Search found 21 matches

by Hor1zon Str1der
Fri Jan 24, 2025 1:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: DEAD TECH Episode One (1.1.4)!

Sorry it took me so long to respond. I played through the game on every difficulty again, and I'm a big fan of the adjustments. I'd suggested introducing smaller secondary pickups so they can be spread out through the game more, but giving the player just one box of grenades early on was a great ...
by Hor1zon Str1der
Fri Aug 09, 2024 3:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: DEAD TECH Episode One (1.1.4)!

Rex705 wrote: Fri Aug 09, 2024 1:09 pm When is Episode 2?
I'm aiming for early-mid October for the first half.
by Hor1zon Str1der
Fri Jul 19, 2024 8:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: DEAD TECH Episode One (1.1.3)!

New version up! Pretty good title, I liked the gunplay and the atmosphere. However, consider shrinking the player's hitbox. Anything up to hacker difficulty is manageable, but playing on L33T and up had me noticing that fast projectiles don't play well with the current hitbox. They'll often catch ...
by Hor1zon Str1der
Wed Mar 20, 2024 12:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: DEAD TECH Episode One (1.1.3)!

Should be fixed now.
by Hor1zon Str1der
Wed Mar 20, 2024 11:19 am
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: DEAD TECH Episode One (1.1.3)!

NEW UPDATE(1.1.3)! Sorry about the long wait for news. Just played episode 1 and it was fantastic! the maps were great and i loved the atmosphere, music was really cool, played it on the default difficulty (which i think is called hacker) and it didn't feel too hard or too easy, it was just hard ...
by Hor1zon Str1der
Fri Apr 22, 2022 9:37 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78190

Re: Iron Assault Remake (Demo 2.01)

Just beat it last night. This is one of the best TCs I've played. I don't have much more to say on it.
by Hor1zon Str1der
Thu Apr 21, 2022 10:17 pm
Forum: Off-Topic
Topic: What are Your Favorite Weapons from Doom Mods?
Replies: 29
Views: 5469

Re: What are Your Favorite Weapons from Doom Mods?

My favorite weapon I've seen is the Pantokrator from Russian Overkill. Especially the secondary fire.
by Hor1zon Str1der
Mon Apr 18, 2022 9:31 am
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: {WIP} DEADTECH (1.1.2!)

Still working. A lot of stuff(mostly good) happened after the first, so I haven't gotten much done. But I have free time again. The Full Episode one is coming pretty soon 8-)

UPDATE: Episode 1 is out!
by Hor1zon Str1der
Sat Dec 04, 2021 3:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: {WIP} DEADTECH (1.1.2!)

Here's a peak at some of the new stuff coming up!
Spoiler:
Episode 1 is pretty close to finished, just two more maps, implementing difficulty levels, and a few more visual changes.
by Hor1zon Str1der
Wed Nov 03, 2021 10:56 am
Forum: Scripting
Topic: Acs Script won't run. (Changing music)
Replies: 5
Views: 498

Re: Acs Script won't run. (Changing music)

MFG38, Is it possible to add individual delays to the cases?
by Hor1zon Str1der
Wed Nov 03, 2021 7:43 am
Forum: Scripting
Topic: Acs Script won't run. (Changing music)
Replies: 5
Views: 498

Re: Acs Script won't run. (Changing music)

That works. Thanks. I feel like I should've know what the problem was. :P And I will keep naming scripts in mind.
by Hor1zon Str1der
Tue Nov 02, 2021 11:54 pm
Forum: Scripting
Topic: Acs Script won't run. (Changing music)
Replies: 5
Views: 498

Acs Script won't run. (Changing music)

I'm trying to make a crude music shuffler, but when the game starts, the script doesn't run. I've even tried executing it with a line, and nothing. Help please? #INCLUDE "Zcommon.acs" int TrackNum; Script 1 Enter { TrackNum = random(1,3); } Script 2 (void) { if (TrackNum == 1) { SetMusic ("VAN1 ...
by Hor1zon Str1der
Thu Oct 07, 2021 9:29 am
Forum: TCs, Full Games, and Other Projects
Topic: DEAD TECH Episode One (1.1.4)!
Replies: 27
Views: 15566

Re: {WIP} DEADTECH (1.1.2!)

NEW Update!
by Hor1zon Str1der
Mon Sep 06, 2021 12:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78190

Re: Iron Assault Remake (Demo 1.02)

Not Deadtech, I've got like, three or four mods I'm working on.
by Hor1zon Str1der
Sat Aug 28, 2021 2:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78190

Re: Iron Assault Remake (Demo 1.02)

I like this. looks way better than the mech themed mod i'm working on.

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