Search found 175 matches
- Thu Jun 09, 2022 10:40 am
- Forum: Off-Topic
- Topic: Discord - how on Earth do you do it?
- Replies: 34
- Views: 3487
Re: Discord - how on Earth do you do it?
And the social aspect has its drawbacks, obviously. Sure beats some other platforms, but joining a server where there's thousands or tens of thousands of members and dozens are active simultaneously, often in multiple rooms? That's a nice sensory overload right there, which in turn may even lead to ...
- Thu Jun 02, 2022 7:12 am
- Forum: Off-Topic
- Topic: Discord - how on Earth do you do it?
- Replies: 34
- Views: 3487
Re: Discord - how on Earth do you do it?
From a less-old person - I don't like how much is tossed into it. I don't understand how anyone can be in a server with hundreds or thousands of active members from the sheer sensory overload - plus it's godawful for anyone ever wanting to search for potentially useful information from outside the ...
- Sat May 21, 2022 11:11 am
- Forum: Closed Bugs [GZDoom]
- Topic: Commented autoload items get removed entirely
- Replies: 13
- Views: 1373
Re: Commented autoload items get removed entirely
Oh, so that's what you meant by
If you want to keep the content, instead rename their key from "Path" to something else.
- Thu May 19, 2022 10:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Commented autoload items get removed entirely
- Replies: 13
- Views: 1373
Re: Commented autoload items get removed entirely
I agree with Matt. I feel like there could be some sort of internal buffer for comments when a config file is loaded or something of that nature. I suppose another change would be the idea of bifurcating the config into different files (does the engine ever really modify the autoload section on its ...
- Mon May 09, 2022 9:31 pm
- Forum: Resources
- Topic: Jurassic Park (Super Nintendo)
- Replies: 27
- Views: 8929
Re: Jurassic Park (Super Nintendo)
I never knew how much I needed exploding velociraptor sprites until this very moment
- Mon May 09, 2022 11:19 am
- Forum: Scripting
- Topic: [ACS] trying to initialize a static constant in for loop
- Replies: 4
- Views: 364
Re: [ACS] trying to initialize a static constant in for loop
I can't even figure out what in the world you're trying to do.
- Sat May 07, 2022 2:28 pm
- Forum: General
- Topic: Plsgb0, whats it all about?
- Replies: 10
- Views: 1135
Re: Plsgb0, whats it all about?
I guess someone could go and bug john romero on twitter...
- Sat May 07, 2022 2:12 pm
- Forum: General
- Topic: Plsgb0, whats it all about?
- Replies: 10
- Views: 1135
Re: Plsgb0, whats it all about?
plasma be hot yo
It adds an interesting rythem to using the plasma gun IMO. Can't just constantly spray plasma at a moment's notice, there's always that slight delay to keep in mind.
It adds an interesting rythem to using the plasma gun IMO. Can't just constantly spray plasma at a moment's notice, there's always that slight delay to keep in mind.
- Tue May 03, 2022 6:27 pm
- Forum: Levels
- Topic: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.3 release)
- Replies: 24
- Views: 12920
Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)
Well, things are still pretty dead around here but I finally released v0.3! https://novaplusplus.itch.io/squenched-avacausage
- Sat Apr 30, 2022 9:17 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38020
- Views: 4635615
Re: [SPRITES] Spriting Carnival!!
I could have sworn the Disaster Area text was a Hitchhikers Guide reference
- Wed Apr 20, 2022 2:52 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Vertical distance for quakes
- Replies: 5
- Views: 770
Re: Vertical distance for quakes
I wouldn't mind some whole new screenshake system admittedly... the current one is kind of a huge kludge with a lot of legacy baggage. Like, the rumble sound is hardcoded into the function as one example...
- Mon Apr 18, 2022 5:12 pm
- Forum: Technical Issues
- Topic: Screen Resolution Problems (actually not - and fixed)
- Replies: 11
- Views: 2188
Re: Screen Resolution Problems (and a big one, apparently?)
Unfortunately the aspect ratio for weapon sprites is pretty much baked into the engine. You can mess with it a bit by manually scaling each and every sprite frame but it's a huge pain in the ass. I spent a while trying to de-scale-ify the engine a while back and while I was successful, it sucked to ...
- Mon Apr 18, 2022 12:50 am
- Forum: Technical Issues
- Topic: Screen Resolution Problems (actually not - and fixed)
- Replies: 11
- Views: 2188
Re: Screen Resolution Problems (and a big one, apparently?)
https://doomwiki.org/wiki/Aspect_ratio
Welcome to the legacy of 1993 VGA hardware! Please enjoy your stay.
Welcome to the legacy of 1993 VGA hardware! Please enjoy your stay.
- Fri Apr 15, 2022 10:34 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38020
- Views: 4635615
Re: [SPRITES] Spriting Carnival!!
...Somehow that is even more unsettling than the doom 64 version...
- Thu Apr 14, 2022 7:19 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] Doom 64-inator
- Replies: 55
- Views: 23087
Re: [WIP] Doom 64-inator
A small amount of effort would have found Py's newer thread instead of bumping something from 4 years ago viewtopic.php?f=37&t=68009
Beyond that, if an author hasn't thought to post in a thread for four years, they've prooobably moved on from it.
Beyond that, if an author hasn't thought to post in a thread for four years, they've prooobably moved on from it.