Search found 53 matches
- Mon Dec 27, 2021 9:00 pm
- Forum: Scripting
- Topic: Having a bit of a problem with calculating a pitch.
- Replies: 12
- Views: 2851
Re: Having a bit of a problem with calculating a pitch.
i bet it's not "perfectly tracking" because it's only a few seconds in there, also, the last part, the A_FaceTarget has 0 ticks but the next tick starts using angle (which is not determined yet?) maybe add one tick to the A_FaceTarget or wrap it in a face-spawn loop, one after another. also it's not ...
- Sat Dec 25, 2021 1:24 pm
- Forum: Creation, Conversion, and Editing
- Topic: ACC goto support patch
- Replies: 10
- Views: 6333
Re: ACC goto support patch
times ago one man showed me how to avoid goto's :] 's like while (something) { // ... if (thing) {break;} // ... if (anotherThing) {break;} // ... break; } got some lengthy script, throwed it with shovel hah, about 800 lines, but even this tech not applied in there.. i would like to have some long ...
- Thu Dec 16, 2021 4:47 pm
- Forum: Scripting
- Topic: NOBLOCKMAP unclear description
- Replies: 3
- Views: 667
Re: NOBLOCKMAP unclear description
watched this, to get some info.. it's that G thing..
- Thu Dec 16, 2021 1:18 pm
- Forum: Rules and Forum Announcements
- Topic: ZDoom Wiki Thread
- Replies: 888
- Views: 240531
Re: ZDoom Wiki Thread
https://zdoom.org/wiki/User_variable
user_* variables are inherited by child actors
(it's not mentioned anywhere)
user_* variables are inherited by child actors
(it's not mentioned anywhere)
- Tue Dec 14, 2021 7:26 pm
- Forum: Scripting
- Topic: Calculating movement distance from mass & velocity
- Replies: 4
- Views: 658
Re: Calculating movement distance from mass & velocity
a distance passed, generally, doesn't depend on mass much. a greater mass with the same velocity is able to travel greater distance (heavier bullet flies further) overcoming air resistance. the gravity pulls object down to the ground, so i assume that changing z velocity to mySpeed will make object ...
- Mon Dec 13, 2021 1:03 pm
- Forum: Scripting
- Topic: ACS checking which sourceport?
- Replies: 24
- Views: 5591
Re: ACS checking which sourceport?
@Caligari, i'm pretty sure we are left behind long time ago, that's a realism situation
32 units man, not 64

- Mon Dec 13, 2021 10:02 am
- Forum: Scripting
- Topic: ACS checking which sourceport?
- Replies: 24
- Views: 5591
Re: ACS checking which sourceport?
Code: Select all
function int isZandronum(void)
{
return GetCVar("CL_TicsPerUpdate");// 3=default for zandronum, 0=gzdoom (not defined)
}
- Mon Dec 13, 2021 9:29 am
- Forum: Scripting
- Topic: Spawn function and replacements
- Replies: 12
- Views: 1506
Re: Spawn function and replacements
What are you trying to do? There is a unfinished "Revolver" actor in BD wad/pk (also Revolver2, RevolverAmmo and some other unused actors) they are not in the map, anywhere (not given), so i just want to replace it with my test actor with the same name. That works in zandronum -file BD.pk3 replace ...
- Mon Dec 13, 2021 6:32 am
- Forum: Scripting
- Topic: Spawn function and replacements
- Replies: 12
- Views: 1506
Re: Spawn function and replacements
I have never had a problem using the various spawn functions with "replaces" actors. Spawn, Spawnspot, SpawnSpotForced etc all give me the replacement, not the original. So I suspect that something else is happening here. i've got an error in gzdoom 4.5.0, excluding all the oranges, the red one is ...
- Mon Dec 13, 2021 6:01 am
- Forum: Scripting
- Topic: SNDINFO frustration
- Replies: 3
- Views: 356
Re: SNDINFO frustration
i like $random thing, it brings more dynamic to the sounds produced. the doc doesn't specify limit though, i bet there is some.. putting tabs/spaces for readability is also good (i prefer tabs
)

- Sun Dec 12, 2021 4:03 pm
- Forum: Scripting
- Topic: A_ZoomFactor is weird
- Replies: 2
- Views: 391
Re: A_ZoomFactor is weird
that's probably because of fixed point, you can't return fixed point from ACS in zandronum. what you can is to return integer properly aligned and multiply it in decorate.
ACS: SetResultValue(100 - 10); // 90
DECORATE: A_ZoomFactor(0.01 * CallACS("myzoom")) // 0.01 * 90 = 0.9
ACS: SetResultValue(100 - 10); // 90
DECORATE: A_ZoomFactor(0.01 * CallACS("myzoom")) // 0.01 * 90 = 0.9
- Sun Dec 12, 2021 12:10 pm
- Forum: Scripting
- Topic: Spawn function and replacements
- Replies: 12
- Views: 1506
Re: Spawn function and replacements
i think it's gzdoom problem, because i have a GiveInventory() script which gives a weapon on map start that should be (i guess) replaced, but not. giving it some unique name will work but.. kinda 

- Sun Dec 12, 2021 11:19 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 691014
Re: ZDoom project ideas you have
i didn't reach to that point yet.. here's the point i reached so far - putting markers photo_2021-11-23_17-05-52.jpg video with markers test lwGrA_2hIGs green - stable bullet (pure ricochet) blue - unstable bullet peice (ricochet or penetration) violet - bullet scraps (ricochet or penetration) red ...
- Sat Dec 11, 2021 3:58 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5360
- Views: 691014
Re: ZDoom project ideas you have
bullet ricochet and penetration sketch :mrgreen: Just remember that a lot of bullets will act more like pee on the wall of a urinal than pool balls on the sides of the table... i didn't reach to that point yet.. that scheme's only for determining alpha angle, here's another one i sketched, so it ...
- Fri Dec 10, 2021 8:54 am
- Forum: Gameplay Mods
- Topic: Head Boxes and Dead Boxes [Updated 1/1/22]
- Replies: 6
- Views: 2037
Re: Head Boxes and Dead Boxes [Updated 12/10/21]
