WIP screenshot of next update
https://media.moddb.com/images/mods/1/6 ... doom32.png
Search found 165 matches
- Wed Oct 30, 2024 3:29 pm
- Forum: Levels
- Topic: anomaly deimos (Version 1.1 up)
- Replies: 5
- Views: 5001
- Fri Sep 06, 2024 3:18 pm
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 16
- Views: 4372
- Sat Jun 08, 2024 12:38 pm
- Forum: Levels
- Topic: anomaly deimos (Version 1.1 up)
- Replies: 5
- Views: 5001
Re: anomaly deimos (Version 1.1 up)
New random gameplay video:
Next update should be final and include Fortress of Mystery as MAP09
Next update should be final and include Fortress of Mystery as MAP09
- Thu Jan 18, 2024 6:32 pm
- Forum: Levels
- Topic: anomaly deimos (Version 1.1 up)
- Replies: 5
- Views: 5001
Re: anomaly deimos (download available)
New version up: https://www.moddb.com/mods/anomaly-deimos/downloads/anomaly-deimos-v-11 CilO6ZMyt4w Changelog Increased attack speed for weapons. Weapons now use smoother animations from BlackOps.wad. For balance, a few enemies got slight buffs and pain chance reductions. Levels now use a much ...
- Mon Dec 11, 2023 3:31 pm
- Forum: General
- Topic: Thoughts on Sigil 2?
- Replies: 2
- Views: 1319
Re: Thoughts on Sigil 2?
I wish Romero would stick to techbases.
- Sat Dec 09, 2023 11:11 pm
- Forum: Levels
- Topic: anomaly deimos (Version 1.1 up)
- Replies: 5
- Views: 5001
Re: anomaly deimos (download available)
Updated with download link and a longer gameplay video.
- Wed Dec 06, 2023 9:58 pm
- Forum: Levels
- Topic: anomaly deimos (Version 1.1 up)
- Replies: 5
- Views: 5001
anomaly deimos (Version 1.1 up)
A The Shores of Hell... "remake" (for Doom 2). Requires a Boom-compatible source-port. To be released this Friday or during the weekend . Probably not compatible with gameplay mods. Tested with DSDA-Doom (recommended). PrBoom should be playable too but there will be no ambient sounds. For GzDoom ...
- Thu Jul 27, 2023 5:42 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564
Re: Ultimate Doom Builder
Hello. I'm having this bug where some sprites don't render and UDB shows this "Unable to find sprite lump "XXXXA" used by actor "YYY":ZZZ. Forgot to include required resources?" message. Steps to reproduce: create GzDoom: Doom 2 UDMF map and add the attached folder as resource (from directory ...
- Mon Oct 11, 2021 10:38 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564
Re: Ultimate Doom Builder
This ZScript code gives an error: Class FireAlt : LRFire {Default {Scale 1.7;} States {Spawn : CFFX DCFEGH 3 BRIGHT; Loop;}} ZSCRIPT error in "LR\zscript\qwerty\qwerty.txt", line 534. Sprite name should be exactly 4 characters long (got spawn). Removing the whitespace between "Spawn" and the ...
- Wed May 20, 2020 2:26 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564
Re: Ultimate Doom Builder
How can I reset controls to default values? Easy way: delete "%LOCALAPPDATA%\Doom Builder\GZBuilder.cfg". That will delete all other settings, though. Alternatively you can open the file and just delete the "shortcuts" block. I deleted the shortcuts block and almost every shortcut was set to ...
- Wed May 20, 2020 1:14 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564
Re: Ultimate Doom Builder
How can I reset controls to default values?
- Mon Feb 03, 2020 11:06 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564
Re: Ultimate Doom Builder
For some reason, in my nodebuilder settings the configuration for testing was empty and every time I tried to use Visplane Explorer I got a crash instead of a sensible warning message. It's easily fixed by changing the nodebuilder, but it still can make unwary people to lose map progress
- Sun Jan 19, 2020 2:10 pm
- Forum: Resources
- Topic: [SPRITES][TEXTURES][SOUNDS] Hades 2 rips
- Replies: 4
- Views: 2292
Re: [SPRITES][TEXTURES][SOUNDS] Hades 2 rips
Pretty good rip, dude. Thanks And here I was being under the impression that I was aware of all the old-school first-person shooters, but evidently I was wrong. Never heard of this title. EDIT: But, is there a Hades (1)? As far as I know, no. The game is now freeware and you can download it here if ...
- Sun Jan 19, 2020 1:20 pm
- Forum: Resources
- Topic: [SPRITES][TEXTURES][SOUNDS] Hades 2 rips
- Replies: 4
- Views: 2292
[SPRITES][TEXTURES][SOUNDS] Hades 2 rips
Preview https://imgur.com/C6FCaBh https://imgur.com/VYS83fh https://imgur.com/PhJXVPj https://imgur.com/PhJXVPj Sprites, textures and sounds from Hades 2 conveniently converted to .png and .mp3. There was a lot of duplicate stuff that I had to remove and in the process I may have deleted non ...
- Tue Dec 24, 2019 1:59 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1029
- Views: 405564