Search found 26 matches
- Sat Dec 17, 2022 2:50 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 251345
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
is any particular "sprite fixing" mod recommended or not recommended to use with BD?
- Sun May 29, 2022 7:28 am
- Forum: Gameplay Mods
- Topic: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]
- Replies: 23
- Views: 15664
Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021
Using BeautifulDoom this mod will result in starting with the regular Doom pistol... nvm I found https://www.doomworld.com/idgames/utils/exe_edit/patches/pstlstrt which has a BD version but I had to fix and recompile it to work ("knucke undefined"), it's attached to this comment if anyone is i ...
- Sun Feb 13, 2022 11:22 am
- Forum: Levels
- Topic: Burden Of Flesh - 7 map episode wad released!
- Replies: 13
- Views: 8423
Re: Burden Of Flesh - 7 map episode wad released!
that being said, with map07 you gotta be trolling, like honestly trying to torture players. I know we've been warned. Its too nice to stop playing but for the rift with the pinkies and arch viles alone you deserve a slap in the face. Despite the difficulty I did actually manage to get the yellow key ...
- Tue Feb 08, 2022 3:39 pm
- Forum: Levels
- Topic: Burden Of Flesh - 7 map episode wad released!
- Replies: 13
- Views: 8423
Re: Burden Of Flesh - 7 map episode wad released!
I love how you're able to create just "something", your creativity seems to be so limitless. It's like abstract art sometimes but despite the crazy style it all fits together somehow (I just finished map6). I dont know why I like it so much. It feels so effortlessly. Very inspiring. Please keep on ...
- Mon Feb 07, 2022 4:03 pm
- Forum: Levels
- Topic: Burden Of Flesh - 7 map episode wad released!
- Replies: 13
- Views: 8423
Re: Burden Of Flesh - 7 map episode wad released!
interesting to see how when the wad doesn't suck people are ok with any difficulty but when they play mine oh vey hitscan here, pee my pants arch vile there 
- Sun Feb 06, 2022 12:44 pm
- Forum: Levels
- Topic: Castle of Lunacy 2
- Replies: 5
- Views: 1921
Re: Castle of Lunacy 2
fixedopenroadracer wrote:Imgur album doesn't appear to have any pictures in it.
- Sun Feb 06, 2022 12:32 pm
- Forum: Levels
- Topic: Castle of Lunacy 2
- Replies: 5
- Views: 1921
Re: Castle of Lunacy 2
That's weird, it works for me. Try this? https://www.mediafire.com/file/wsk4u4hx ... 2.WAD/file
- Sun Feb 06, 2022 9:15 am
- Forum: Levels
- Topic: Castle of Lunacy 2
- Replies: 5
- Views: 1921
Castle of Lunacy 2
Hello there, this is a wad that I made back in 1997 (don't leave yet) which I thoroughly reworked in recent months. I already posted it for play testing over at doomworld some time ago so I consider this the release version. Stats (HMP): 281 monsters 15 secrets estimated playtime: 45 minutes ...
- Sun Jan 30, 2022 12:45 pm
- Forum: Assets (and other stuff)
- Topic: little trouble with SLADE
- Replies: 2
- Views: 641
Re: little trouble with SLADE
*facepalm* thanks <3
- Sat Jan 29, 2022 4:00 am
- Forum: Assets (and other stuff)
- Topic: little trouble with SLADE
- Replies: 2
- Views: 641
little trouble with SLADE
So I am just figuring out how to work with textures, back then I just overwrote existing ones... the thing is if I import a texture into the file and move it between p_start and p_end (right?), then right click > graphic > add to patch table, then the entry gets created but it says "In archive ...
- Thu Jan 27, 2022 3:36 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 251345
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
That would be awesome because it really does have a negative impact (especially the vanilla blood drops falling onto water)Jekyll Grim Payne wrote:I may be able to alleviate this with limit in SNDINFO, thanks.
- Wed Jan 19, 2022 1:55 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 251345
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
Another bug: bullet puffs on walls have an unnaturally long life time.
e: on some textures only
BIGDOOR7: long lifetime
TANROCK3: no puffs at all
STONE2: normal puffs
is this intended? I think it's odd
e: on some textures only
BIGDOOR7: long lifetime
TANROCK3: no puffs at all
STONE2: normal puffs
is this intended? I think it's odd
- Fri Jan 14, 2022 2:14 pm
- Forum: Levels
- Topic: Ozonia Megawad [Boom] - RC4 OUT!
- Replies: 12
- Views: 6763
Re: Ozonia Megawad [Boom] - RC1 OUT!
Actually modern ports can use any midi source, not necessarily the cheesy Microsoft GS Wavetable Synth. don't they all sound alike more or less? I got like 10 or so. What's your favourite ones? As for the posted wad, fantastic, I can just sit there, look at the map design and enjoy it like a good ...
- Fri Jan 14, 2022 4:41 am
- Forum: Scripting
- Topic: unset line action?
- Replies: 5
- Views: 1184
Re: unset line action?
Thanks for the answers! I actually used a global variable now, that way I can even disable the "door" action mid way (prevent it from closing again). script 5 (int tag) { if (trap_activated == false) { Ceiling_MoveToValue(tag, 16, 64); Delay(160); if (trap_activated == false) { Ceiling_MoveToValue ...