Search found 9 matches
- Mon Nov 21, 2022 5:03 pm
- Forum: Developer Blog
- Topic: First results from the 4.9.0 survey
- Replies: 28
- Views: 9421
Re: First results from the 4.9.0 survey
According to your screenshot he told the high-end people not to sign up, not the low-end people. Not that it matters for me personally what the stats say. My optimization efforts aren't really driven by what users use, but rather what I find interesting to work on. At best it could only convince me ...
- Mon Nov 21, 2022 4:47 pm
- Forum: Developer Blog
- Topic: First results from the 4.9.0 survey
- Replies: 28
- Views: 9421
Re: First results from the 4.9.0 survey
We now have 1000 survey reports so I think it is time for a first summary. Here's the most interesting numbers, in parentheses the numbers from 4.7.0 with roughly 1300 users: 90% (85%) use Vulkan compatible hardware. This can be further divided into 65% on modern upper mid range to high end ...
- Sat Oct 29, 2022 11:00 pm
- Forum: Gameplay Mods
- Topic: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
- Replies: 22
- Views: 8315
Re: Enemy Upgrades: Randomizer Antithesis [Alpha test 01]
Hi,i started seeing your videos about doom board today and i stumble with this mod
In theory theres a second alpha,but is linked into guilded
Is there going to be a point wheres it will be available for everyone?
In theory theres a second alpha,but is linked into guilded
Is there going to be a point wheres it will be available for everyone?
- Wed Jan 12, 2022 7:46 pm
- Forum: Gameplay Mods
- Topic: [WIP][0.1.1] Universal Episode Menu
- Replies: 13
- Views: 6837
Re: [WIP][0.1.0] Universal Episode Menu
Doge wrote:emmmmm i tried with a gameplay mod an it appears me with the vanilla arsenal
Ithis is my load order
- Wed Jan 12, 2022 7:33 pm
- Forum: Gameplay Mods
- Topic: [WIP][0.1.1] Universal Episode Menu
- Replies: 13
- Views: 6837
Re: [WIP][0.1.0] Universal Episode Menu
emmmmm i tried with a gameplay mod an it appears me with the vanilla arsenal
- Tue Nov 16, 2021 2:53 pm
- Forum: General
- Topic: is theres something to improve the performance of gzdoom?
- Replies: 6
- Views: 3570
Re: is theres something to improve the performance of gzdoom
ok,thanks for the info
- Tue Nov 16, 2021 1:55 pm
- Forum: General
- Topic: is theres something to improve the performance of gzdoom?
- Replies: 6
- Views: 3570
is theres something to improve the performance of gzdoom?
I been playing doom with gzdoom for a long time and i updated when theres a new update.....but theres a real problem...the performance,i always has this problem and i ask everywhere and i didnt have a exact response the why the performance in big map in gzdoom is that bad Example:I tried to play a ...
- Tue Nov 02, 2021 6:18 pm
- Forum: Gameplay Mods
- Topic: Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
- Replies: 398
- Views: 63739
Re: Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)
hey dude,why the title of the mod say that 1.4 updated was out recently but theres only download for the 1.3 version
- Fri Sep 24, 2021 1:57 pm
- Forum: Gameplay Mods
- Topic: Universal Possession - v1.3 (30/09/2021)
- Replies: 30
- Views: 14145
Re: Universal Possession - v1.2 (14/09/2021)
hey,i have a problem
when the possesed monster dies or you leave of posses it you stuck in place and you can´t move
when the possesed monster dies or you leave of posses it you stuck in place and you can´t move