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by Zanieon
Sun Apr 18, 2021 6:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.6 (New movement and vehicle!)

So with Map Pack having a better development pacing now, i decided that i will record gameplay videos of all the current existing maps, not only to show how the maps plays in coop, but also to guide people around, the first one was Glimpse of Dimensions a year ago just as a showcase when the current ...
by Zanieon
Sat Mar 27, 2021 1:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.6 (New movement and vehicle!)

Alongside that post celebaring 10 Year anniversary of the mod, here's the 10 Year anniversary release of the latest version which brings plenty of changes to the mod's gameplay.

Download in OP.
by Zanieon
Mon Mar 08, 2021 5:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.5.1

Hey, for anyone who still follows the mod in here but keeps thinking it is dead, it actually never been. Anyways the mod completes 10 years this month and i decided to write an article in ModDB about the journey of the mod and of course some development progress showcase: https://www.moddb.com/mods ...
by Zanieon
Fri Feb 19, 2021 7:49 am
Forum: Closed Bugs [GZDoom]
Topic: [4.5] GetPlayerInput in ACS is not registering
Replies: 7
Views: 1404

Re: [4.5] GetPlayerInput in ACS is not registering

Here: https://zdoom.org/wiki/GetPlayerInput It's in the "Reading Buttons" section. And yeah as i said, if it's a longstay problem i won't shout and complain, i took this as legit method before, but i already managed to find another way so it's all good. Btw, i think the page is needing an update ...
by Zanieon
Fri Feb 19, 2021 7:26 am
Forum: Closed Bugs [GZDoom]
Topic: [4.5] GetPlayerInput in ACS is not registering
Replies: 7
Views: 1404

Re: [4.5] GetPlayerInput in ACS is not registering

Yeah, i just talked with MarisaKirisame through the Discord server, if this was a longstay bug then alright. Besides i already found a way to check if the player is only pressing the forward key by comparing only MODINPUT_FORWARDMOVE and MODINPUT_SIDEMOVE values. In any case, this script is based on ...
by Zanieon
Fri Feb 19, 2021 6:02 am
Forum: Closed Bugs [GZDoom]
Topic: [4.5] GetPlayerInput in ACS is not registering
Replies: 7
Views: 1404

[4.5] GetPlayerInput in ACS is not registering

So... i've made a script that needs to register that the player is pressing only the forward key to make it sprint faster after a while, but looks like GetPlayerInput stopped working in 4.5, i tried a couple things before rolling back to 4.4.2 just to make sure and it is indeed something related to ...
by Zanieon
Sun Aug 16, 2020 12:01 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

Have you tried using the presets that lies inside the "Mod Options" menu? That thing usually helps alot with performance issues and such.
by Zanieon
Sat Aug 01, 2020 2:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

Any specific reason why do you want an older verison?

EDIT: Seen you asked the same thing in the ModDB page, i replied you there for the clarification.
by Zanieon
Sun Jun 07, 2020 1:08 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.4.0 released
Replies: 63
Views: 47207

Re: GZDoom 4.4.0 released

Just in time! Gonna pick this to test out from coop matches with Hunter's Moon, see how it goes.
by Zanieon
Mon May 11, 2020 4:16 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109423

Re: [WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

nice work! Thanks bro! Never heard of this before, this looks real nice! This is definitely the most beautiful gameplay I've ever seen. Hope both enjoy when trying it out! Btw i need to make a small announcement that with this release of the new Map Pack, i'll be putting this mod in low activity to ...
by Zanieon
Fri May 08, 2020 1:52 am
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21266

Re: UAC Vinur Prime Research Base - REDUX

It does but at a slower rate, so the player have more chances to restock and deal with the ones spawned by the teleporter more easily.
by Zanieon
Fri May 08, 2020 1:31 am
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21266

Re: UAC Vinur Prime Research Base - REDUX

Thanks for trying it out!

The "kill every enemy otuside" is a rule only for the original map, Redux this has changed to find the Red Keycard exactly because many people got frustrated in having to search the remaining enemies to kill.
by Zanieon
Thu May 07, 2020 8:43 am
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21266

Re: UAC Vinur Prime Research Base - REDUX

Search it in the computer terminal nearby the Section 4 door, if you're playing with some gameplay mod, the switch is probably covered in blood :P
by Zanieon
Thu May 07, 2020 8:40 am
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21266

Re: UAC Vinur Prime Research Base - REDUX

North Hangar Hub door should unlock after pressing the switch in Security Control.
by Zanieon
Thu May 07, 2020 8:15 am
Forum: Levels
Topic: UAC Vinur Prime Research Base - REDUX
Replies: 90
Views: 21266

Re: UAC Vinur Prime Research Base - REDUX

Doing a necrobump of this just to say that i'm releasing a Redux version which makes the map more straightforward. It removes many of the exploratory-only rooms and mostly leave only the essential for the flow.

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