Search found 216 matches

by DELTAtheDboi005
Sat Apr 20, 2024 12:51 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 149604

Re: SIREN | v0.85

what's the siren discord so i can keep up to date with it?
by DELTAtheDboi005
Sun Oct 15, 2023 11:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 149604

Re: SIREN | v0.8 - Campaign Update

been waiting for this one for a while now!
by DELTAtheDboi005
Sat Aug 05, 2023 8:13 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 405318

Re: Ultimate Doom Builder

boris wrote: Fri Aug 04, 2023 11:40 am
DELTAtheDboi005 wrote: Fri Aug 04, 2023 8:13 am Complex OBJ models (especially ones made in magicavoxel) appear to crash UDB once you go into visual mode from what I've seen.
Thanks for the detailed bug report, it'll be fixed at once!
You're welcome.
by DELTAtheDboi005
Fri Aug 04, 2023 8:13 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 405318

Re: Ultimate Doom Builder

Complex OBJ models (especially ones made in magicavoxel) appear to crash UDB once you go into visual mode from what I've seen.
by DELTAtheDboi005
Tue Aug 01, 2023 8:36 am
Forum: Gameplay Mods
Topic: Starlight Weapons G5
Replies: 77
Views: 35869

Re: Stellar Weapons v6.0: SHOW NO MERCY!!!

AWESOME!
by DELTAtheDboi005
Sat Jul 29, 2023 8:38 am
Forum: Closed Bugs [GZDoom]
Topic: Collision issue causes NASTY crash
Replies: 3
Views: 910

Re: Collision issue causes NASTY crash

What's especially weird about this is that my computer's working just fine now, this might as well be the only time I ran into something like this. Worth noting regardless. And you also mentioned CPU overheating, my computer's fairly old, overheating could very well be the cause or at least one of ...
by DELTAtheDboi005
Thu Jul 27, 2023 7:37 am
Forum: Closed Bugs [GZDoom]
Topic: Collision issue causes NASTY crash
Replies: 3
Views: 910

Collision issue causes NASTY crash

So I was dicking around in gzdoom, testing an elevator until I got stuck in it as it was trying to push me into the ceiling, I went to exit gzdoom and all of a sudden, windows needed to restart as it ran into a problem. None of the files were damaged except for the config file, which I was easily ...
by DELTAtheDboi005
Mon Jul 24, 2023 11:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: [DEVELOPMENT PAUSED] [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!
Replies: 14
Views: 5082

Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

I'm a bit split as to whether or not I should keep going with this game. I made a doomworld thread that should hopefully explain why I feel this way.


https://www.doomworld.com/forum/topic/1 ... at-i-make/
by DELTAtheDboi005
Sun Jun 25, 2023 3:56 am
Forum: Gameplay Mods
Topic: Starlight Weapons G5
Replies: 77
Views: 35869

Re: Slaughter Weapons [G4-4.0] Released

Deybar_TECH wrote: Sat Jun 24, 2023 1:03 pm I'm sorry.... but unfortunately I have captured and cut with Audacity
thousands of gun sounds from different video games and some youtube "all weapons Showcase". :idea:
Fair enough, the offer's there in case you want it :)
by DELTAtheDboi005
Fri Jun 23, 2023 10:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: GoldenEye TC Complete
Replies: 17
Views: 7776

Re: GoldenEye TC Complete

Alrighty. Looking forward to the next update.

Take care.
by DELTAtheDboi005
Fri Jun 23, 2023 6:13 am
Forum: TCs, Full Games, and Other Projects
Topic: GoldenEye TC Complete
Replies: 17
Views: 7776

Re: GoldenEye TC Complete

It is true that damage values are increased on both enemy and player on all difficulties In a way, yes it is, there's a mapinfo property called "damagefactor" for the skill definitions that defines how much damage is dealt. example from the highest difficulty on a WIP gameplay mod I'm making ...
by DELTAtheDboi005
Thu Jun 22, 2023 2:49 am
Forum: TCs, Full Games, and Other Projects
Topic: GoldenEye TC Complete
Replies: 17
Views: 7776

Re: GoldenEye TC Complete

One thing I did notice was that even on easier difficulties, enemies absolutely fucking wallop ya, I recommend changing them from hitscans to projectiles and dial the damage back just a bit to make playing the TC a bit easier, I also remember running into a softlock in the "helicopter" section in ...
by DELTAtheDboi005
Tue Jun 20, 2023 4:05 am
Forum: Gameplay Mods
Topic: Starlight Weapons G5
Replies: 77
Views: 35869

Re: Slaughter Weapons [G4-4.0] Released

Deybar_TECH wrote: Mon Jun 19, 2023 11:46 am a totally different perspective: Third-Person Shooter. :twisted:
Next version is gonna look VERY interesting!

Take your time, don't rush and while I'm here, would you like some help with weapon sounds?

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