Search found 26 matches

by heidi2
Sat Dec 17, 2022 2:50 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 251345

Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

is any particular "sprite fixing" mod recommended or not recommended to use with BD?
by heidi2
Sun May 29, 2022 7:28 am
Forum: Gameplay Mods
Topic: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]
Replies: 23
Views: 15664

Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

Using BeautifulDoom this mod will result in starting with the regular Doom pistol​... nvm I found https://www.doomworld.com/idgames/utils/exe_edit/patches/pstlstrt which has a BD version but I had to fix and recompile it to work ("knucke undefined"), it's attached to this comment if anyone is i ...
by heidi2
Sun Feb 13, 2022 11:22 am
Forum: Levels
Topic: Burden Of Flesh - 7 map episode wad released!
Replies: 13
Views: 8423

Re: Burden Of Flesh - 7 map episode wad released!

that being said, with map07 you gotta be trolling, like honestly trying to torture players. I know we've been warned. Its too nice to stop playing but for the rift with the pinkies and arch viles alone you deserve a slap in the face. Despite the difficulty I did actually manage to get the yellow key ...
by heidi2
Tue Feb 08, 2022 3:39 pm
Forum: Levels
Topic: Burden Of Flesh - 7 map episode wad released!
Replies: 13
Views: 8423

Re: Burden Of Flesh - 7 map episode wad released!

I love how you're able to create just "something", your creativity seems to be so limitless. It's like abstract art sometimes but despite the crazy style it all fits together somehow (I just finished map6). I dont know why I like it so much. It feels so effortlessly. Very inspiring. Please keep on ...
by heidi2
Mon Feb 07, 2022 4:03 pm
Forum: Levels
Topic: Burden Of Flesh - 7 map episode wad released!
Replies: 13
Views: 8423

Re: Burden Of Flesh - 7 map episode wad released!

interesting to see how when the wad doesn't suck people are ok with any difficulty but when they play mine oh vey hitscan here, pee my pants arch vile there :lol:
by heidi2
Sun Feb 06, 2022 12:44 pm
Forum: Levels
Topic: Castle of Lunacy 2
Replies: 5
Views: 1921

Re: Castle of Lunacy 2

openroadracer wrote:Imgur album doesn't appear to have any pictures in it.
fixed
by heidi2
Sun Feb 06, 2022 12:32 pm
Forum: Levels
Topic: Castle of Lunacy 2
Replies: 5
Views: 1921

Re: Castle of Lunacy 2

That's weird, it works for me. Try this? https://www.mediafire.com/file/wsk4u4hx ... 2.WAD/file
by heidi2
Sun Feb 06, 2022 9:15 am
Forum: Levels
Topic: Castle of Lunacy 2
Replies: 5
Views: 1921

Castle of Lunacy 2

Hello there, this is a wad that I made back in 1997 (don't leave yet) which I thoroughly reworked in recent months. I already posted it for play testing over at doomworld some time ago so I consider this the release version. Stats (HMP): 281 monsters 15 secrets estimated playtime: 45 minutes ...
by heidi2
Sun Jan 30, 2022 12:45 pm
Forum: Assets (and other stuff)
Topic: little trouble with SLADE
Replies: 2
Views: 641

Re: little trouble with SLADE

*facepalm* thanks <3
by heidi2
Sat Jan 29, 2022 4:00 am
Forum: Assets (and other stuff)
Topic: little trouble with SLADE
Replies: 2
Views: 641

little trouble with SLADE

So I am just figuring out how to work with textures, back then I just overwrote existing ones... the thing is if I import a texture into the file and move it between p_start and p_end (right?), then right click > graphic > add to patch table, then the entry gets created but it says "In archive ...
by heidi2
Thu Jan 27, 2022 3:36 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 251345

Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

Jekyll Grim Payne wrote:I may be able to alleviate this with limit in SNDINFO, thanks.
That would be awesome because it really does have a negative impact (especially the vanilla blood drops falling onto water)
by heidi2
Wed Jan 19, 2022 1:55 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 251345

Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

Another bug: bullet puffs on walls have an unnaturally long life time.

e: on some textures only

BIGDOOR7: long lifetime
TANROCK3: no puffs at all
STONE2: normal puffs

is this intended? I think it's odd
by heidi2
Fri Jan 14, 2022 2:14 pm
Forum: Levels
Topic: Ozonia Megawad [Boom] - RC4 OUT!
Replies: 12
Views: 6763

Re: Ozonia Megawad [Boom] - RC1 OUT!

Actually modern ports can use any midi source, not necessarily the cheesy Microsoft GS Wavetable Synth. don't they all sound alike more or less? I got like 10 or so. What's your favourite ones? As for the posted wad, fantastic, I can just sit there, look at the map design and enjoy it like a good ...
by heidi2
Fri Jan 14, 2022 11:12 am
Forum: Levels
Topic: Lava Flow
Replies: 6
Views: 4253

Re: Lava Flow

here's my experience. there's an AFK part in it, just skip ahead

https://youtu.be/8Z7o6wSoCp8
by heidi2
Fri Jan 14, 2022 4:41 am
Forum: Scripting
Topic: unset line action?
Replies: 5
Views: 1184

Re: unset line action?

Thanks for the answers! I actually used a global variable now, that way I can even disable the "door" action mid way (prevent it from closing again). script 5 (int tag) { if (trap_activated == false) { Ceiling_MoveToValue(tag, 16, 64); Delay(160); if (trap_activated == false) { Ceiling_MoveToValue ...

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