Search found 175 matches

by nova++
Thu Jun 09, 2022 10:40 am
Forum: Off-Topic
Topic: Discord - how on Earth do you do it?
Replies: 34
Views: 3487

Re: Discord - how on Earth do you do it?

And the social aspect has its drawbacks, obviously. Sure beats some other platforms, but joining a server where there's thousands or tens of thousands of members and dozens are active simultaneously, often in multiple rooms? That's a nice sensory overload right there, which in turn may even lead to ...
by nova++
Thu Jun 02, 2022 7:12 am
Forum: Off-Topic
Topic: Discord - how on Earth do you do it?
Replies: 34
Views: 3487

Re: Discord - how on Earth do you do it?

From a less-old person - I don't like how much is tossed into it. I don't understand how anyone can be in a server with hundreds or thousands of active members from the sheer sensory overload - plus it's godawful for anyone ever wanting to search for potentially useful information from outside the ...
by nova++
Sat May 21, 2022 11:11 am
Forum: Closed Bugs [GZDoom]
Topic: Commented autoload items get removed entirely
Replies: 13
Views: 1373

Re: Commented autoload items get removed entirely

Oh, so that's what you meant by
If you want to keep the content, instead rename their key from "Path" to something else.
by nova++
Thu May 19, 2022 10:31 pm
Forum: Closed Bugs [GZDoom]
Topic: Commented autoload items get removed entirely
Replies: 13
Views: 1373

Re: Commented autoload items get removed entirely

I agree with Matt. I feel like there could be some sort of internal buffer for comments when a config file is loaded or something of that nature. I suppose another change would be the idea of bifurcating the config into different files (does the engine ever really modify the autoload section on its ...
by nova++
Mon May 09, 2022 9:31 pm
Forum: Resources
Topic: Jurassic Park (Super Nintendo)
Replies: 27
Views: 8929

Re: Jurassic Park (Super Nintendo)

I never knew how much I needed exploding velociraptor sprites until this very moment
by nova++
Mon May 09, 2022 11:19 am
Forum: Scripting
Topic: [ACS] trying to initialize a static constant in for loop
Replies: 4
Views: 364

Re: [ACS] trying to initialize a static constant in for loop

I can't even figure out what in the world you're trying to do.
by nova++
Sat May 07, 2022 2:28 pm
Forum: General
Topic: Plsgb0, whats it all about?
Replies: 10
Views: 1135

Re: Plsgb0, whats it all about?

I guess someone could go and bug john romero on twitter...
by nova++
Sat May 07, 2022 2:12 pm
Forum: General
Topic: Plsgb0, whats it all about?
Replies: 10
Views: 1135

Re: Plsgb0, whats it all about?

plasma be hot yo

It adds an interesting rythem to using the plasma gun IMO. Can't just constantly spray plasma at a moment's notice, there's always that slight delay to keep in mind.
by nova++
Tue May 03, 2022 6:27 pm
Forum: Levels
Topic: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.3 release)
Replies: 24
Views: 12920

Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Well, things are still pretty dead around here but I finally released v0.3! https://novaplusplus.itch.io/squenched-avacausage
by nova++
Sat Apr 30, 2022 9:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38020
Views: 4635615

Re: [SPRITES] Spriting Carnival!!

I could have sworn the Disaster Area text was a Hitchhikers Guide reference
by nova++
Wed Apr 20, 2022 2:52 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Vertical distance for quakes
Replies: 5
Views: 770

Re: Vertical distance for quakes

I wouldn't mind some whole new screenshake system admittedly... the current one is kind of a huge kludge with a lot of legacy baggage. Like, the rumble sound is hardcoded into the function as one example...
by nova++
Mon Apr 18, 2022 5:12 pm
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2188

Re: Screen Resolution Problems (and a big one, apparently?)

Unfortunately the aspect ratio for weapon sprites is pretty much baked into the engine. You can mess with it a bit by manually scaling each and every sprite frame but it's a huge pain in the ass. I spent a while trying to de-scale-ify the engine a while back and while I was successful, it sucked to ...
by nova++
Mon Apr 18, 2022 12:50 am
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2188

Re: Screen Resolution Problems (and a big one, apparently?)

https://doomwiki.org/wiki/Aspect_ratio

Welcome to the legacy of 1993 VGA hardware! Please enjoy your stay.
by nova++
Fri Apr 15, 2022 10:34 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38020
Views: 4635615

Re: [SPRITES] Spriting Carnival!!

...Somehow that is even more unsettling than the doom 64 version...
by nova++
Thu Apr 14, 2022 7:19 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Doom 64-inator
Replies: 55
Views: 23087

Re: [WIP] Doom 64-inator

A small amount of effort would have found Py's newer thread instead of bumping something from 4 years ago viewtopic.php?f=37&t=68009

Beyond that, if an author hasn't thought to post in a thread for four years, they've prooobably moved on from it.

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