Search found 451 matches

by Recurracy
Sat Sep 13, 2025 2:53 am
Forum: Gameplay Mods
Topic: Somewhere in Hell 1.0 - a Madness Combat mod
Replies: 1
Views: 533

Somewhere in Hell 1.0 - a Madness Combat mod



Finally after nearly two years of development I released the first version of this project.
by Recurracy
Thu Jan 23, 2025 6:25 pm
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

It's certainly been a while since I last posted here, but some significant things are in the works. I'm gonna make a proper example PK3 that contains everything you need to get started while also functioning as a playable standalone mod.
by Recurracy
Wed Nov 20, 2024 4:14 am
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 29677

Re: Somewhere in Hell - Beta available (Madness Combat mod)



Currently working on the zombies, they can infect dead grunts now, you can download and play with it right now, moddb.com/mods/somewhere-in-hell
by Recurracy
Thu May 02, 2024 8:05 am
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

thank you, if you need help with getting this to work feel free to dm me and have fun again!!
by Recurracy
Thu May 02, 2024 5:02 am
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Can someone please move this thread from Script Library to Resources? Since it's more of a resource
by Recurracy
Mon Apr 29, 2024 4:34 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 29677

Re: Somewhere in Hell - Madness Combat inspired mod (Grunts updated)



im cooking up a new system that i dubbed 'zsanimator', it's a framework that lets you export blender animations directly into gzdoom with, if i am allowed to say so myself, fairly good results
by Recurracy
Mon Apr 29, 2024 4:28 pm
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations



the first weapon I animated with this system is pretty much done now
by Recurracy
Mon Apr 29, 2024 10:37 am
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

https://github.com/recurracy3/zsAnimator

repo is up, but i'm still working hard on this, so it's probably very close to unusable right now
at least it's something

by Recurracy
Sat Apr 27, 2024 1:26 pm
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations



did some more work, expanded the framework a bit
by Recurracy
Sat Apr 27, 2024 2:25 am
Forum: Resources
Topic: ZSAnimator - a Blender to ZScript workflow for weapon animations
Replies: 10
Views: 2541

ZSAnimator - a Blender to ZScript workflow for weapon animations

Hello, For my project Somewhere in Hell I have a looooot of weapons. They have a loooot of frames. This annoyed me so much to the point I thought I needed a much better workflow. Nash has once released a video where he showcased exactly what I needed but hasn't released it, so I decided to Do It ...

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