Search found 5 matches
- Sat Mar 25, 2023 9:16 pm
- Forum: Gameplay Mods
- Topic: 𝗧𝗼𝗿𝗺𝗮𝘁𝗲𝗿 𝟮: 𝗘𝗹𝗲𝗰𝘁𝗿𝗶𝗰 𝗕𝗼𝗼𝗴𝗮𝗹𝗼𝗼 [v2.3.0]
- Replies: 8
- Views: 4829
Re: Tormater 2: Electric Boogaloo
might i ask what tormater is
- Thu Mar 09, 2023 10:56 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 417656
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
i seem to have found a quicker way to kill Marauders (y'know, those guys who hunt you after you get a superweapon). It requires a Super Shotgun and 3 items: The Artifact, the Hand Grenades and the Flame Belch. The way you'll need to do this is by baiting the marauder into his dash attack like usual ...
- Sun Feb 19, 2023 11:00 am
- Forum: Gameplay Mods
- Topic: Improvisation - No guns? No Problem. (0.9.3)
- Replies: 30
- Views: 17728
Re: Improvisation - No guns? No Problem. (0.4 - Modifiers added!)
there's going to be custom ammo sprites too, right? i mean it wouldn't exactly make sense for a megaphone to be powered by shotgun shells
- Sun Feb 12, 2023 4:48 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] Virtua Crisis: Guns of Light - v3: JUUUSTICE!!!!
- Replies: 16
- Views: 10829
Re: [RELEASE] Virtua Crisis: Guns of Light - v3: JUUUSTICE!!!!
Y'know, i'm not entirely sure if it was intentional, but i like how plastic-y some of the guns look. And i mean that in a good way, too, since this is meant to be like one of those arcade shooters and whatnot.
- Sat Jan 14, 2023 11:52 am
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
- Replies: 95
- Views: 63109
Re: Samsara Reincarnation/ReMixer 1.0b
Hey, how come there's the option to give each class their own weapon pickup sprites (and likewise, hybrid sprites that combine both styles), but not their own ammo pickup sprites for said weapons? Feels kinda jarring to pick up a respective class' weapons while also picking up neon boxes for ammo.