item sprites by SuperCupcakeTactics -New PDA key mode, where key cards look like color coded PDAs, includes changes to the hud -New alt-death and xdeath for ...
by Xim
Fri Aug 18, 2023 1:33 pm
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 36412

Re: Xim's GZDoom3 for Classic Doom (Update MAR/31/23)

Still working on the next update, but I've released a little spin-off I put together that I got distracted making. Hope you enjoy!

Download GZ-D33D here!
by Xim
Mon Jul 24, 2023 9:56 am
Forum: Resources
Topic: Tsran908's junkyard
Replies: 59
Views: 20404

Re: Tsran908's junkyard

Some good stuff here; definitely gonna use the regular death frames for the sawnoff zombie in my mod; headshotting looks cool but is - for me - out of synch with regular doom themed mods. Thanks for sharing :mrgreen: It's been updated on Realm667 already. That was one of my early sprites, and I ...

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