Search found 94 matches
- Sun Apr 16, 2023 9:44 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0.1)
No need for specific debugging or any specific action. You and others who are interested, can now just check what I've been able to do with 3D Platform. My new youtube account dedicated to GZDoom: Last uploaded recording was done on March 24, 2023 (before official 2.0 release), so fairly recent. I ...
- Sun Apr 16, 2023 4:34 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Just a quick update: I'm busy with the YT vids and a bit behind schedule =). I already set up a new account specifically for doom editing recordings and I intend to publish them this time, so I'm doing some minor video editing work, to make it less RAW and cut out some jank recording moments. First ...
- Fri Apr 14, 2023 3:59 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Yes =). Should probably upload some first bits this weekend.
- Mon Apr 10, 2023 2:05 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Checking ..FishyClockwork wrote: ↑Mon Apr 10, 2023 12:55 pm Regarding your sound issue.
Your diesel actor redefined the Spawn state sequence thus avoiding calling StartSoundSequence() in the first place.
That's why it didn't play the sound.
Cleaned it up. It works. Finally. Thanks so much Fishy. I just couldn't find it.
- Mon Apr 10, 2023 1:53 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
I looked at the cube setup. Very impressive. So one thing is, you're trying to do z movement + mirroring? Ok, that's a problem because mirroring behaviour pretty much mirrors everything . Meaning as your main platform tries to go up, the mirror platform will try to go down instead. If one of them ...
- Mon Apr 10, 2023 1:00 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
SetThingSpecial(intExitFloorCubeTID,"MagicCubeExitFloor",0,0,0,0,intExitFloorSpecialHolder); Is that an ACS script? Try: SetThingSpecial(intExitFloorCubeTID, ACS_NamedExecute, "MagicCubeExitFloor"); Yes =) SetThingSpecial(intExitFloorCubeTID,ACS_NamedExecute,"MagicCubeExitFloor",0,0,0 ...
- Mon Apr 10, 2023 12:22 pm
- Forum: Scripting
- Topic: How can you use regular integers in ZScript actor state blocks?
- Replies: 2
- Views: 336
Re: How can you use regular integers in ZScript actor state blocks?
Ok, that resolved it =) Code works just fine now. Thanks a lot!
I read it at some point in the Wiki. My bad. Noob issues you know =)
Have a nice day sir!
I read it at some point in the Wiki. My bad. Noob issues you know =)
Have a nice day sir!
- Mon Apr 10, 2023 11:18 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
PM sent with two maps already. I think my base & mirror pillar setup (GROUP + MIRROR + Z movement) has possibly revealed #3. I think. Up to you to investigate. I added my 3DP train gimmick as well (which has the "sound issue"). greetz edit: yeah I recently found the (G)Zdoom Discord server... I'm on ...
- Mon Apr 10, 2023 4:28 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
1. Well, I can't tell for sure, but there might still be cases where an enemy loses track of the platform and hangs in the air. I noticed you can easily trigger issues with spawning enemies on platforms, certain things cause the platform (group) to not move anymore. I'm avoiding it by careful ...
- Mon Apr 10, 2023 3:15 am
- Forum: Scripting
- Topic: How can you use regular integers in ZScript actor state blocks?
- Replies: 2
- Views: 336
How can you use regular integers in ZScript actor state blocks?
Hi, I need some help with something that is seemingly very simple, but I can't get it to work. I read a lot of wiki documentation and tried to figure out some examples, but I don't understand why my "regular integer" variable doesn't work. So I converted a DECORATE actor from flametraps.pk3 ...
- Sat Apr 08, 2023 2:40 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Some general feedback: I think I have completed all possible FishyPlat combinations in terms of XYZ movement, relative, absolute, move to spot, spline path IP, linear path IP, with (counter)clockwise rotation AND all possible FishyPlat OPTFLAGS with and without groups. Test results are very good ...
- Wed Mar 29, 2023 11:50 am
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Quick feedback. Yes indeed. Your latest commit resolves the slope bug! =)) Haven't tested extensively, but my two setups work perfect now. Thank you so much for your prompt action =))
- Tue Mar 28, 2023 6:42 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v2.0)
Hey. I'm still way deep in it. Have managed to do some nice things. 3D Platform is awesome. I'll try to make a little demo recording one of these days. It's really bonkers what you can do when you put the effort into it to learn it. Still trying to master the latest addition for IPs. Took me some ...
- Tue Mar 14, 2023 3:21 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v1.1.1)
Sound Code: Try this: SNDSEQ: :TrainMenace playrepeat TrainMenace end SNDSEQ entries want what you defined in SNDINFO, not the sound file itself. Ok, that didn't resolve it. However, I can't tell how you can set the Next Interpolation Point property of an Interpolation Point through ACS? You can't ...
- Tue Mar 14, 2023 2:23 pm
- Forum: Script Library
- Topic: [ZScript] 3D Platform Actor (v2.5 - August 31st 2025)
- Replies: 204
- Views: 40733
Re: [ZScript] 3D Platform Actor (v1.1.1)
Edit: Deleted question. Found the cause.