Search found 15 matches

by LoreCannon
Sat Oct 21, 2023 9:55 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 217230

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Running into a crash Admeral on 4.11+ of GZDOOM on launch. Default configuration. No error log, just hangs on load.
by LoreCannon
Fri Oct 20, 2023 9:15 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28507

Re: Madness Combat inspired mod

Yokoreta wrote: Fri Oct 20, 2023 3:42 pm This will be so fire with the sheriff's music in the background
The sprites looks 👌
The sprites truly are fantastic, excellent in more than just style, the nuances with the animation is really top-notch too.
by LoreCannon
Mon Oct 16, 2023 7:56 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28507

Re: Madness Combat inspired mod

I kind of love this, really. You got something here Recurracy, keep working at it.
by LoreCannon
Fri Jul 29, 2022 2:26 am
Forum: Gameplay Mods
Topic: War Rooster v1.3 (20/08/2022)
Replies: 152
Views: 56959

Re: War Rooster v1.1 (Updated 16/07/2022)

I spent 9 hours going through various wads for this. I am not a big vietnam era fan. You, have created something special here. Be proud, and for quite a few people here offering "advice", my suggestion is ignore them for the most part. I for one enjoy the spray and pray mechanics. This is WAR, ain't ...
by LoreCannon
Sun May 01, 2022 12:16 am
Forum: Gameplay Mods
Topic: Zagemod (v1.6 RELEASED, pg 25)
Replies: 380
Views: 142831

Re: Zagemod (v1.5 In Development, pg 23)

silentzora wrote:I haven't touched this mod in about eight months. That changed last night.


I NEED THIS RIGHT NOW ZORA.
by LoreCannon
Thu Apr 28, 2022 1:06 am
Forum: Closed Bugs [GZDoom]
Topic: [x64-4.8pre-349-g9b0b44d83] WildMidi selection causes CTD
Replies: 2
Views: 470

[x64-4.8pre-349-g9b0b44d83] WildMidi selection causes CTD

Selecting WildMidi in options causes a CTD. Not present in 4.7.1
by LoreCannon
Mon Oct 11, 2021 5:35 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 164911

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

I keep coming back to this mod, over and over, and I think this might be my favorite mod right now alongside LiTDOOM. The AR-15 is just so insanely satisfying to use.
by LoreCannon
Sun Oct 10, 2021 10:14 am
Forum: Gameplay Mods
Topic: [v0.4 BETA Update] Doom Fighters
Replies: 45
Views: 23526

Re: [BETA Release] Doom Fighters

THIS IS SO COOL.


Fighting Force: Doom Edition.


Hahaha, this is so AWESOME!
by LoreCannon
Thu Sep 30, 2021 10:21 am
Forum: Gameplay Mods
Topic: Iron Snail [New v2.0 test 30/10/21]
Replies: 98
Views: 73289

Re: Iron Snail [New v2.0 test 17/04/21]

I did not expect to like this mod as much as I do. I'm a huge metal slug fan, even bought an AES and my arcade FPGA cabinet is almost always on demo for MVS games. This is awesome. I can't wait for what you do next.
by LoreCannon
Sun Sep 12, 2021 7:40 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 217230

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

You can customize the beam in the flashlight options to do just what you're asking Clessx.


Also... turn off Trilinear filtering.
by LoreCannon
Sat Sep 11, 2021 12:53 pm
Forum: Launchers
Topic: [UPDATED] Hakros Doom Launcher v.1.6
Replies: 43
Views: 53518

Re: [UPDATED] Hakros Doom Launcher v.1.6

I think this is so close to being a one-stop solution for a lot of new doom players out there - with one catch, its currently not possible to select more than one item at a time to download from the content explorer. Being able to select all the maps, for example, would go a long ways to building ...
by LoreCannon
Fri Sep 10, 2021 11:18 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 164911

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

I feel terrible asking this, and even worse because I don't have a real suggestion, but I *loathe* the super shotgun in this. All the other weapons - I love, they're wonderful. But the over-under as the SSG just ... feels really off. Is there any way we could get a SSG that's ... more DOOM-y? It ...
by LoreCannon
Mon Sep 06, 2021 8:53 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 248
Views: 125072

Re: [minimod][v0.7.0] Gearbox - weapon/inventory handling

The blocks really do contribute to making some mods almost feel like proto half-life iterations in some respects (from a UI perspective). Permanent addition to my load order.
by LoreCannon
Mon Sep 06, 2021 8:51 pm
Forum: Gameplay Mods
Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
Replies: 84
Views: 95156

Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo

Those sprites make this easily one of my favorite weapon mods. Something about them is just... mmm *chef's kiss*
by LoreCannon
Mon Sep 06, 2021 8:48 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201240

Re: New Member Introductions

Been here forever, somehow never made an account. Hey y'all.

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