Search found 148 matches
- Fri May 17, 2024 11:26 pm
- Forum: General
- Topic: Non-Doom Level Recommendations
- Replies: 3
- Views: 499
Re: Non-Doom Level Recommendations
Would FreeDoom 1 & 2 count? Genuine question, haha On the other hand, not sure if you're looking for something specific (nice architecture, challenging combat, big/small sized maps, etc). In any case, here's a simple list: - For Heretic: - Wayfarer: 1 episode, big maps, great architecture ...
- Wed May 15, 2024 10:20 am
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 232491
Re: LegenDoom [2.8.3] - LDL [4.2]
The Lite version crashes to desktop in GZDoom 4.12.1 the moment an enemy turns legendary. For extra context, this didn't happen in GZDoom 4.10.0, which was the previous build I had. I updated my Legendoom Lite from 4.1 to 4.2, but that wasn't the issue. I loaded only Legendoom Lite with no other ...
- Tue May 14, 2024 10:12 pm
- Forum: Gameplay Mods
- Topic: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
- Replies: 4
- Views: 4794
Re: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
Hey, glad to know you still intend to keep working on this, even if it's sporadically. It's genuinely one of the nicest Heretic mods out there, imo. Regarding some points: I also thought the long duration was offset by a large margin since you can get rid of tornadoes by luring them into walls or ...
- Tue May 14, 2024 7:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy II - Trailer Announcement [RELEASED]
- Replies: 14
- Views: 5093
Re: Hands of Necromancy II - Trailer Announcement
I won't comment much until a demo is released but it's looking nice so far. Keep at it! Only thing I'm mentioning is regarding the latest screenshots in X (twitter): Perhaps is still WIP, but I see really dark places in some of the images, specially the ones in the first tweet. The ones in the ...
- Tue May 14, 2024 6:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM Infinite - [DEMO 0.978.5]
- Replies: 25
- Views: 34801
Re: DOOM Infinite - [DEMO 0.978.5]
The mod is great and its replayability is astounding. Amazing work here! However, my main criticism would be that the reward for completing the "three sigils wall" (including the subsequent steps) is by far the lamest and most uninteresting of all the available content. It takes a lot of work and ...
- Sat Aug 26, 2023 10:50 am
- Forum: Scripting
- Topic: CREATING A "NO FRIENDLY FIRE" MONSTER CLASS THROUGH ACS
- Replies: 6
- Views: 901
Re: CREATING A "NO FRIENDLY FIRE" MONSTER CLASS THROUGH ACS
Using AI will never give you proper code ready to use, unless a miracle happens. But for this case, I'm pretty sure you could try adding flags like +NOINFIGHTING, +NOTARGET and/or +NEVERTARGET in your monster actor properties. Their descriptions are on the actor flags list on the wiki, under the ...
- Wed Aug 02, 2023 12:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 229
- Views: 47849
Re: Hands of Necromancy [Full game released!]
Hey, a second game is great news. I'm gonna miss the hub system, though. It really set it apart from other FPS (plus that was the purpose of the transformations, to begin with). The main suggestion I can give for HoN 2 is to, please, hire a writer this time (or someone who can give some creative ...
- Tue Aug 01, 2023 9:10 pm
- Forum: Gameplay Mods
- Topic: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
- Replies: 4
- Views: 4794
Re: The Raven's Craze: a monster mod for Heretic (and eventually, Hexen)
I've been looking for a good Heretic monster replacer for ages and this one feels so nice to play. I like the variety this add and the extra challenge isn't unfair (except in very specific circumstances). I've been playing Heretic Treasure Chest with this and I'm two out of three episodes completed ...
- Tue Aug 01, 2023 8:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hands of Necromancy [Full game released!]
- Replies: 229
- Views: 47849
Re: Hands of Necromancy [Full game released!]
After several months I've finally played through the entire game once again, and the expansion levels for the first time. Probably not worth to make a detailed review of it after this much time, but the experience was overall enjoyable. The good things I've found were the extra enemies on maps ...
- Fri Jul 21, 2023 7:44 am
- Forum: Tutorials
- Topic: Alpha channel posterization in Paint .NET
- Replies: 3
- Views: 4054
Re: Alpha channel posterization in Paint .NET
Bookmarking this. You never know when it can come in handy.
Re piola, wn
Re piola, wn
- Sat Jul 15, 2023 8:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 213916
Re: Touhou Doom - Full Release (V1.24)
Cool. Probably next time I play it I'll give it a try
- Sat Jul 15, 2023 8:55 pm
- Forum: Mapping
- Topic: Moving/Extending 3d Bridges?
- Replies: 6
- Views: 3062
Re: Moving/Extending 3d Bridges?
Hope it helps! 

- Thu Jul 13, 2023 10:08 pm
- Forum: Mapping
- Topic: Moving/Extending 3d Bridges?
- Replies: 6
- Views: 3062
Re: Moving/Extending 3d Bridges?
Maybe this can help you achieve that result?
- Thu Jul 13, 2023 9:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Touhou Doom - Full Release (V1.24)
- Replies: 202
- Views: 213916
Re: Touhou Doom - Full Release (V1.24)
Can Touhou Doom be run alongside a weapons mod, though? When I've played it I saw it has custom weapons from 2nd episode onwards, so I assumed it wouldn't work. 

- Mon Jun 26, 2023 12:44 pm
- Forum: Requests
- Topic: Want to ballpark a budget for various commissions
- Replies: 28
- Views: 3584
Re: Want to ballpark a budget for various commissions
I mean, it isn't impossible to find people willing to accept commissions for sprites and code, but the only time I've seen that successfully made was in the case of Emmanuelexe ( this post and this post). No problem with asking how much people charge for their work in all the stuff you mention to ...