Search found 130 matches
- Wed Nov 06, 2019 1:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
Really enjoying the crossover. A buddy and I will have to try this on Zandro at some point. Glad that you like it! :) When you play in Zandro, if you record a Gameplay in Coop don´t hesitate to send to us! We actually just got done with a Twitch live stream. Link to the video is right here: https: ...
- Tue Nov 05, 2019 5:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705647
Re: [Blade of Agony] New screenshots | p179
Awesome model!! it looks great in-game! 

- Mon Nov 04, 2019 5:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
Glad that you like it!Skidjit wrote:Really enjoying the crossover. A buddy and I will have to try this on Zandro at some point.

When you play in Zandro, if you record a Gameplay in Coop don´t hesitate to send to us!
- Mon Nov 04, 2019 1:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
I understand what you say Enjay, and I'm not offended, in fact i feel i should had clarified these questions better. See, i really loved the mod, the team had a clear objective in mind: vanilla blood + vanilla doom. And they are on their way to make it 100% precise. But to make it clear to the devs ...
- Mon Nov 04, 2019 1:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
I've been playing your mod a little bit and first and foremost I want to say that I think it looks absolutely stellar so far. The callbacks to old Doom and Blood levels with all the extras decorations and touches of the macabre is outstanding. One thing I have been having an issue with is the jump ...
- Mon Nov 04, 2019 2:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
Really nice, i wasn`t expecting it too. Forgive me if these sound like weird nitpicks, but here we go: - Caleb single shotgun reload speed is kinda slow compared to sawn off. - Doomguy's chaingun is way faster than vanilla. Intentional? - Doomguy's chaingun ejects casings, but pistol dosen't ...
- Sun Nov 03, 2019 6:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63800
Re: BlooM - DooM/Blood crossover
Those trailers are just epic. I'm actually really looking forward to playing through some community wads with this! Great work! This isn't just a weapons/monster mod, it's a total conversion with 8? maps. It´s a Total Conversion, the demo right now counts with 4 maps, but future versions will have ...
- Sun Apr 22, 2018 4:20 am
- Forum: General
- Topic: DooM Sound Effects in Other Media
- Replies: 83
- Views: 10927
Re: DooM Sound Effects in Other Media
I know that this post is old, but I just found this crazy video, where you can find many Doom sounds in other media
- Sun Feb 18, 2018 3:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DooM - The Caronte´s Portal
- Replies: 5
- Views: 2900
Re: DooM - The Caronte´s Portal
Yeah! I will work on it. I´m currently working on the maps. Is a big task for only one person, that´s why I posted here, to see if someone was interested. But I understand that there are too many projects going on and the people don´t have enough time, or have more interest in other more advanced mo ...
- Sat Feb 17, 2018 10:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DooM - The Caronte´s Portal
- Replies: 5
- Views: 2900
Re: DooM - The Caronte´s Portal
Textures:
Mainly are based on the original DooM Textures, but adding snow and ice based in Blood and Hexen.

Mainly are based on the original DooM Textures, but adding snow and ice based in Blood and Hexen.

- Sat Feb 17, 2018 10:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DooM - The Caronte´s Portal
- Replies: 5
- Views: 2900
Re: DooM - The Caronte´s Portal
I want to start showing you the two new monsters that I was working on now (still WIP): - The Dark Marine: A marine possessed by evil spirits from hell. Is supposed to be a much stronger version of the shotgun guy. Darkmarine_wip.png - Druden: A strong demon, more powerful that a Baron of Hell, but ...
- Sat Feb 17, 2018 10:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DooM - The Caronte´s Portal
- Replies: 5
- Views: 2900
DooM - The Caronte´s Portal
CaronteTitle.png Greetings friends. A long time ago (Like 9 years ago) I started one project by myself, one mod called –DooM: The Caronte´s Portal-. The project was never finished, but because the lack of time, I couldn´t go ahead with it by myself. Also, the idea for the project is too much big for ...
- Wed Oct 19, 2016 6:51 pm
- Forum: Abandoned/Dead Projects
- Topic: Brutal HeXen/Heretic RPG - A Final Update
- Replies: 292
- Views: 172868
Re: Brutal HeXen/Heretic RPG - Version 3 Fighter Demo
Hi Seidolon,
Cool, I´ll be waiting for. I´m also working in some that maybe you´ll like.
I´ll post more stuff when I get it done
Will be amazing to collaborate in this project!
Cool, I´ll be waiting for. I´m also working in some that maybe you´ll like.
I´ll post more stuff when I get it done

Will be amazing to collaborate in this project!
- Tue Oct 18, 2016 5:01 am
- Forum: Abandoned/Dead Projects
- Topic: Brutal HeXen/Heretic RPG - A Final Update
- Replies: 292
- Views: 172868
Re: Brutal HeXen/Heretic RPG - Version 3 Fighter Demo
Hello to everybody I'm Rolls, and I'm a pixel artist and level designer. First of all, say you congratulations, by the great mod that you are creating, for me the best that I saw for HeXen. I noticed that you used some of my sprites, like the torch, I feel horoured that you use it in this mod, I ...
- Fri Mar 18, 2016 2:05 am
- Forum: Gameplay Mods
- Topic: WIP - New Monsters and Weapons for HeXen :)
- Replies: 140
- Views: 17955
Re: WIP - New Monsters and Weapons for HeXen :)
Yeah, all the monsters and weapons with decorate works with custom maps. But most of them don´t have decorate yet, I´m still not so good as scripting and don´t have very much time.
If someone want to make a decorate for other of the weapons and monsters will be cool
If someone want to make a decorate for other of the weapons and monsters will be cool
