Search found 32 matches

by Klemc
Thu May 22, 2025 11:26 pm
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 359
Views: 142100

Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)

Volume of weapons firing is too loud, mod's perfect otherwise. I have reduced the firing sounds across the board for the next release, as I agree they were quite loud. Coincidently today just before getting to this thread i played DOOM, and found weapons were sooooooo too much noisy, thanks for the ...
by Klemc
Tue Feb 25, 2025 6:02 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152601

Re: Doom Runner (yet another graphical Doom launcher)

This would have been day1 if it handled batch files That's not so easy. You're essentially asking me to write a Windows shell interpreter. Of course i could do some primitive parser supporting only single line commands with only basic options, but that would stop working as soon as somebody wrote ...
by Klemc
Sun Feb 23, 2025 7:47 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152601

Re: Doom Runner (yet another graphical Doom launcher)

This would have been day1 if it handled batch files
by Klemc
Mon Oct 14, 2024 5:13 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445233

Re: [3.4!] FINAL DOOMER +

by Klemc
Mon Sep 16, 2024 3:45 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445233

Re: [3.4!] FINAL DOOMER +

DONE, i did it, i made nine patch set to skip the selection menu set to a default set instead :

https://www.doomworld.com/forum/topic/1 ... nt=2848539
by Klemc
Sat Sep 14, 2024 4:59 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445233

Re: [3.4!] FINAL DOOMER +

I use a modified version with ALT fires.

I try to find a way to edit the GUYs selection menu to build patch for specific maps btw :

https://www.doomworld.com/forum/topic/1 ... -of-a-mod/

Help appreciated.
by Klemc
Fri Sep 13, 2024 7:54 pm
Forum: Gameplay Mods
Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
Replies: 33
Views: 11800

Re: Legacy of Rust Pack ENHANCED & MORE V3 (NEWS)

No sorries needed, it's all good.
by Klemc
Fri Sep 13, 2024 7:22 pm
Forum: Gameplay Mods
Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Replies: 359
Views: 142100

Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)

Volume of weapons firing is too loud, mod's perfect otherwise.
by Klemc
Fri Sep 13, 2024 2:22 am
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 35
Views: 19974

Re: Outback Anarchy - D.I.Y. R.I.P.

If you want to give a patch for alternative face this one's great : https://www.doomworld.com/forum/topic/147791-girly-doom-mugshot/?do=findComment&comment=2845752 Good mod, i'll keep it on one map i have (In City Only) it looks to merge well there. wanna see more urban/city mapsets?then take a ...
by Klemc
Thu Sep 12, 2024 6:20 am
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 35
Views: 19974

Re: Outback Anarchy - D.I.Y. R.I.P.

If you want to give a patch for alternative face this one's great :

https://www.doomworld.com/forum/topic/1 ... nt=2845752

Good mod, i'll keep it on one map i have (In City Only) it looks to merge well there.
by Klemc
Thu Sep 12, 2024 2:07 am
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87895

Re: Slayer's Rampage — v1.9c

Perhaps the older mod was sooo much dirtly done that he quoted the filename for that, like he even changed the name.
by Klemc
Wed Sep 11, 2024 7:18 pm
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87895

Re: Slayer's Rampage — v1.9c

would be nice if the mod got updated to work with current gzdoom You know what you can do, download the v2.0 and the alternate 1.2 (made later btw) version i linked, rename .pk3 extension .zip, extract and compare content in WinMerge, you'll find about so much changes that it could well be ...
by Klemc
Tue Sep 10, 2024 4:13 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1199
Views: 445233

Re: [3.4!] FINAL DOOMER +

Ohh,

i thinked that loading it aside the listed pWAD would make it load automatically the correct weapons set, but no, it has to be done manually at the beginnig,

can i make a patch for each easyly ?:

Ancient Aliens
Back To Saturn X
Hellbound
Alien Vendetta
by Klemc
Mon Sep 09, 2024 9:28 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 389
Views: 144313

Re: Zagemod (v1.6 Announced, pg 25)

EDIT: - well it perhaps needs/depends on the Universal Weapon Patch from the Tribute Project OP page, but it's offline (dropbox). Hello. I seen it in older logs it's been updated already (fixed), but i can't get rid of one error with "ZMpatch-DoomTrib.wad" patch. All orders tried. OS: Windows 10 (NT ...

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