Search found 32 matches
- Thu May 22, 2025 11:26 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 359
- Views: 142100
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Volume of weapons firing is too loud, mod's perfect otherwise. I have reduced the firing sounds across the board for the next release, as I agree they were quite loud. Coincidently today just before getting to this thread i played DOOM, and found weapons were sooooooo too much noisy, thanks for the ...
- Tue Feb 25, 2025 6:02 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152601
Re: Doom Runner (yet another graphical Doom launcher)
This would have been day1 if it handled batch files That's not so easy. You're essentially asking me to write a Windows shell interpreter. Of course i could do some primitive parser supporting only single line commands with only basic options, but that would stop working as soon as somebody wrote ...
- Sun Feb 23, 2025 7:47 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152601
Re: Doom Runner (yet another graphical Doom launcher)
This would have been day1 if it handled batch files
- Mon Oct 14, 2024 5:13 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445233
- Sun Oct 13, 2024 2:19 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 493
- Views: 218101
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
I've been added 

- Mon Sep 16, 2024 3:45 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445233
Re: [3.4!] FINAL DOOMER +
DONE, i did it, i made nine patch set to skip the selection menu set to a default set instead :
https://www.doomworld.com/forum/topic/1 ... nt=2848539
https://www.doomworld.com/forum/topic/1 ... nt=2848539
- Sat Sep 14, 2024 4:59 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445233
Re: [3.4!] FINAL DOOMER +
I use a modified version with ALT fires.
I try to find a way to edit the GUYs selection menu to build patch for specific maps btw :
https://www.doomworld.com/forum/topic/1 ... -of-a-mod/
Help appreciated.
I try to find a way to edit the GUYs selection menu to build patch for specific maps btw :
https://www.doomworld.com/forum/topic/1 ... -of-a-mod/
Help appreciated.
- Fri Sep 13, 2024 7:54 pm
- Forum: Gameplay Mods
- Topic: Legacy of Rust ENHANCED Content V4.4 + PSX VERSION
- Replies: 33
- Views: 11800
Re: Legacy of Rust Pack ENHANCED & MORE V3 (NEWS)
No sorries needed, it's all good.
- Fri Sep 13, 2024 7:22 pm
- Forum: Gameplay Mods
- Topic: Led's Generic Weapon Mod (UPDATED! April 2 2023)
- Replies: 359
- Views: 142100
Re: Led's Generic Weapon Mod (UPDATED! April 2 2023)
Volume of weapons firing is too loud, mod's perfect otherwise.
- Fri Sep 13, 2024 2:22 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 19974
Re: Outback Anarchy - D.I.Y. R.I.P.
If you want to give a patch for alternative face this one's great : https://www.doomworld.com/forum/topic/147791-girly-doom-mugshot/?do=findComment&comment=2845752 Good mod, i'll keep it on one map i have (In City Only) it looks to merge well there. wanna see more urban/city mapsets?then take a ...
- Thu Sep 12, 2024 6:20 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 19974
Re: Outback Anarchy - D.I.Y. R.I.P.
If you want to give a patch for alternative face this one's great :
https://www.doomworld.com/forum/topic/1 ... nt=2845752
Good mod, i'll keep it on one map i have (In City Only) it looks to merge well there.
https://www.doomworld.com/forum/topic/1 ... nt=2845752
Good mod, i'll keep it on one map i have (In City Only) it looks to merge well there.
- Thu Sep 12, 2024 2:07 am
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87895
Re: Slayer's Rampage — v1.9c
Perhaps the older mod was sooo much dirtly done that he quoted the filename for that, like he even changed the name.
- Wed Sep 11, 2024 7:18 pm
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87895
Re: Slayer's Rampage — v1.9c
would be nice if the mod got updated to work with current gzdoom You know what you can do, download the v2.0 and the alternate 1.2 (made later btw) version i linked, rename .pk3 extension .zip, extract and compare content in WinMerge, you'll find about so much changes that it could well be ...
- Tue Sep 10, 2024 4:13 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445233
Re: [3.4!] FINAL DOOMER +
Ohh,
i thinked that loading it aside the listed pWAD would make it load automatically the correct weapons set, but no, it has to be done manually at the beginnig,
can i make a patch for each easyly ?:
Ancient Aliens
Back To Saturn X
Hellbound
Alien Vendetta
i thinked that loading it aside the listed pWAD would make it load automatically the correct weapons set, but no, it has to be done manually at the beginnig,
can i make a patch for each easyly ?:
Ancient Aliens
Back To Saturn X
Hellbound
Alien Vendetta
- Mon Sep 09, 2024 9:28 am
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 389
- Views: 144313
Re: Zagemod (v1.6 Announced, pg 25)
EDIT: - well it perhaps needs/depends on the Universal Weapon Patch from the Tribute Project OP page, but it's offline (dropbox). Hello. I seen it in older logs it's been updated already (fixed), but i can't get rid of one error with "ZMpatch-DoomTrib.wad" patch. All orders tried. OS: Windows 10 (NT ...