Search found 243 matches
- Tue Nov 22, 2005 8:50 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
- Tue Nov 22, 2005 7:10 am
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
Yup. It's tied into the same system -- once I get everything properly set up for MP, that won't happen anymore.
Anyways:
http://ryorinin.betterwebber.com/zdoomfu3.98-051121.zip
EDIT: Nuts; I keep forgetting to modify the menu.
Anyways:
http://ryorinin.betterwebber.com/zdoomfu3.98-051121.zip
EDIT: Nuts; I keep forgetting to modify the menu.
- Mon Nov 21, 2005 5:49 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
Found another bug: (though it seems more of a cheat, then a bug :P) When I crouch, everybody (bots at least, I haven't tried with humans) crouches with me. Everybody get down and boogie. ;) Hah, yeah; right now I've just got the SP rendition of the code in. I still need to move the crouching/melee ...
- Mon Nov 21, 2005 1:13 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
- Sun Nov 20, 2005 10:40 am
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
- Sat Nov 19, 2005 9:40 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
- Sat Nov 19, 2005 8:39 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
So, moving away from the potential flamewar -- no pun intended -- UPDATE! http://ryorinin.betterwebber.com/zdoomFu3.98-051119b.zip - Changed - + Added crouching! + Added the Throw attack + Added the Slide attack + Used some of wildweasel's sounds = Fixed the lack of a health recovery limit. + Also ...
- Fri Nov 18, 2005 6:49 am
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
You'll run straight up the wall if you're looking right at it and wallrun... thing is, if you melee like mad, you can run the WHOLE WAY up a wall... you can even keep yourself suspended up along the ceiling if you wanted. Yup. I'll no doubt change that up a bit with the next revision, though it's ...
- Wed Nov 16, 2005 10:29 am
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
Any chance of Zdoomfu making a GZDoom appearence? More than likely. Porting the mod code over would be as simple as applying a patch, as far as I can tell, but the only conflict would be crouching. (I haven't kept up with Graf's implementation, but from what I saw a while ago he made it much, much ...
- Tue Nov 15, 2005 3:55 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
Huh. Works fine for me, but something might've got messed up in the transfer. I'll re-upload it. @Enjay: For a while I thought I disappeared. There was a lull in college work, so I was thrown free from its academic clutches. Chances are I'll be disappearing again in a week or two, but hey. :D Edit ...
- Tue Nov 15, 2005 1:32 pm
- Forum: General
- Topic: ZDoomFu Redux (Or: I lost the source code :( )
- Replies: 47
- Views: 3341
ZDoomFu Redux (Or: I lost the source code :( )
UPDATE! Nov. 22 Get the latest version here: http://forum.zdoom.org/potato.php?p=188122#188122 ------------- Hey, if anybody remembers me or the crazy kung fu mod I wrote a while back, I started a rewrite. In a bizarre and unfortunate series of events I somehow managed to lose the source code to ...
- Mon Oct 17, 2005 6:11 am
- Forum: General
- Topic: 2.0.97 Debian Package
- Replies: 10
- Views: 965
- Fri Oct 07, 2005 4:32 pm
- Forum: General
- Topic: Quick Zdoom Favor
- Replies: 2
- Views: 258
- Fri Oct 07, 2005 3:58 pm
- Forum: General
- Topic: GZDoom v0.9.27 released!
- Replies: 195
- Views: 11613
http://home.arcor.de/tormentor667/kdizdpreview/Screens.jpg Some shots of the latest GZDoom build with screenshots from KDiZD maps :) BTW: Graf, you should try to play some of them, ZE1M6 crashes :( -- snip -- Fockin' A. I stand with my jaw agape from amazement. The screenshots showed up fine on my ...
- Fri Jul 22, 2005 8:11 pm
- Forum: Editing (Archive)
- Topic: Marine Medic (Nevermind, i made 1 my self)
- Replies: 32
- Views: 1441
I was actually just thinking about different player classes for multiplayer, and realized that a medic could be done with a small tweak ... Well, not that small, but hey. It'd be possible in source. I'm curious; what would happen if you created a short-range DECORATE projectile with negative damage?