Hey, I'm so sorry for only responding now. But don't worry, the issue resolved itself.
Search found 23 matches
- Mon Sep 09, 2024 2:42 am
- Forum: Gameplay Mods
- Topic: Octane Violence v1 (First release 01/07/24)
- Replies: 21
- Views: 5921
Re: Octane Violence v1 (First release 01/07/24)
- Sun Jul 14, 2024 4:29 am
- Forum: Gameplay Mods
- Topic: Octane Violence v1 (First release 01/07/24)
- Replies: 21
- Views: 5921
Re: Octane Violence v1 (First release 01/07/24)
Hey, I'm having some trouble opening up the download link.
- Fri Nov 10, 2023 1:07 am
- Forum: General
- Topic: What's the state of the ZDoom forums?
- Replies: 35
- Views: 8304
What's the state of the ZDoom forums?
So I'll preface this by saying that I am not a modder, just a big fan of Doom mods. They never cease to be impressive and fun, to make the century's new top understatement. But as I'm sure many of you know, the state of the community has seemingly been more. . . precarious. With many noteworthy ...
- Sun Oct 22, 2023 8:24 pm
- Forum: Gameplay Mods
- Topic: Somewhere in Hell - Beta available (Madness Combat mod)
- Replies: 87
- Views: 28542
Re: Madness Combat inspired mod
I said out loud to myself that this was so cool when I first saw it.
- Wed Jun 07, 2023 12:01 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95236
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod
Turn on digital move in Delta Touch.Critzhater76 wrote: ↑Tue Jun 06, 2023 7:36 pm There is a problem when I play it on Delta Touch. (ZDoom engine Mobile port collection)
When I want to move my character, it always move only in one direction. I don't like using the keyboard keys cuz I'm playing it on my phone
- Wed Apr 19, 2023 6:58 pm
- Forum: General
- Topic: Mods like Trailblazer
- Replies: 2
- Views: 630
Re: Mods like Trailblazer
Some good options I think would be: Hell Crusher (highly recommend) Hellrider (also highly recommend) Lieutenant Typhon (haven't actually played it, but it's highly respected and honestly probably fits the best) Naku Naru (highly recommend; Joblez - the author - is one of the best imo) Dakka Doom ...
- Sun Apr 02, 2023 4:16 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 359
- Views: 141531
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Hello! I haven't really done this before, but I'll try to give some constructive feedback. So I goofed around in MoC and Fallen Leaves for a teeny bit, and I just wanted to assure you that your mod is incredibly satisfying. I know you're not really happy with the pistol's burst fire, but I ...
- Wed Dec 21, 2022 11:36 am
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 35
- Views: 32717
Re: CBLOOD Ultimate Edition!
If anyone is interested, here is my custom set of additions. This does the following in addition to CBlood's default changes... - Gives pain elementals black blood - Gives revenants "dark orange #4" blood (a nice gross color that resembles a cross between bone marrow and vomit) - Copies the blood ...
- Wed Dec 21, 2022 11:27 am
- Forum: Gameplay Mods
- Topic: SDMonsters - Smooth Doom monsters, but slightly enhanced.
- Replies: 7
- Views: 7285
Re: SDMonsters - Smooth Doom monsters, but slightly enhanced.
Ooh! This has the gore included? Is is that a separate add-on?
- Mon Dec 12, 2022 9:31 pm
- Forum: Levels
- Topic: The Lost City of Exelion 1.5
- Replies: 6
- Views: 2833
Re: The Lost City of Exelion 1.3
Ooh boy! That looks nice.
- Sun Nov 27, 2022 4:12 pm
- Forum: Levels
- Topic: Scrungus - Single Level
- Replies: 2
- Views: 1103
Re: Scrungus - Single Level
Oooohh I likey. You're one of my personal favorite modders Joblez, so I'm glad to hear your getting back into the swing of things.
- Fri Nov 25, 2022 10:23 am
- Forum: Off-Topic
- Topic: What are Your Favorite Weapons from Doom Mods?
- Replies: 29
- Views: 5477
Re: What are Your Favorite Weapons from Doom Mods?
How about looking into Meatgrinder for the shotgun preference? Link, please? https://www.moddb.com/mods/brutal-doom/addons/meatgrinderv3-retouched-by-mrchoricheese This is the version I'd probably recommend first. https://www.moddb.com/mods/brutal-doom/addons/dm-super3s-meatgrinderv05 This is the ...
- Thu Nov 24, 2022 11:35 pm
- Forum: Off-Topic
- Topic: What are Your Favorite Weapons from Doom Mods?
- Replies: 29
- Views: 5477
Re: What are Your Favorite Weapons from Doom Mods?
I'm going to say straight out that I am King Boring of the Kingdom of Lame, so take this with a grain of salt. Personally, I like simple, straightforward automatics with respectable accuracy. Best example I can think of comes from PillowBlaster's Trailblazer : The FMG. Just a standard assault rifle ...
- Thu Nov 24, 2022 9:53 pm
- Forum: Levels
- Topic: Lunar Strike (WIP build style sci-fi map set)
- Replies: 36
- Views: 11244
Re: Lunar Strike (WIP build style sci-fi map set)
Hope it's not unwelcome to ask, but since you're now working on Selaco (congrats to you on that btw), I assume this project is on the backburner?
- Sun Nov 20, 2022 7:43 pm
- Forum: Gameplay Mods
- Topic: Starlight Weapons G5
- Replies: 77
- Views: 35970
Re: Slaughter Weapons and XD_Muertes laughs
Hey, hope it's alright to talk in this thread. Your weapons mod is really impressive and well-presented. And there's a lot of creativity involved. But some things, like every weapon being accessed through Key1, is baffling.