Search found 130 matches

by Rolls
Wed Nov 06, 2019 1:03 am
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

Really enjoying the crossover. A buddy and I will have to try this on Zandro at some point. Glad that you like it! :) When you play in Zandro, if you record a Gameplay in Coop don´t hesitate to send to us! We actually just got done with a Twitch live stream. Link to the video is right here: https: ...
by Rolls
Tue Nov 05, 2019 5:40 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705647

Re: [Blade of Agony] New screenshots | p179

Awesome model!! it looks great in-game! :wub:
by Rolls
Mon Nov 04, 2019 5:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

Skidjit wrote:Really enjoying the crossover. A buddy and I will have to try this on Zandro at some point.
Glad that you like it! :)
When you play in Zandro, if you record a Gameplay in Coop don´t hesitate to send to us!
by Rolls
Mon Nov 04, 2019 1:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

I understand what you say Enjay, and I'm not offended, in fact i feel i should had clarified these questions better. See, i really loved the mod, the team had a clear objective in mind: vanilla blood + vanilla doom. And they are on their way to make it 100% precise. But to make it clear to the devs ...
by Rolls
Mon Nov 04, 2019 1:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

I've been playing your mod a little bit and first and foremost I want to say that I think it looks absolutely stellar so far. The callbacks to old Doom and Blood levels with all the extras decorations and touches of the macabre is outstanding. One thing I have been having an issue with is the jump ...
by Rolls
Mon Nov 04, 2019 2:30 am
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

Really nice, i wasn`t expecting it too. Forgive me if these sound like weird nitpicks, but here we go: - Caleb single shotgun reload speed is kinda slow compared to sawn off. - Doomguy's chaingun is way faster than vanilla. Intentional? - Doomguy's chaingun ejects casings, but pistol dosen't ...
by Rolls
Sun Nov 03, 2019 6:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 63800

Re: BlooM - DooM/Blood crossover

Those trailers are just epic. I'm actually really looking forward to playing through some community wads with this! Great work! This isn't just a weapons/monster mod, it's a total conversion with 8? maps. It´s a Total Conversion, the demo right now counts with 4 maps, but future versions will have ...
by Rolls
Sun Apr 22, 2018 4:20 am
Forum: General
Topic: DooM Sound Effects in Other Media
Replies: 83
Views: 10927

Re: DooM Sound Effects in Other Media

I know that this post is old, but I just found this crazy video, where you can find many Doom sounds in other media

by Rolls
Sun Feb 18, 2018 3:32 am
Forum: TCs, Full Games, and Other Projects
Topic: DooM - The Caronte´s Portal
Replies: 5
Views: 2900

Re: DooM - The Caronte´s Portal

Yeah! I will work on it. I´m currently working on the maps. Is a big task for only one person, that´s why I posted here, to see if someone was interested. But I understand that there are too many projects going on and the people don´t have enough time, or have more interest in other more advanced mo ...
by Rolls
Sat Feb 17, 2018 10:56 am
Forum: TCs, Full Games, and Other Projects
Topic: DooM - The Caronte´s Portal
Replies: 5
Views: 2900

Re: DooM - The Caronte´s Portal

Textures:
Mainly are based on the original DooM Textures, but adding snow and ice based in Blood and Hexen.

Image
Dead Marine
Dead Marine
by Rolls
Sat Feb 17, 2018 10:53 am
Forum: TCs, Full Games, and Other Projects
Topic: DooM - The Caronte´s Portal
Replies: 5
Views: 2900

Re: DooM - The Caronte´s Portal

I want to start showing you the two new monsters that I was working on now (still WIP): - The Dark Marine: A marine possessed by evil spirits from hell. Is supposed to be a much stronger version of the shotgun guy. Darkmarine_wip.png - Druden: A strong demon, more powerful that a Baron of Hell, but ...
by Rolls
Sat Feb 17, 2018 10:50 am
Forum: TCs, Full Games, and Other Projects
Topic: DooM - The Caronte´s Portal
Replies: 5
Views: 2900

DooM - The Caronte´s Portal

CaronteTitle.png Greetings friends. A long time ago (Like 9 years ago) I started one project by myself, one mod called –DooM: The Caronte´s Portal-. The project was never finished, but because the lack of time, I couldn´t go ahead with it by myself. Also, the idea for the project is too much big for ...
by Rolls
Wed Oct 19, 2016 6:51 pm
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 172868

Re: Brutal HeXen/Heretic RPG - Version 3 Fighter Demo

Hi Seidolon,

Cool, I´ll be waiting for. I´m also working in some that maybe you´ll like.
I´ll post more stuff when I get it done :)

Will be amazing to collaborate in this project!
by Rolls
Tue Oct 18, 2016 5:01 am
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 172868

Re: Brutal HeXen/Heretic RPG - Version 3 Fighter Demo

Hello to everybody I'm Rolls, and I'm a pixel artist and level designer. First of all, say you congratulations, by the great mod that you are creating, for me the best that I saw for HeXen. I noticed that you used some of my sprites, like the torch, I feel horoured that you use it in this mod, I ...
by Rolls
Fri Mar 18, 2016 2:05 am
Forum: Gameplay Mods
Topic: WIP - New Monsters and Weapons for HeXen :)
Replies: 140
Views: 17955

Re: WIP - New Monsters and Weapons for HeXen :)

Yeah, all the monsters and weapons with decorate works with custom maps. But most of them don´t have decorate yet, I´m still not so good as scripting and don´t have very much time.
If someone want to make a decorate for other of the weapons and monsters will be cool :)

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