Search found 40 matches

by The DANDY Company
Sat Aug 03, 2024 8:43 pm
Forum: Scripting
Topic: [ACS] Change Ceiling light only?
Replies: 6
Views: 697

Re: [ACS] Change Ceiling light only?

SPZ1 wrote: Sat Aug 03, 2024 2:48 pm 3D Floor flag 2 sets the lighting to only be between the top and bottom of the 3D floor. It doesn't affect the lower space. Look at this demo I attached. You can use sector light effects and not even have to use ACS if you don't want to.
Oh nice, yeah I forgot about those flags.
by The DANDY Company
Sat Aug 03, 2024 3:11 am
Forum: Scripting
Topic: Calling Teleport_EndGame from a script.
Replies: 2
Views: 333

Re: Calling Teleport_EndGame from a script.

How are you calling the script? Is the player the activator? If not, maybe Teleport_EndGame won’t work in that case. I’m not 100% sure.


Andarch
The DANDY Company
by The DANDY Company
Sat Aug 03, 2024 2:59 am
Forum: Scripting
Topic: [ACS] Change Ceiling light only?
Replies: 6
Views: 697

Re: [ACS] Change Ceiling light only?

@Ravick, actually SPZ1’s suggestions were good. Transfer_CeilingLight happens in realtime, not just once. So you can change the sector brightness of the control sector via an action/script to change the ceiling brightness of the desired sector. And you can change the brightness under a 3D floor the s ...
by The DANDY Company
Mon Jul 15, 2024 4:11 am
Forum: Scripting
Topic: No GetPlayerProperty? How to check if the player is frozen?
Replies: 3
Views: 315

Re: No GetPlayerProperty? How to check if the player is frozen?

I think OP is referring to PROP_FROZEN from SetPlayerProperty, not anything to do with FreezeDeath.

GrayFace, you might need to track whether the player is frozen via a global variable instead.


Andarch
The DANDY Company
by The DANDY Company
Tue Jun 25, 2024 12:26 pm
Forum: Scripting
Topic: Checking if Actor is dormant returns weird values
Replies: 2
Views: 229

Re: Checking if Actor is dormant returns weird values

I just tested this and have the same issue. However, if I change things 38 and 39 to monsters, it works correctly, which leads me to believe these functions don't work correctly with ambient sound things. Instead of checking the actor properties, you could add a global variable to keep track of ...
by The DANDY Company
Wed Jun 19, 2024 11:31 pm
Forum: Technical Issues
Topic: Had to uninstall Steam to run 4.12.2
Replies: 2
Views: 561

Re: Had to uninstall Steam to run 4.12.2

Ah thank you!
by The DANDY Company
Wed Jun 19, 2024 10:03 pm
Forum: Technical Issues
Topic: Had to uninstall Steam to run 4.12.2
Replies: 2
Views: 561

Had to uninstall Steam to run 4.12.2

Hi, I just updated to 4.12.2 from 4.11.3, and I was unable to start GZDoom. It kept having an error referencing Steam, even though I'm not using Steam for anything Doom-related. Haven't touched Steam in years. Anyway, I uninstalled Steam, and now GZDoom works. Just wanted to pass the info along ...
by The DANDY Company
Tue Jun 18, 2024 9:49 am
Forum: Scripting
Topic: Adding a custom switch texture
Replies: 3
Views: 281

Re: Adding a custom switch texture

You’re welcome!

Andarch
The DANDY Company
by The DANDY Company
Tue Jun 18, 2024 2:14 am
Forum: Scripting
Topic: Adding a custom switch texture
Replies: 3
Views: 281

Re: Adding a custom switch texture

Could it be because SWoffBark is more than 8 characters? I think texture names can’t have more than 8 unless you put the full path to the image in quotes.

Andarch
The DANDY Company
by The DANDY Company
Sat Jun 01, 2024 9:06 pm
Forum: Levels
Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Replies: 7
Views: 4323

Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Hi everyone, It’s been 3 months since the full release of Doom Returns, and we’ve had about 500 downloads so far, but we haven’t really received any comments except for a couple compatibility-related questions on Doomworld. Has anyone played through all 36 levels? Or at least some of them? We’d love ...
by The DANDY Company
Sat May 11, 2024 10:56 pm
Forum: Tutorials
Topic: Zscript Tutorial Videos Series with Examples
Replies: 2
Views: 2112

Re: Zscript Tutorial Videos Series with Examples

Great series. Keep it up!
by The DANDY Company
Thu Mar 07, 2024 12:07 pm
Forum: Levels
Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Replies: 7
Views: 4323

Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

I have added the below text to the release post: Important notes Doom Returns is not intended to be played with any additional mods loaded. While some mods might technically be compatible, loading additional mods might break the game and/or make some levels unbeatable due to custom scripting/events ...
by The DANDY Company
Tue Mar 05, 2024 12:27 am
Forum: Levels
Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Replies: 7
Views: 4323

Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Hi everyone,
We just streamed the first two levels of the newly released Episode 3 in co-op mode on Twitch! Check out the recording here: https://youtu.be/t8MZ3W6H2K4

Andarch
The DANDY Company
by The DANDY Company
Sun Mar 03, 2024 11:40 pm
Forum: Levels
Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Replies: 7
Views: 4323

Re: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

SadCack wrote: Sun Mar 03, 2024 12:09 pm Awesome! I'll give it a go in a day or two when spring break starts.
Glad to hear it!


Andarch
The DANDY Company
by The DANDY Company
Fri Mar 01, 2024 11:12 am
Forum: Levels
Topic: Doom Returns - FULL VERSION RELEASED [GZDoom megawad]
Replies: 7
Views: 4323

Doom Returns - FULL VERSION RELEASED [GZDoom megawad]

Hi everyone, The full version of Doom Returns is now available! This release (v3.0) is the debut of Episode 3: Descent into Darkness, and it's also the official full and final release of Doom Returns containing all three episodes and a total of 36 maps (each episode contains 10 main maps and 2 ...

Go to advanced search