Search found 203 matches

by cosmos10040
Wed Aug 06, 2025 7:03 am
Forum: Graphic/Audio Patches
Topic: Blood Fixer (updated 10/1/17)
Replies: 48
Views: 30480

Re: Blood Fixer (updated 10/1/17)

Alexey_Piven wrote: Tue Jul 29, 2025 7:48 am I found a mod called Colored Blood Fix For ZDoom - and I think it's better
Link?
by cosmos10040
Tue Jul 15, 2025 9:46 am
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 119
Views: 114468

Re: [HDest] The ZikShadow's HDest Addons Section

Wow nice! Can't wait to try the perfect dark one out. You know what would be a good idea, timesplitters 2 or 3 just an idea 💡
by cosmos10040
Fri May 30, 2025 5:58 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 99161

Re: ReLite

This sounds interesting, would it work with relite? Disabling shadows in relite?
by cosmos10040
Mon Apr 28, 2025 8:08 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 17
Views: 3974

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

I had an issue with the screen being red turns out if had another hud that went on when player dies and screen turned red, conflict solved.
by cosmos10040
Fri Apr 18, 2025 4:38 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 17
Views: 3974

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Works perfectly! Lots of options too! Would be cool ifni can scale the items on the side of the visor.
by cosmos10040
Fri Apr 18, 2025 10:07 am
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 17
Views: 3974

Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD

Keep getting vm aborts: GVM execution aborted: tried to read from address zero. In function parameter "self" Called from Actor.FindInventory [Native] Called from BaseStatusBar.CheckInventory at gzdoom_dev_gl3.pk3:zscript/ui/statusbar/statusbar.zs, line 664 Called from Helmeter.ProcessNotify at ...
by cosmos10040
Fri Apr 04, 2025 10:38 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 211
Views: 131308

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Can confirm this also works for me and even mobile!
by cosmos10040
Thu Jan 09, 2025 10:41 am
Forum: Graphic/Audio Patches
Topic: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT
Replies: 11
Views: 4449

Re: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT

Got this error:

script parsing took 0.00

Script error, "VLT_PBR_POM - RC1GZ.pk3:gldefs.txt" line 1079:
Custom hardware shader texture 'materials/heightTex/walls/SW1BRN1.png' not found in texture 'SW1BRN1'
by cosmos10040
Mon Jan 06, 2025 9:29 am
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 6181

Re: No More Hitscans [GZDoom 4.14]

Wow seems to work with drla monsters! Great job!
by cosmos10040
Tue Nov 05, 2024 8:54 pm
Forum: Gameplay Mods
Topic: Nightmare Logic IV
Replies: 15
Views: 4006

Re: Nightmare Logic IV

Great mod! One of your best yet. By no means is it too fast! I think those guys are being sarcastic. I was actually getting nauseous because it was too slow and the bobbing was too much, almost like hideous destructor super slow movement and bobbing was not matching speed. But the sprint is ...
by cosmos10040
Sun Oct 27, 2024 9:59 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 17288

Re: Smooth Weapons Enhanced - Dae's Edition

Ah okay I will look closer.
by cosmos10040
Sat Oct 26, 2024 11:32 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
Replies: 42
Views: 17288

Re: Smooth Weapons Enhanced - Dae's Edition

I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
by cosmos10040
Sat Sep 21, 2024 1:03 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 99161

Re: ReLite

Excellent update as always. I did encounter an error using delta touch but was able to fix it. **** DIED WITH FATAL ERROR: Compile Shader 'hd_shader.fp': ERROR: 0:34: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type ...
by cosmos10040
Sat Sep 14, 2024 12:13 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 99161

Re: ReLite

These new update is really something else. The lighting looks great and the performance toggle makes a difference with big maps! I'm just glad I can run this on my mobile device!

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