Search found 148 matches

by RKD
Fri May 17, 2024 11:26 pm
Forum: General
Topic: Non-Doom Level Recommendations
Replies: 3
Views: 499

Re: Non-Doom Level Recommendations

Would FreeDoom 1 & 2 count? Genuine question, haha On the other hand, not sure if you're looking for something specific (nice architecture, challenging combat, big/small sized maps, etc). In any case, here's a simple list: - For Heretic: - Wayfarer: 1 episode, big maps, great architecture ...
by RKD
Wed May 15, 2024 10:20 am
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 232491

Re: LegenDoom [2.8.3] - LDL [4.2]

The Lite version crashes to desktop in GZDoom 4.12.1 the moment an enemy turns legendary. For extra context, this didn't happen in GZDoom 4.10.0, which was the previous build I had. I updated my Legendoom Lite from 4.1 to 4.2, but that wasn't the issue. I loaded only Legendoom Lite with no other ...
by RKD
Tue May 14, 2024 10:12 pm
Forum: Gameplay Mods
Topic: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
Replies: 4
Views: 4794

Re: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)

Hey, glad to know you still intend to keep working on this, even if it's sporadically. It's genuinely one of the nicest Heretic mods out there, imo. Regarding some points: I also thought the long duration was offset by a large margin since you can get rid of tornadoes by luring them into walls or ...
by RKD
Tue May 14, 2024 7:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy II - Trailer Announcement [RELEASED]
Replies: 14
Views: 5093

Re: Hands of Necromancy II - Trailer Announcement

I won't comment much until a demo is released but it's looking nice so far. Keep at it! Only thing I'm mentioning is regarding the latest screenshots in X (twitter): Perhaps is still WIP, but I see really dark places in some of the images, specially the ones in the first tweet. The ones in the ...
by RKD
Tue May 14, 2024 6:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM Infinite - [DEMO 0.978.5]
Replies: 25
Views: 34801

Re: DOOM Infinite - [DEMO 0.978.5]

The mod is great and its replayability is astounding. Amazing work here! However, my main criticism would be that the reward for completing the "three sigils wall" (including the subsequent steps) is by far the lamest and most uninteresting of all the available content. It takes a lot of work and ...
by RKD
Sat Aug 26, 2023 10:50 am
Forum: Scripting
Topic: CREATING A "NO FRIENDLY FIRE" MONSTER CLASS THROUGH ACS
Replies: 6
Views: 901

Re: CREATING A "NO FRIENDLY FIRE" MONSTER CLASS THROUGH ACS

Using AI will never give you proper code ready to use, unless a miracle happens. But for this case, I'm pretty sure you could try adding flags like +NOINFIGHTING, +NOTARGET and/or +NEVERTARGET in your monster actor properties. Their descriptions are on the actor flags list on the wiki, under the ...
by RKD
Wed Aug 02, 2023 12:38 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 229
Views: 47849

Re: Hands of Necromancy [Full game released!]

Hey, a second game is great news. I'm gonna miss the hub system, though. It really set it apart from other FPS (plus that was the purpose of the transformations, to begin with). The main suggestion I can give for HoN 2 is to, please, hire a writer this time (or someone who can give some creative ...
by RKD
Tue Aug 01, 2023 9:10 pm
Forum: Gameplay Mods
Topic: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
Replies: 4
Views: 4794

Re: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)

I've been looking for a good Heretic monster replacer for ages and this one feels so nice to play. I like the variety this add and the extra challenge isn't unfair (except in very specific circumstances). I've been playing Heretic Treasure Chest with this and I'm two out of three episodes completed ...
by RKD
Tue Aug 01, 2023 8:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 229
Views: 47849

Re: Hands of Necromancy [Full game released!]

After several months I've finally played through the entire game once again, and the expansion levels for the first time. Probably not worth to make a detailed review of it after this much time, but the experience was overall enjoyable. The good things I've found were the extra enemies on maps ...
by RKD
Fri Jul 21, 2023 7:44 am
Forum: Tutorials
Topic: Alpha channel posterization in Paint .NET
Replies: 3
Views: 4054

Re: Alpha channel posterization in Paint .NET

Bookmarking this. You never know when it can come in handy.

Re piola, wn
by RKD
Sat Jul 15, 2023 8:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 213916

Re: Touhou Doom - Full Release (V1.24)

Cool. Probably next time I play it I'll give it a try
by RKD
Sat Jul 15, 2023 8:55 pm
Forum: Mapping
Topic: Moving/Extending 3d Bridges?
Replies: 6
Views: 3062

Re: Moving/Extending 3d Bridges?

Hope it helps! :)
by RKD
Thu Jul 13, 2023 10:08 pm
Forum: Mapping
Topic: Moving/Extending 3d Bridges?
Replies: 6
Views: 3062

Re: Moving/Extending 3d Bridges?

Maybe this can help you achieve that result?
by RKD
Thu Jul 13, 2023 9:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 213916

Re: Touhou Doom - Full Release (V1.24)

Can Touhou Doom be run alongside a weapons mod, though? When I've played it I saw it has custom weapons from 2nd episode onwards, so I assumed it wouldn't work. :?
by RKD
Mon Jun 26, 2023 12:44 pm
Forum: Requests
Topic: Want to ballpark a budget for various commissions
Replies: 28
Views: 3584

Re: Want to ballpark a budget for various commissions

I mean, it isn't impossible to find people willing to accept commissions for sprites and code, but the only time I've seen that successfully made was in the case of Emmanuelexe ( this post and this post). No problem with asking how much people charge for their work in all the stuff you mention to ...

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