Search found 35 matches
- Wed Nov 19, 2025 6:21 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 46
- Views: 7686
Re: UZDoom 4.14.3 Pre-release
Congrats on the release. Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos are supposed to drop down from vents into the medlab, but they do not and get stuck on the edges. Changing compatibility modes does not seem to resolve it. Any chance this can be fixed? This should ...
- Sat Nov 08, 2025 4:17 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 46
- Views: 7686
Re: UZDoom 4.14.3 Pre-release
Congrats on the release.
Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos are supposed to drop down from vents into the medlab, but they do not and get stuck on the edges. Changing compatibility modes does not seem to resolve it. Any chance this can be fixed?
Aliens TC has had a behavior issue in GZDoom for some time: in E2M4, xenos are supposed to drop down from vents into the medlab, but they do not and get stuck on the edges. Changing compatibility modes does not seem to resolve it. Any chance this can be fixed?
- Mon Oct 13, 2025 6:05 pm
- Forum: Off-Topic
- Topic: Alien Trilogy Resurrection
- Replies: 23
- Views: 1316
Re: Alien Trilogy Resurrection
Extremely exciting project. Alien Trilogy is one of my all-time favorite console FPS games, even if it kinda plays like shit (the way you can't stunlock enemies because bullets go through them when they're in their pain state pretty much ruins the game for me.)
- Fri Sep 05, 2025 2:06 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.92
- Replies: 144
- Views: 106745
Re: Brightmaps Plus v1.92
For whatever reason brightmap textures don't work in Phobos: Anomaly Reborn. I can't figure it out.
- Fri Nov 01, 2024 12:19 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic IV
- Replies: 15
- Views: 4213
Re: Nightmare Logic IV
I can actually attest that the black screen issue was also a thing when I was fooling around with Walpurgis earlier this year. It's definitely just GZDoom doing a thing as far as I can tell. Opening the console usually fixed it.
- Thu Oct 31, 2024 11:55 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic IV
- Replies: 15
- Views: 4213
Re: Nightmare Logic IV
Yessss I've been wanting something like this for ages. This ought to go great with Sepia.
[ETA] Well, other than that they're not affected by the palette.
[ETA] Well, other than that they're not affected by the palette.
- Fri Oct 04, 2024 9:37 pm
- Forum: Requests
- Topic: [Request] Steampunk player sprite
- Replies: 0
- Views: 2237
[Request] Steampunk player sprite
I'm in the process of updating willkuer's old Demon Slayer 1887 mod, which was pretty unfinished. One thing I'd like to do is have a custom player skin. I did a lot of searching but I couldn't find anything that quite fit, so I'm coming here for help: I'm looking for something like a steampunk ...
- Thu Oct 03, 2024 1:59 am
- Forum: Gameplay Mods
- Topic: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)
- Replies: 83
- Views: 35790
Re: [MOD] Demon Slayer 1887 (Update 1.5 FEB.01.2018)
Hi! Wow, this is a dusty old thread. I always imagined it something more -- With the right drapes, the right paints, the right frames, this could really work! Anyway, there aren't very many true steampunk weapon mods out there. Diesel Doom is pretty close but technology-wise it's off by maybe 60 ...
- Tue Mar 12, 2024 7:03 pm
- Forum: Bugs [GZDoom]
- Topic: Wall lower special gets stuck if obstructed
- Replies: 2
- Views: 714
Re: Wall lower special gets stuck if obstructed
I can confirm this also happens in the secret level of No Rest for the Living, Morbid Autumn MAP03 and Tom Mustaine's PARADOX.wad from Master Levels.
[ETA] Interestingly enough, it also happens in Boom compatibility and IIRC I was using default compatibility for Morbid Autumn. All on 4.11.1.
[ETA] Interestingly enough, it also happens in Boom compatibility and IIRC I was using default compatibility for Morbid Autumn. All on 4.11.1.
- Mon Apr 24, 2023 11:47 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654059
Re: Ashes Afterglow TC - closing the vault
Gourry I don't think you're going to get an answer anymore, sorry to say.
- Fri Apr 21, 2023 11:19 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 49895
Re: Changes In Forum Administration
I've kind of avoided talking about PB because it felt like a waste of time, but it's been bothering me to the point that I do have to speak up as a transfem myself and try to unpack this at a more granular level than I've seen so far. So I do have to agree that PB's post, regardless of what he (or ...
- Fri Apr 21, 2023 8:39 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 49895
Re: Changes In Forum Administration
2.) I feel the Hall of Unpleasantness is a net negative. I understand wanting to show behavior as an example of 'we don't do this here', but I feel it has the opposite effect. I also get having a stand against bigotry and bad actors - but it comes across as unprofessional - and I feel some people ...
- Fri Apr 21, 2023 9:33 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 49895
Re: Changes In Forum Administration
This has all been very sad, and I had no idea any of this was going on. This, I think, has been a significant failing of the rest of the community, and it's another reason that it's important that administrations actually speak to each other going forward. If important people at Doomworld or ...
- Fri Apr 21, 2023 2:24 am
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 49895
Re: Changes In Forum Administration
Having read through the entire previous thread and assorted other things the only thing I can feel is a deep sadness. I'm not terribly active in the community except as someone who enjoys and plays Doom and the creative ideas people express in their maps and mods, but I've been a part of this ...
- Thu Apr 20, 2023 11:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 654059
Re: Ashes Afterglow TC - closing the vault
I can't say I'd blame him, yeesh. I was also unaware of what had happened as I only really check this thread these days.