Search found 5 matches

by aebtgar
Thu Mar 09, 2023 10:56 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 417656

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

i seem to have found a quicker way to kill Marauders (y'know, those guys who hunt you after you get a superweapon). It requires a Super Shotgun and 3 items: The Artifact, the Hand Grenades and the Flame Belch. The way you'll need to do this is by baiting the marauder into his dash attack like usual ...
by aebtgar
Sun Feb 19, 2023 11:00 am
Forum: Gameplay Mods
Topic: Improvisation - No guns? No Problem. (0.9.3)
Replies: 30
Views: 17728

Re: Improvisation - No guns? No Problem. (0.4 - Modifiers added!)

there's going to be custom ammo sprites too, right? i mean it wouldn't exactly make sense for a megaphone to be powered by shotgun shells
by aebtgar
Sun Feb 12, 2023 4:48 pm
Forum: Gameplay Mods
Topic: [RELEASE] Virtua Crisis: Guns of Light - v3: JUUUSTICE!!!!
Replies: 16
Views: 10829

Re: [RELEASE] Virtua Crisis: Guns of Light - v3: JUUUSTICE!!!!

Y'know, i'm not entirely sure if it was intentional, but i like how plastic-y some of the guns look. And i mean that in a good way, too, since this is meant to be like one of those arcade shooters and whatnot.
by aebtgar
Sat Jan 14, 2023 11:52 am
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
Replies: 95
Views: 63109

Re: Samsara Reincarnation/ReMixer 1.0b

Hey, how come there's the option to give each class their own weapon pickup sprites (and likewise, hybrid sprites that combine both styles), but not their own ammo pickup sprites for said weapons? Feels kinda jarring to pick up a respective class' weapons while also picking up neon boxes for ammo.

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