Search found 11 matches
- Wed Nov 13, 2024 6:00 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
- Replies: 41
- Views: 16147
Re: Smooth Weapons Enhanced - Dae's Edition (13/11/24)
This looks lit AF! I was actually searching for DEHEXTRA version but I'm glad to have stumbled upon this because it feels even better than valiant NightFright's effort . In particular the fixes to RL, PR and BFG to get them in line with vanilla timings, as well as many options provided within the ...
- Thu Oct 10, 2024 4:04 pm
- Forum: Off-Topic
- Topic: Alternatives to Adobe Reader?
- Replies: 10
- Views: 3868
- Sat Sep 21, 2024 6:00 am
- Forum: Technical Issues
- Topic: [GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat? [SOLVED]
- Replies: 6
- Views: 783
Re: [GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat?
Oh I thought %* was some kind of trickery that made the whole thing come together. Off it goes then. That begs the question, why does this work in BAT (doesn't create commercial): -savedir .\Save but this doesn't in config (does create commercial): save_dir=.\Save Guess BAT overrides GZDoom in a way ...
- Sat Sep 21, 2024 1:24 am
- Forum: Technical Issues
- Topic: [GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat? [SOLVED]
- Replies: 6
- Views: 783
Re: [GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat?
Thanks I modified my existing mod-specific BATs instead so they now look like: start "" ..\..\4_GZDoom\gzdoom.exe -savedir ./Save %* -iwad etc. That done the trick. Is it possible to make the string work in the -config defined ini? It'd look way cleaner. save_dir=".\Save %*" doesn't work ...
- Thu Sep 19, 2024 6:45 pm
- Forum: Technical Issues
- Topic: [GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat? [SOLVED]
- Replies: 6
- Views: 783
[GZDoom v4.12.2] What's up with the "\doom.id.doom2.commercial" save folder bloat? [SOLVED]
Hi, returning player here. Before (v4.7) I've set up a save path in .ini like so: "save_dir=.\Save" and lo and behold it worked as expected. Now I get back into the action and GZDoom takes upon itself to nest another clumsy folder in my organized structure. Why is that and is there a way to disable ...
- Fri Apr 22, 2022 3:01 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185858
Re: Short review, couple suggestions and bug reports
In Ep4-L6 I could not get one enemy to spawn. Been sweeping up and down, left and right, back and forth to no avail. May be it's no a bug but worth a look. Would a save file help (v2-19-2022)? Map36? Is it any enemy or just one specific enemy? Can't say for sure. I noticed in handful of rare cases ...
- Sun Apr 17, 2022 6:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185858
Short review, couple suggestions and bug reports
Impressive work! Having only recently completed my childhood crave for the first time, the original Hocus Pocus, I have to say transition to 3D is fantastic. Care and detail put into every level is unbelievable. As are subtle liberties and personal touches to numerous enemies which in the original ...
- Sat Feb 26, 2022 12:46 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646137
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
Stuck at Smiley's stash, cannot make my way in (v1.10 non-standalone, GZD v4.7.1): Spoken to him in his jail cell and got him to spill the beans on everything. Even got "You're free to go" line although I never left his sight. All conversation options with him are exhausted on my first and only ...
- Sat Feb 19, 2022 7:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646137
bug report
Ashes 2063 EE - bug or unintended : Medical Kits are designated as items in intermission screen so from Highway Holocaust level onward it may not possible to achieve 3x100% if the player has been hoarding MKs. 11 MK pickups exist by HH but only 10 are allowed for carry (Survivor difficulty). Unless ...
- Fri Feb 18, 2022 8:09 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646137
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
@Plasmazippo; Ihavequestions
Remembered I can also consult config included in standalone package for more obscure stuff (Tonemap Mode, etc). Dark is set there too btw. Thanks both.
Remembered I can also consult config included in standalone package for more obscure stuff (Tonemap Mode, etc). Dark is set there too btw. Thanks both.
- Fri Feb 18, 2022 3:38 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646137
Hi basically + couple newbie questions
Introductory Hi too all as I'm newbie to this forum. Apparently my bugged registration fell through some months ago, back when I wanted to thank awesome vanilla HUD modder but couldn't. Dunno what the hell I've been waiting with registering in the first place since I've been around for longer than ...