Search found 1536 matches

by Woolie Wool
Mon Apr 24, 2023 3:53 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 45855

Re: Changes In Forum Administration

I heard about this yesterday on Something Awful, along with a link to Marty Kirra's video. I don't post here very often anymore, but I have a lot of memories of this place, and hearing about how the old admins and mods rallied around Marisa and against anyone who tried to blow the whistle on her is ...
by Woolie Wool
Mon Oct 31, 2022 6:41 pm
Forum: Levels
Topic: [ECWolf]Zugzwang, a limit-removing Wolf3D map
Replies: 0
Views: 701

[ECWolf]Zugzwang, a limit-removing Wolf3D map

9_wDPQqOnV8 Download now: https://www.dropbox.com/s/gw28oqs1hguv1nh/zugzwang.zip?dl=0 Happy Halloween! I developed this semi-speedmap in three two-hour sessions over the weekend. It's a quite difficult, fast-paced map in which the player has to move quickly and with purpose, or die. The title comes ...
by Woolie Wool
Sun Dec 26, 2021 9:51 am
Forum: Gameplay Mods
Topic: [LZWolf] Wolfenstein Cosmetic Upgrade + Discipline redux
Replies: 69
Views: 43547

Re: [LZWolf] Wolfenstein Cosmetic Upgrade + Discipline redux

Unfortunately not, because ECWolf and LZWolf currently lack anything like SBARINFO. The best you get is a file called LATCHCFG that lets you move around images and numbers on the status bar, but not alter the size of the status bar, the font, etc.
by Woolie Wool
Sat Dec 25, 2021 6:44 pm
Forum: Gameplay Mods
Topic: [LZWolf] Wolfenstein Cosmetic Upgrade + Discipline redux
Replies: 69
Views: 43547

Re: [LZWolf] Wolfenstein Cosmetic Upgrade + Discipline redux

Wolfenstein Cosmetic Upgrade has gotten a massive update with a new palette, heavily retouched graphics, and LZWolf features. Not only that, but it has a remastered version of my recent collab with Thomas Weiling, Discipline, featuring plane 3 flats and per-tile lighting never before seen in the ...
by Woolie Wool
Sat Dec 18, 2021 10:21 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659383

Re: Resource Request thread *Read 1st post*

Who originally made this edit? I've had it for so long I forgot where it came from. I reverse Google Image Searched it but didn't turn up anything.
by Woolie Wool
Sat Nov 20, 2021 1:33 pm
Forum: Levels
Topic: [Wolf3D vanilla/ECWolf]Discipline RELEASED
Replies: 1
Views: 1419

Re: [Wolf3D vanilla/ECWolf]Discipline RELEASED

Dropbox link updated 11/20/21, 1:30 PM to address a couple of issues with E5M5 (ECWolf/SDL only) and E5M6. ModDB fix to come later because the server is still down.
by Woolie Wool
Sat Nov 20, 2021 9:54 am
Forum: Levels
Topic: [Wolf3D vanilla/ECWolf]Discipline RELEASED
Replies: 1
Views: 1419

[Wolf3D vanilla/ECWolf]Discipline RELEASED

logo.png https://i.imgur.com/1klt53y.png DOWNLOAD (414 kB) Dropbox mirror i5O75-d6yAI I am proud to present Discipline , a vanilla-compatible replacement for Episode 5 of Wolfenstein 3-D, developed in collaboration between myself and Thomas Weiling, another veteran of the Wolfenstein mapping scene ...
by Woolie Wool
Sun Nov 14, 2021 9:57 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635991

Re: [SPRITES] Spriting Carnival!!

I remember seeing a sprite sheet for PC Wolf3D styled energy weapons around here, namely a railgun with big red magnet rings and a rocket launcher-like thing that fired blue fireballs. Does anyone know where they are?

Ignore this, they were on Diehard Wolfers, sorry. :oops:
by Woolie Wool
Sat Jan 16, 2021 5:51 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635991

Re: [SPRITES] Spriting Carnival!!

Concept Necromancer sprite for my Hexen gameplay mod Hecatomb. A combination of Amuscaria's original cultist and Exeor's edit of it for Cult of Despair. The purple will translate to the palette, as befitting a player sprite.
by Woolie Wool
Fri Jan 08, 2021 12:09 pm
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78076

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

Will the dungeon updates be cosmetic or will they affect layout too? I think you should make your dungeons much more open, push areas against one another and open solid walls with windows, gates, etc. to provide more sightlines, as well as adding verticality.
by Woolie Wool
Fri Jan 08, 2021 12:06 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635991

Re: [SPRITES] Spriting Carnival!!

40k spess mehrens would make an awesome subject for a boomer shooter.
by Woolie Wool
Thu Dec 31, 2020 3:53 pm
Forum: Levels
Topic: Hexen: Cult of Despair - A WoC campaign (New 1.4A Version!)
Replies: 169
Views: 78076

Re: Hexen: Cult of Despair - A WoC campaign (1.3A Version)

The director spawns ammo, health, and monsters at certain locations (deathmatch starts?) at periodic intervals. I personally don't like using it, it takes a wrecking ball to map balance and sometimes it seems to work so quickly that maps fill up with monsters faster than they can be cleared. And ...
by Woolie Wool
Mon Dec 28, 2020 10:23 pm
Forum: Levels
Topic: HEXEN: Afterlands - 10 Level Hub
Replies: 4
Views: 2535

Re: HEXEN: Afterlands - 10 Level Hub

I just played through this (though I missed the secret levels) and this was some mighty fine Hexen mapping, though I didn't like the ice platforming level for being an ice platforming level. Any chance of a Cyrgoth omnibus megawad with the whole trilogy in one game?
by Woolie Wool
Mon Dec 28, 2020 9:34 am
Forum: Scripting
Topic: [solved] emulate hexen arch melee attacks
Replies: 14
Views: 1286

Re: [solved] emulate hexen arch melee attacks

Perfect! Thank you! :D
by Woolie Wool
Mon Dec 28, 2020 9:16 am
Forum: Scripting
Topic: [solved] emulate hexen arch melee attacks
Replies: 14
Views: 1286

Re: [solved] emulate hexen arch melee attacks

It's got everything I need except that its attacks don't respect +PUFFONACTORS like the existing melee attacks, which is a problem e.g. for Timon's Axe.

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