Link?Alexey_Piven wrote: ↑Tue Jul 29, 2025 7:48 am I found a mod called Colored Blood Fix For ZDoom - and I think it's better
Search found 203 matches
- Wed Aug 06, 2025 7:03 am
- Forum: Graphic/Audio Patches
- Topic: Blood Fixer (updated 10/1/17)
- Replies: 48
- Views: 30480
Re: Blood Fixer (updated 10/1/17)
- Tue Jul 15, 2025 9:46 am
- Forum: Gameplay Mods
- Topic: [HDest] The ZikShadow's HDest Addons Section
- Replies: 119
- Views: 114468
Re: [HDest] The ZikShadow's HDest Addons Section
Wow nice! Can't wait to try the perfect dark one out. You know what would be a good idea, timesplitters 2 or 3 just an idea 
- Fri May 30, 2025 5:58 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 99161
Re: ReLite
This sounds interesting, would it work with relite? Disabling shadows in relite?
- Mon Apr 28, 2025 8:08 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 17
- Views: 3974
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
I had an issue with the screen being red turns out if had another hud that went on when player dies and screen turned red, conflict solved.
- Fri Apr 18, 2025 4:38 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 17
- Views: 3974
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Works perfectly! Lots of options too! Would be cool ifni can scale the items on the side of the visor.
- Fri Apr 18, 2025 10:07 am
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 17
- Views: 3974
Re: [v1.1 out now] Helmeter - Dynamic, reactive visor HUD
Keep getting vm aborts: GVM execution aborted: tried to read from address zero. In function parameter "self" Called from Actor.FindInventory [Native] Called from BaseStatusBar.CheckInventory at gzdoom_dev_gl3.pk3:zscript/ui/statusbar/statusbar.zs, line 664 Called from Helmeter.ProcessNotify at ...
- Fri Apr 04, 2025 10:38 am
- Forum: Gameplay Mods
- Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
- Replies: 211
- Views: 131308
Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Can confirm this also works for me and even mobile!
- Wed Mar 05, 2025 8:17 am
- Forum: Levels
- Topic: The Resident Evil Map Nobody Asked For Here It Is Anyway :)
- Replies: 8
- Views: 5430
- Thu Jan 09, 2025 10:41 am
- Forum: Graphic/Audio Patches
- Topic: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT
- Replies: 11
- Views: 4449
Re: VLT-PBR-POM - Reworked parallax shader, new PBR materials, parallax maps for doom 1, 2, Plutonia, and TNT
Got this error:
script parsing took 0.00
Script error, "VLT_PBR_POM - RC1GZ.pk3:gldefs.txt" line 1079:
Custom hardware shader texture 'materials/heightTex/walls/SW1BRN1.png' not found in texture 'SW1BRN1'
script parsing took 0.00
Script error, "VLT_PBR_POM - RC1GZ.pk3:gldefs.txt" line 1079:
Custom hardware shader texture 'materials/heightTex/walls/SW1BRN1.png' not found in texture 'SW1BRN1'
- Mon Jan 06, 2025 9:29 am
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 6181
Re: No More Hitscans [GZDoom 4.14]
Wow seems to work with drla monsters! Great job!
- Tue Nov 05, 2024 8:54 pm
- Forum: Gameplay Mods
- Topic: Nightmare Logic IV
- Replies: 15
- Views: 4006
Re: Nightmare Logic IV
Great mod! One of your best yet. By no means is it too fast! I think those guys are being sarcastic. I was actually getting nauseous because it was too slow and the bobbing was too much, almost like hideous destructor super slow movement and bobbing was not matching speed. But the sprint is ...
- Sun Oct 27, 2024 9:59 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 17288
Re: Smooth Weapons Enhanced - Dae's Edition
Ah okay I will look closer.
- Sat Oct 26, 2024 11:32 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 42
- Views: 17288
Re: Smooth Weapons Enhanced - Dae's Edition
I don't see a difference when selecting classic muzzle? Doesn't work with pistol? I'm using black gloves.
- Sat Sep 21, 2024 1:03 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 99161
Re: ReLite
Excellent update as always. I did encounter an error using delta touch but was able to fix it. **** DIED WITH FATAL ERROR: Compile Shader 'hd_shader.fp': ERROR: 0:34: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type ...
- Sat Sep 14, 2024 12:13 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 274
- Views: 99161
Re: ReLite
These new update is really something else. The lighting looks great and the performance toggle makes a difference with big maps! I'm just glad I can run this on my mobile device!